Low Tier Teams VS. Top Tier Teams

CapAM tron is fun! fruity cartwheel FTW.

I love his DJ combo to either throw down (and then maybe some tron cartwheel stuff) or double fierce when possible.

I usually play Capamm/cyc/tron…after any random hit, or launcher, or cyc hit you get the dj combo. haha it annoys people so much “wtf dude, stop that it’s so annoying” lp.lp.lp …

or for a slightly better team, CapAM/Cable/Cyc…my queer team, you have to pick the brightest fruitiest colors for all of them, which isn’t hard…or sometimes matching light blue/yellow

sooo gay

LOL.

launch, sj.lp, lp, lp, dj. (other side), lp, lk, lp, lk, throw.
OMGresets!

Too bad that cartwheel isnt invincible. I’d be doing those fruity flips through HSF all day long.

damn, gambit is getting some love.

sim\gambit\capcom is pretty dope. I don’t know that much about sim. Sim is missing a blockstun setup into 50\50 w\ this team. I was thinking about sim\AA ron but I would have a problem dealing with run away once it was my AA ron. Not to mention that theres no safe dhc w\sim into AA. with gambit on it if theres a hit anywhere, I can dhc into royal flush. If i need to get sim out, I can always use his KK super. However, I can hit confirm into gambit card and get some mad life that way. Tron lets me go buck nutty behind her and go for crazy shit. hmm…

sim\gambit, using his long limbs, c.lp+gambit card, c.mp, c.fp, gambit card hits, cancel lp fireball. Since gambits card causes OTG, they have 2 options. roll or not roll. If they don’t roll, my fireball moves so damn slow that I can use it to mixup+capcom. If they do roll, I get to random overheads as they roll and wake up or bait assists.

but gambit\sim has some crazy gimmicks. If you put sim on ground type, that shit is a 80% screen projectile that OTG’s. I can use that with cards to zone off the screen. Also, my off the wall gimmick are nuts. c.lk, c.mk, c.rh, call siim, flash kick off the wall, sim hits xup and otg’s, recombo. If its blocked, I can string safely to get sim out as well as protect my gambit.

launch, call sim, sj.lp, sj.fp, hold back, sim assist hits for FSD, falling sj.fp, causes really low FS. Upon wake up, use the off the wall gimmicki.

launch, call sim, late sj.fp, falling sj.lk, mixup, or ambiguous c.fp.

Theres some funky with this team but I might convinced that sim ron might be the best sim combination. Gotta test some shit out.

sim\morrigan ron is pretty beastly. Frame kill dhc to utilize sim’s frame kill. Tron allows sim to combo his fire super easily, dhc to morrigan is like 136 life or something like that. Basically a dead character. The same FSD breaks that work with gambit also work with morrigan. Morrigan uses it better though because she can 50\50 much easier than gambit.

The worst thing about sim ron is that sim’s extended range doesn’t allow tron to work properly, its only when he’s in close that she becomes useful. I’m thinking you can do long poke c.lp+tron, c.mp, c.fp, cancel fireball and just use tron to zone off the screen from that extended limb range. That way you control the ground after your poke string, and force them into the air where you can use sims, extended air pokes.

The one thing I like gambit\sim about is that gambits fp throw into sim, can be comboed into c.fp and that shit will lead to half life. If you do his air FSD break into sim, low fsd, tick throw+sim, launch, AC thats 90% life w\o a bar off 1 setup.

THis is like, turned into the low tier thread.

lol yeah, I actually forgot there was a low tier thread and this was supposed to be for strats against tops…oh well.

All i’ve been saying the whole damn time is that i still prefer the samurai star assist over the others regardless if its not his best one. I was NOT criticizing anyone else for preferring the others( that Star > chop Assist remark was made in jest).

So you can kiss my ass if you honestly think i’ll just conform my beliefs and play style according to your opinions(that goes double for shoultzula).

Besides why should i listen to you and regard your statements as law? You’re no authority on anything, just some pussy on the net trying to act big and knowledgeable. Shine that shit Mr.tigerboi.

I’ve given up on you, you’re just a close-minded jackass. Please don’t bother to force any more of your “sage advice” on me, thanks :wonder:

May be useless or not, but I found a pretty neat Ryu/Tron assist kill

s lk, call tron, s fp, RH Hurricane kick. All 3 rings hit, all 3 kicks from the glitched hurricane hit unbuffered. You can cancel into a shinku anytime. Can be useful if you have the second character with a very safe and friendly DHC super.

From now on list your LOWTIER TEAM that COUNTERS SPECIFIC TOPTIER TEAMS, lets please try to stay on topic, THIS IS A LOWTIER vs. TOPTIER Thread…

Some of you have stayed on topic and I appreciate that, other havent so please I ask again stay on topic.

Please be more spcific in what lowtier teams counter certain toptier teams thanks :slight_smile:

That sucks. This one is better

No it doesn’t.

Yes it does.

no it doesn’t.

explains why it does and why the other one is better

…yeah, well it’s still better.

^tis what I saw, which is what happens every time you get into a discussion.

I never said you should regard anybody’s statements as “law”. Everyone is definatly entitled to thier own opinion. but in this case, it isn’t really opinion based.

Don’t worry. I wasn’t going to try anymore.

Omega red/ storm/ capcom

^ pretty funny and has some stuff with commando on point.

For example: lk,lk call red (throw assist) qcb+k, assist hits, hcb+px xx QCF+PP

Omega striking over strorms A assist is nuts.

Anti-air omega strike to cross over an enemy, and call commando. Works great.

Landed omega destroyer equals a free hail storm, and lighting storm (air) dead bodies into omega destryoer.

