To me, that is exactly the point of that buff, but I seem to be the only one here who thinks so. Whether the case, I say we have to wait, we can’t tell just by speculating randomly without any real proof.
For the record, everyone who tried Bison at the loc tests agreed that he’s pretty much the same and can still pressure just fine. The whole “Bison’s pressure is completely gone and he sucks now” argument always seemed a bit ridiculous to me
Being able to pressure isn’t really the worry, other characters have gotten more and will rise above him driving Bison lower bothers me. People overselling (say that since no one has come up with anything to put the fears to rest on a few quiestions I asked that have played Ultra and not a PC mod) the st.mp buff worries me.
In short that buff and a slightly faster cr.hp (might have got a hitbox buff but that is not confirmed sadly) is all Bison got. Beyond that Bison has got nothing, that is worrying.
Going to say hell attack to regular PC is worthless unless they buffed hell attack priority. EX SK being invul to projectiles is really just another EX PC. A little more damaging but not useful against a good player who will pay attn to charge (esp since it was confirmed not to be that helpful against Guile)
This new Ex Scissors is a way better than Ex PC. You can blow past Ex fireballs without losing a hit like Ex PC does.
Get a life lead and sit on down back they can’t do shit but come at you. That is the problem though these changes are making Bison even more boring. I really hope they give him something to make us want to go on offense. Thank God Poison is in Ultra, she is all kinds of fun. Learning her is what has me excited the most because Bison is gonna pretty much the same old shit at this point. We have time though hope he gets some more stuff in the coming loc tests.
Keeping that life lead is gonna be easier with crouch fierce. You just gotta play lame as fuck.
I know though getting the life lead is easier said than done been playing Bison since vanilla in this game.
I want to believe it, from the sounds its not trading as much which might meant a hitbox buff. Like I said though that is not confirmed and its hard to say for certain as we have no idea who they played in the loc tests.
I played two Honda’s at CapCup and was stuffing a lot of the jump attempts. A few trades for sure, but I felt confident pressing that button. Even beat stop sign clean with crouch fierce.
And yeah CvS2 Bison is Godlike probably the best he has ever been.
You’re selling that EX Scissor buff way too short. Even just today I was cataloging in my head all the stuff I could punish now with it that I couldn’t because I’d have to wait for the projectile to reach me.
Maybe, or maybe you are underselling your opponents ability to adapt. Tell me if your opponent gets wise and only throws plasma when you begin to try and inch forward how is this buff helpful? Especially if you are working at a life deficit, something that happens all too frequently now. Further this doesn’t seem to be all that good against Guile which is pretty much the only character we actually would need it for.
Reminds me too much of what happened from the middle to the end of Vanilla and I don’t like it EX PC did not function like it does now, back then you were considered insane if you used any PC. EX SK was literally all you had against fireballs for the most part.
I guess I just view that as limiting your opponent’s options. If they’re adapting and not throwing fireballs at the ranges that are now unsafe, that’s just another thing they can’t do in the neutral. IDK, I might be scrub about that.
Yeah I don’t think the problem is that he can’t pressure at all anymore, but its just one more nerf to an already nerfed special. The telport nerf though makes me want to strangle combofiend even though he didn’t put it in the game, someone has to go down for that one lol
on the subject of EX SK. Yeah its great that he can punish more stuff, but projectiles aren’t his central problems. Capcom refuses to fix his central issues. Air moves, PC and hell attack still suck wtf.
if they remove the -1 sk nerf i’ll be satisfied, provided exhs didn’t get ruined by shaving those 2 frames off. i still don’t like the sounds of the DR change but i have to really feel it in action to make a proper call.
i won’t believe that -1 “isn’t a big deal”. it will be a big deal once opponents learn to properly take advantage of a blocked lk.sk which is only a matter of time. no matter what way you slice it -1 means bison is at disadvantage and will be put on the defensive. i’m not confident the sk pushback was changed either since that’s easily one of those things people only “think” are changed but never really confirmed. there’s two types of pushback for sk currently, one leaves in you range for a c.lk -> lk.sk and the other doesn’t. if any more pushback was added bison probably wouldn’t be able to loop c.lk at all.
i read somewhere that s.mp was “unreliable” due to the 1 frame link but so long as it reaches where it has to i think it will be great. it will also be bison’s only footsie tool that doesn’t have a hurtbox protruding passed the hitbox, and also won’t have a ridiculous hurtbox after active frames are finished (LOOKING AT YOU S.MK AND S.HP). seriously i checked quite a few characters and couldn’t find anyone with something like that on their pokes. ridiculous. oh and more on topic, counter-hit s.mp could link to itself for a cancel or at the very least a s.rh or s.mk which i think is pretty good
It is only limiting their options if you have the life lead imo. If you are trying to get one back and are trying to use EX SK you are limiting your own.
My point is that for the most part they can’t do it in neutral now with EX PC, outside of a few characters. Or basically the situation is the exact same except you will do a little more damage if people make mistakes, happy about that part of it anyways. I just don’t think EX SK is going to be a game changer for him at all.
The reduced charge time on U2 deals with Bison inching forward since now he has an actual deterrent to consecutive fireballs other than neutral jump again/block/focus dash forward, the last of which is not always safe depending on range. This works in tandem with the new EX SK to change projectile matchups.
As for his non-projectile matchups, it’s debatable if his other buffs are enough without actually getting to play. Just kind of wish they were willing to experiment with the way Bison plays, like they did with Balrog.
Who at Capcom said, "Damn, this guy is too good! His averageness is overpowering!"
As others have said, SK at -1 means that, not only does Bison lose the advantage, but now he has to be the one to make the decision as to what to do next! The aggressor is penalized, albeit not by much, but he’s still potentially in a bad spot.
SK is Dictator’s only real weapon. How is he going to “open people up” while concentrating on being so defensive?
I guess the idea is that Dictator players are supposed to be even more cautious and play the “bait and punish” game, most of the time. How is that fun?
Dictator has always been suitable for more intelligent players, relying on reads and capitalizing on their opponents’ fear, but we want to have some fun, too!
I’m not a Ryu, Ken, or Cammy player, but sometimes I just want the ability to go stupid and mash-mash-mash-mash.
Perhaps, just perhaps, Capcom is preparing to unleash a new move for Bison, which will make the concerns about the -1 SK dissipate. (“Paint the Fence” overhead?) One can hope.
Otherwise, Balrog is a better, scarier character, who can pressure, punish, and mix up!
@ShadowOS
Actually it seems almost all Bison changes are similar toAliounesuggestions to some degree. That guy Bison changes suggestions was going to kill the character altogether only because ,what is believed, Gagapa beat him in a set haha. Although to be fair I like his suggestion regarding cl.mp .