M. Bison ftw (Dictator Thread)

I still have my SNES copy of Hyper Fighting. I cannot beat Bison above 6 stars no matter how hard I try. He’s worse than Akuma.

You devil’s reverse propely by holding back, then forward, then back, you punish him for DPing or you land safely, it doesn’t matter if it’s “telegraphed”, 99% of ST is telegraphed as hell.

I’m sorry but this isn’t good advice, if you don’t DR you are not using Bison properly at all.

^^

Maybe not, but a Head Stomp will still hit Ryu during Hadouken recovery a lot easier than a Devil’s Reverse will. Plus, you get a mixup that gets your opponent closer to dizzy, too.

Damage + mixup > mixup.

Sounds like the better option in that situation to me. In other situations where Ryu isn’t necessarily putting himself at risk, the DR would be good for trying to bait something. Otherwise, if I can hit my opponent, I’m going to hit him.

I use DR a fair bit actually, if only to build up some super meter against certain characters. It’s not always an offensive weapon, and I find I can control DR a whole lot better than a headstomp for positioning or even baiting.

Headstomp doesn’t always hit the opponent either. I can’t count how many times I headstomp on reaction and Bison randomly decides to sail over their heads and land himself in the corner for them. Not saying headstomp is bad either, I think both attacks have their moments.

Of course, there’s always the old stand-by demonstrated here: [media=youtube]DEtCWmlud7c[/media]

Quick clarification, i meant i don’t think you should use Devils reverse for THIS particular purpose(hitting a far away, fireballing opponent).I use devils reverse quite a lot, for lots of different stuff, (see below) just not in this scenario.My post was just disagreeing with your advice here:

A headstomp is faster, and FAR more reliable than a DR in this scenario.Plus, as someone posted, you have any number of possible pressure mixups after, whether it hits or is blocked.Also you have far more options on where you want to land after you’ve done it (positioning) by “steering” bison around in the air.DR is slower, very telegraphed, and very predictable if your opponent sees it coming.Also, your “steering” options are more limited, and you will only catch someone out with it once maybe twice in a match before they cotton on to you and hurt you for it.It’s a “circus trick” as sirlin put it, rather than a reliable piece of offence.In this scenario, the only thing i find a DR useful for is when they’ve been stomped on several times, and are at the point where they expect so see a stomp again when they fireball.THAT’S when you break out the DR instead (and use the HP one, cos it has a wider arc that takes you out of the way of the inevitable dragon punch, then back in for the hit).

This.Against anyone who you know has a good corner trap on bison, if they’re sitting back, or i have any space/time at all, i’ll be doing an :ub::lp: devils reverse or 2, and hitting :lp: (for the small arc) and holding :db: as soon as i’ve done the move to charge my specials again.I get super meter quicker, which will come in handy if i need to super out of the corner later, and i get dropped back down safely and quickly to where i was, still with a charge to do whatever move i want.
As well as using it when they’re expecting a stomp, the :uf: DR can be used to quickly fly over their head, and zigzag back and forward, and cross up/back, and generally confuse them, and the :ub: (or :u:) and then forward + HP one is good for a corner escape if your timing is good.You’ll jump straight up into the air above the corner, and then fly as far right as you can go, sailing over their head to safety in the middle of the stage.

It IS wierd sometimes, but Isn’t it aimed at where the opponent’s head was EXACTLY when you hit the command for it?IE If they’re at the peak of a jump when you hit the buton, unless they’re in the corner, by the time you arrive over to them, like 1/2 a second later, they’ll be on the way down again, and you’ll fly over them and into the corner like you said.If you’re stomping someone who’s jumping, wait till they’re on the way up, so you stomp on their “chest” (where their head was 1/2 a second ago).I practised stomp timing in training mode for ages as a way to get in on an air fireballing akuma who’s just jumping backwards in the corner, cause i kept stomping into his fireballs.Just go in to training, and get the dummy to jump up and down, and try out different timings on hitting the button.I figured out that it’s saffest to jump on akuma when he’s at the peak of his corner jumpor somewhere near it, cause then you’ll fly way up, over all his fireball BS, and most of the time he’ll have jumped again, and you’ll meet him on his way up and hit him.

