Still praying for hell attack priority. It’s truly a shining gem in SFxT. Teleport’s a lost cause but with the wake up nerfs and stuff, it’s probably still decent, just a bit harder to OS against. If his teleport nerfs stay, might as well do it to everybody else on the roster too.
Reduce and normalize the techable frames against Bison’s throws.
And fucking nerf Akuma’s techable frames to everyone else’s. Akuma’s techable throw window is too short.
So what am I watching here? That ELF seems to be a better spot than he was in AE? Or that this is a horrible matchup to showcase anything? Seriously look how random he had to go simply because its ELF.
You could see the exact moment when Hiro stopped giving a fuck.
It’s not like it matters. Even if that’s a combo, you gotta land a Hell Attack on an airborne opponent first then waste full super meter on a combo that’ll be scaled to Hell.
So what you’re watching here is that ELF seems to be a better spot than he was in AE. Also, that this is a horrible matchup. He had to go random simply because it’s ELF.
Seriously though, you said what I wanted to, I just couldn’t be bothered earlier.
Just realised, If they kept the teleport nerf (which I think will stay)than he will have the worst teleport in the game with the least amount of invincibility relative to the teleport duration. Such a shame as we couldn’t set up anything with the teleport. the other characters with teleport could set up fireball traps at least. I suggest they change Bison laugh to a cry, he will set ideally to get hit if he dare use the teleport. oh well at least we still has it and they didn’t remove it…another special will join bison near-useless specials collection. I just don’t understand where are they going with the character. On paper,now even Dhalsim will be able to shut down all your options after L.SK with back-light kick.
Seth has more invincible frames for the duration of the teleport. Additionally, it takes slightly longer frames for Seth’s and Dhalsim teleport position to show as opposed to Bison.
While Dhalsim’s ground teleport would be on par with Bison nerfed teleport, do not forget that his air teleport is much faster and has only 6 recovery frame (he can cancel his pre-jump frames to use the air teleport relatively close to the ground so no reason to use the ground teleport unless you have to). Also the teleport for these characters has more utility in terms of offensive capabilities as they can set up fireball traps on wakeup. Bison teleport is not nearly as useful even for it is sole usage as it get OS easily (Which is fine in my opinion but they should improve the forward teleport for offense).
Actually, according to the frame data, his fastest normal is Back.LK which is 3 frames startup and remain active for 4 frames.
Just gotta say to the people who have the audacity to say -1 on sk isn’t a big deal, you’re insane. The character as a whole didn’t warrant any nerfs --PERIOD. You people aren’t playing good enough competition or you’re playing people who are completely matchup-retarded. After playing for the past hour against great players with capable characters, Bison’s deficiencies were absolutely driving me nuts. The last thing Bison players need to be doing is putting out there that “hey, the nerf on sk, really isn’t a big deal.” I’m sorry, but that’s absolutely asinine.