^ it’s not only that. They seem to have reverted a lot of the dumb buffs to other characters, in particular Ken, Balrog, Chun’s jump, Makoto. Seems pretty good to me now
From the front it sounds like Sakura’s hurricane kick is now 0 again, which makes me wonder WTF.
I don’t think sakura’s tatsu being 0 on block was overpowered. It’s strong, sure, but she needs it, it’s part of her character design.
Sagat’s st.lk back to how it was in 2012, plus a nerf to his ultras. A bit of a nerf, but he did way too much damage imo.
Oh, and Fei Long is dead.
Wait, does this mean you can do stuff like j.mp x2, st.hk instead of j.mp , st.hk?
I think he’s comparing Sakura to Bison, which is a fair comparison IMO. When you put them side by side, it’s difficult to see the logic that goes into giving back Sakura 0 on block for a move that doesn’t require charge and confirms into both ultras while Bison keeps -1 on a charge move that you have to EX Focus cancel to combo out of for average damage and doesn’t even hard knockdown.
That’s exactly what I’m saying lol. I don’t think Sakura’s tatsu being 0 wasn’t overpowered at all, but they seem to think that Bison’s is because of a little chip pressure. smh
To think I was just getting over the nerf, too.
I was fully expecting the nerf to stick as I read the other characters.
Why is there not a “too true” button?
LK scissor kick has a ton more range than Sakura’s lk tatsu. Her being -1 on block was a huge nerf to her gameplan because she was usually -1 point blank, which made 3f normals completely free against her.
When lk scissors is blocked up close, we suffer the same problem, but when it’s blocked from far away, every 3f normal whiffs.
edit: the 3f cr.jab buff seems decent. Hit confirming after cr.lk into something else (cr.lp, st.lk, st.mp xx whatever) is much more practical
And if short Knee Press confirmed an Ultra, I’d say it keeping -1 was fair.
ok now if only theyll increase s hk damage back to 120 and itll all be good.
Why no fix to Skull diver,they need to fix it.
I don’t understand why they nerfed the damage of EX.PC, it is not like it did high damage in the first place but nonetheless a damage nerf better than a nerf to its effectiveness (I hope they removed the ability to grab it).
The cr.lp buff is nice but I wish they addressed the pushback on Cr.mp instead to make comboing with St.mp reliable.(it will be nice if they tweaked the frame advantage to make it a 2 frame link).
I hoped they revert the nerf to his SK, they did it to Sakura so there is still hope…
They haven’t lessened the teleport nerf, I wish if they at least improve it is invincibility frames and make Bison position appear slightly slower (Like Sim and Seth) and improve his forward teleport for offense.
I don’t understand what this means, does this means Cross-up PC put the opponent in a juggle state where we can followup with any attack ?
No buff to his ultra utility :(. Come on we need to combo into his ultra of PC FADC.
We need to consistently see this awesomeness, make it faster with a command motion with the ability to combo into it
I just feel Bison need just a little more tweaks (with reverting the SK nerf), following that many character are getting hitboxs tweaks, I wish they reduced the hurtbox on his normals so it doesn’t trade or get beating more often (I think right now the massive hurtbox of his normals appear one frame before active frames).
hell attack buff is nice but really "meh"
i dont understand the psycho buff
expc nerf is meh. utility is the same, 15 less damage
extra projectile invincibility on exsk is huge. rapes any character with a problematic fireball now and dry rapes characters which bison didn’t have fireball problems with in the first place (ryu)
3 frame crouching jab should not be undersold. that’s fucking amazing given bison’s design now and worth having -1 on l.sk.
anything you could previously punish with cr.short > sk will now go into full combo damage instead - which includes new s.mp special cancels. you can stutter step and frame trap WAY more effectively as well
example - i used to do cr.lk > s.lk > cr.mk > rh.sk (either by dashing in or staggering up close). that was pretty difficult to land due to the unplinkable 1 frame, and often didn’t get a charge or c.mk would whiff. now you can go cr.lk > cr.jab > s.lk > s.mp > rh.sk. more damage and way more consistent. that’s really only the tip of the iceberg too
with the more threatening up close staggering and frame traps, we can get more raw damage rather than l.sk chips (which we can still sort of get). remember, if we ever bait out a counter hit with s.mp, that means we get (90*1.25)+90or110 = 202.5-222.5. possibly even more if the counter hit s.mp allows charge time. that’s not bad at all
so yeah, less l.sk chip damage in return for far more threatening close up game
What I was saying is, that move isn’t that great, and Sakura needs it to be 0 on block more than Bison. That move is slow as hell, it can’t even be comboed from light attacks, and it mainly serves as a frame trap, not much more. As ghost said, once it’s blocked from point blank (and given the range on that move, you’re almost always at point blank), if it’s -1, Sakura is screwed. SK is super fast, has way more range, avoids many attacks and is easy to combo into. On block from far away, -1 doesn’t mean much.
The cr.lp buffs may solve Bison’s damage issue once and for all. At least, now we have more options from a cr.lk instead of just cr.lk, cr.lk, cr.lk -> SK. Now we have cr.lk, cr.lp, st.lk, cr.mk -> H.SK. We already have it now, but it’s a very unpractical, unplinkable 1 frame link.
I’m quite happy, not only because of the buff, but because now Bison might even be a… fun character.
Yeah bit confused about that myself. I assume all it means is that only the second hitbox of Pyscho Crusher that hits from a Hell Attack Juggle.
But if they mean it this way than it is quite useless buff, we can get the same damage(Even more if they indeed split the damage of Psycho crusher) with cl,St.HP and we can cross-up Psycho crusher too. Besides they already mentioned that we can follow up any attack after hell attack so I assumed maybe there is more to it.
Well if the second hit of PC does full damage then it will be a more damaging option than using S.HP. But either way its a very minor buff.
Just now a buff to SD and his Ultras and i am more than happy … The cr.lp buff is huuuuuuge !!!
The damage nerf is in the exact spot needed to punish us for using it as anti-fireball. Another unnecessary nerf
If an only if they are dumb enough to chuck plasma when you are sitting on back charge, happy about a little more damage though but as you hinted this only helps against characters he could deal with already.
Remains to be seen, I am not sure I agree right yet
You do know it is possible to combo from cr.lk to cr.lp now right? Making it 3 frame only made it easier it didn’t add in a combo that didn’t exist already. In fact you can just cr.lk, st.lk , st.mp xx sk/pc as well. Probably could do that one from slightly further out.
Not sure if scaling would make adding in the jab worth it or not.
Still trying to figure out what the amazing benefits of having a 3 frame crouch jab is considering its Bison’s crouch jab. What does this enable us to do that we couldn’t before? Maybe I am still half asleep but would be helpful knowing what is supposedly so great about this considering it does not open up any new combos that I can see and the fact most combos for us are likely to still be starting with just about anything other than crouch jab in most situations.
It is helpful in the fact it makes a few existing combos easier. An extremely close range frame trap tool mayhaps which is more situationally useful than just plain useful but I’ll take it? Hoping someone can shed some light on this cause I am just not seeing it