It’s good to know how to orchestrate some of the wierd stuff you see like bison jumping way up in the air, off the screen, etc etc.If you know the mechanics of it you can do cool unexpected, and offputting stuff like jumping nearly the full length of the stage, from one side to the other.You can also watch for times NOT to stomp that will land you in trouble.

I wasn’t talking about punishing fireball with DR. I was talking about beating fullscreen DP with DR which is easy.

If you are fast enough there is nothing Ryu can do but get headstomped which is the better move. I wasn’t talking about the DR to punish fireballs though, that’s only possible when you DR psychically and get lucky.

when i watch jap match vids with yuuvega and taira i see them using the head stomp very prudently, full screen head stomps actually rarely occur because ryus often dont put themselves in that situation…And if you guess wrong and headstomp over a slow fireball and eat a Dp a good shoto can make you pay

Still struggling versus DJ. Zaspacer and I were talking about that topic the other night.

It’s a really hard match up. I find myself blocking way too much I think, simply because I don’t really know what’s safe, and find myself trapped in the corner within 10/15 seconds of the beginning of the round. Then it’s over, because I cannot figure out how to break Dee Jay’s patterns. I don’t exactly know what it is, but it’s something like cr.hk into standing hk into max out, into jump lp, rinse repeat. I can’t jump, I can’t psycho crusher, I can’t scissors, can’t st.hk because all of these get stuffed. I think the problem comes way before the fact that I get cornered.

Round 1, Fight -> I find the safest thing to do is try and see what they do. I usually take a step back and block. It’s a huge guessing game, and I’ve lost the round right from the beginning because I guessed wrong. If there’s a better/safer option, let me know.

After that, it depends on the Dee Jay. They can outzone me with their normals. I still don’t know which range is optimal with Bison in this match up. Too close, and you’ll eat a knockdown and lose. Too far and your headstomps/jumpins are telegraphed. His standing strong I think? is an uppercut that stuffs my jump ins. His cr.hk slide stuffs the scissors. His jump lp beats almost everything except the occasional neutral jump or jump back hk, which sometimes stuffs it if you’re higher than him. So, basically, I just block and sit back and do almost nothing because I just don’t know what to do.

It usually ends up with me trying to guess when he’ll max out, make a bad call, eat the upkicks/anti air for my troubles, and then he can start his combo mixup shenanigans. Eventually I end up in a corner, and miserably sit there completely unable to do anything. It’s to the point where when I see a good player pick Dee Jay, I feel like sitting still and letting them kill me to save everyone in the room some time.

I was with you until the last sentence. The fact of the matter is that, whether the Hadouken is fast or slow, if you anticipate or react to him when he’s drawing his hands back to throw it, you will land on his head and earn a mixup for it. You do have to be careful about the part of Ryu’s Hadouken throwing animation that end up sending Dictator sailing over his head, but full-screen Hadoukens are punished because they catch Ryu with his hands outstretched, not because the Hadouken is fast or slow. His recovery time is the same on all speeds now, so that’s not a factor.

Of course, with the FAKE Hadouken in the game, it becomes much much more important to anticipate correctly because if you Head Stomp when he draws back to fake a Hadouken, you’ll then eat ye ol’ deep SHOOOORYUKEN!

100% agreed, and this is why i love dictator, his matchups are all about anticipation and risk, guaging your opponent, baiting stuff that you can crush etc.The key point here for me though is if the fake hadouken even comes in to this mixup, be very careful, because your opponent has probably already woken up to what you’re doing.Think about mixing in some devil’s reverses to keep them guessing.I would still rather go for lots of stomps though, just because dictator’s mixups can be SO dangerous, i would happily eat a DP or two just to land a couple of pressure strings.If you manage to land one, 75% of the time it’s combo>dizzy>combo>win.

I disagree.Against all but the MOST savvy top tier opponents who really now this matchup, a fireball is a tough thing not to use with Ryu.Without it, he’s amuch less versatile character, and a stomp is SO fast against it.I put out a huge amount of damage against very good opponents with the “stomp on fireballers” tactic, but i do find i’m more open to being baited for a headstomp the better and more adaptable the opponent is.You just have to anticipate better i guess, but if you’ve got the right spacing to get over the FB and guess right it’s a 95% guaranteed hit, it will rarely miss or sail over.

Don’t.Rush that shit down, right from the outset.This is one of the trickiest matchups for Bison IMO, just cause deejay’s game is very similar to bison in that he has insane pressure strings that he can keep up for long periods of time, and if you guess wrong you’re a gonner.One wrong move and it’s Combo>Dizzy.Combo>KO’d

Dictator and Deejay are my 2 “main” mains in HDR, so i have a good handle on this matchup, and it always comes down to who can get the best offense going early, but it’s tougher for Dictator cause his defense is weaker than Deejays.Deejay has better reversals (lk Upkick, MGU) and insane priority on some of his normals (crMK), and can control space and force you back very easily with max outs and upkicks/normals, like guile with his sonic boom/flash kick/crHP.Dictator is really on the back foot defensively, and has no answer for a lot of deejay’s stuff, particularly his jHK and jMK after maxout “keeping you in the corner” stuff.

You REALLY have to keep the pressure on from the outset in this matchup, more than most with bison, so IMO blocking as an opening move is dangerous.Deejay’s Max out is a very safe option against most opponents at the start of the round, and often will let deejay control the match from the outset, so ATTACK, don’t defend.Scissors against Maxout will trade at the start of the round, and the damage is is dic’s favour as far as i remember.Both players are knocked down, and the wakeup game resets.

Playing as deejay, against bison, the move i’m most afraid of is Scissor kicks, their range and versatility are very dangerous.A good tip is practise hitting an opponent who’s high blocking by just making contact with the 2nd kick of the scissors for a low hit that knocks down.Also wakeup headstomps from close range are great too, time them late, but be careful about mixing up afterwards, if you stay too close you’ll eat an upkick, so steer out of the way…Also, throw the crap out of him any chance you get, And ignore the “cheap” bullshit you’ll hear.It’s kill or be killed in this match, and dic has a great throw off the back of scissor kicks, the HK one in particular.If you see they like to block , get in deep with a blocked HK scissors and mash back and HP for a throw.

If i was you i would go into training mode, and just pick deejay and play against CPU dictator non stop for a half hour or so, and try out all hs normals.See if you can get a handle on what beats what.It’s only the CPU but it will give you some useful ideas to try against real opponents for this matchup.

Okay i need some help bad i play bison but, i have been playing XBOX live and playing this guy (DE Mavrick) i just cant seem to beat his bison he does all the nastiest combos on here and does these kick’s to where i cant get out of it. He’s one of the best bison players that i have seen i asked around on live and they say that hes one of the best if not the best bison player on there. Has anyone else played him

^ I know him. He’s a big sore loser. Take my word for it.

Im sorry JIGGLYNORRIS im not trying to contradict you but, i think i know him too and i can tell you that I in no way am a SORE LOSER at all in fact i love playing people that beat me so that i can find new strat’s and, become a better player.

Sorry about the bad grammer and the no punctuation.

De Mavrick is not a sore loser.

He’s a really good bison, sadly for some weird reason there’s tremendeous amounts of lag whenever i try to play him ;_;

I remember playing you awhile back (like in December) and when I left the room you messaged me saying “So you think you’re good?”

^^^

Im not sure who you played but, i can tell you that it was not me and, i never message people or rage quit. I take my woopings like a man. So if someone messaged you because you beat them i can asure you that it was not me,

again sorry for the bad grammer and the no punctuation but, im a horrible and typer

In that pattern, wait for the Max Out and Devil’s Reverse will get you out of there. Or counter Dee Jay’s j.Jab with st.Jab. I think it stuffs it cleanly or trades.

Wait what? According to Sirlin’s Remix article on Ryu, his recovery time is still the same as classic ST.

“Ryu’s real fireballs have 12 frames of startup followed by either 41, 42, or 43 frames of recovery, depending on whether you do the jab, strong, or fierce version.”

I actually find that Dic Stomps Ryu’s head, not his outstretched hands.

I’m sure you’re right about the recovery time, but what was saying was that if you Head Stomp, you’ll stomp (on Ryu’s head) while his hands are outstretched. :slight_smile: Maybe I didn’t word it clearly enough, but the result’s the same…Ryu gets hit.

okay okay, so it doesnt matter if the fireball is slow or fast as long as you can react fast enough. Appreciate you relieving my ignorance FreshOJ…

Okay so how do i beat you i mean really beat you i couldd not believe that you beat me 25 or so time in a raw and i won once only what the hell am i doing wrong has anyone else beat this guy i mean really beat him where he could not win a game at all