For one reason or another, everyone comes here to learn. I came here first to learn about s\d and by reading clockw0rks, devil x, kaisings old posts, I figured out how to play s\d and in some ways add to the depth of the team by creating different strategies. I felt like since I learned so much by their insightful posts, that I should help future s\d players and make a thread to help the new players just to give back from what the site gave to me. Clockw0rk jr has been placing high lately @ ffa tournaments in cali and he was one of the first people I helped with s\d. He even stole a few of my combo’s but i’m not hating. I’m not saying he’s the future but he was an admitted scrub that learned from my thread and is now doing pretty well. I learned from the old school guru’s and in return, I taught a few people to carry on the team for the next group of people behind us.

I still come here to learn other things. J360 answers alot of my questions about high level play, philopia helps me out with low tier shit and any time theres something wrong that I can’t figure out about the engine, magnetro is usually kind of enough to spare a few minutes to answer a complex question or point me in the right direction to answer my own questions.

every time you post true grave, its to counter an arguement. You don’t give back in any way. You post old shit that everyone and their mama knows, disagree with everyone, and cause nothing but arguements. **If you don’t care about what anyone has to say, which you have clearly admitted too, you didn’t come here to learn. You came here to argue and if thats the case, thats admitting you troll the boards. **

hustleman, which teams are you interesting in countering with low tier? this can get pretty specific. the main reason i mentioned highlighting character strengths: building a team conceptually to beat another can be rooted in basic priority, scenarios + team function.

true grave: nobody benefits from reading your posts, give up with the rambling for the sake of the thread.

The 2 main teams I want to counter with maybe some lowtier teams is team Row and Megneto/storm/sent Let’s start with those.

honestly you’re just trolling this board
go back to your word association thread and fluff up your post count.

cammy can counter all of the top 4 characters supers with her KBA. It goes through all those supers clean so that might be a good spot for you to start off from. She’s basic easy, good damage, her bnb does hella life and her AA is pretty damn good.

cammy ron is probably the best cammy duo in the game.

its debatable wether or not to start her or have her come in 2nd. If you start her 2nd, you will need a safe dhc to set you up properly. She can connect with most supers off a dhc into her kba when you set it up right.

off the top of my head, ruby\cammy ron is very good. I used to run this when I used to play midtier alot. You can dhc cammy in on hit off ruby’s qcf+pp super when you drive it right. Also, if you need to get ruby out and cammy in, you can use ruby’s ghost chest super, dhc KBA and get her in safely.

Personally I like going up against Magneto/Storm/Sent (punch assist) teams with Anakaris/Sonson stuff

Because sonson is great for stopping punch, but not for stopping drone assists. Also anakaris doesn’t have to deal with anti-airs which makes his life so much easier. He can do some stuff against magneto much easier now with no anti air. so just go for mixups and stuff and mag usually dies pretty easily (compared to the other 2)

Storm is trickier, but don’t underestimate Coffin drops. if she’s running at the top, try dashing or airdashingXXcoffin drop to where she is. sonson and IM assists will also help. Always try and throw out curses when safe, but low to the ground. even if you’re gonna get hit with a hail, they’ll still get cursed if done right. then you can curse inf. with different follow ups depending on what you want. also if it’s in your favor, you can throw out curse, die from hail, but your next char. gets free whatever. Use sj.hp (hit) or sj.hk(hit) framekills if your next char. has a good one. or any type for that matter

with sent last and by himself (and no captain commando argh!!!) anakaris’ life is is much easier. utilize sq.jump lp, lk, mp, mk, hp, hk.

also if you have tron and facing santhrax…if you ever get the chance, sq.jumping lp, lk, mp, mk, hp, hk keeps sent in stun enough for him not to be able to call capcom. land, ground string plus tron and maybe repeat.

IM AAA and SONSON AAA are much more spammable against sent without his own AAA. Mag/Sent RPassist I anakaris’ best top tier matchup imo

also if your in the air versus a flying sent and he is higher than you. try throwing out a curse. sent could probably hit you with stuff…but when he does and it cause a screen shift downward sent gets cursed. but be careful with this one. I still have to make this more effective. Also sj.lk (goes straigh up at a weird angle) is great for getting flying sents (when possible). even when you’re falling down and he’s above you, throw out an air.lk and it pretty much puts sent in the same situation as the sonson reset I posted before. getting blocked air strings are easier against sent’s bigass…so finish up blocked strings appropriately with an air idle hands to ground the robot…umm I’ll try to remember some more

lol I know more than anyone (cept gabe and maybe other chicago peeps) he can still lose very badly.

he is def. not top 10. when up close he has killer mixups and high damage, but he’s one of those characters that if your opponent doesn’t want you to win, you won’t. keepaway stops him bad. simple sent or cable keepaway kills him bad. it’s really a buncha of tricks and gimmicks…you have to come up with more tricks with ANA or it’s over

a lot of the chicago peeps, well the good ones, have gotten used to ANA…he just can’t win. I play a different team than Gabe sometimes also my ANA has a diffeent playstyle, so I win some games, but he is def. no higher than mid.

anyway when there are low tier threads, I understand they count for high-mid and lower. not gods or tops

whatever tools he does have, they are great, but he is seriously lacking in other departments. you’re basically a sitting duck against everyone except maybe mags, even then mags can play smart keepaway, and when it’s the right time mag can kill ANA so much easier because of his bad defense.

he catches people who don’t know his tricks off guard definately, but once they see what’s up you’re basically a sitting duck hoping for a curse or overhead or crossup launch. his mobility sucks and he sucks long range. as I mentioned before, really simple keepaway can stop him easy. I was playing a simple marrow keep away against Gabe and of course won, he himself mentioned it was the Keepaway. as I said somewhere else a scrubby megaman/iceman/guile keepaway beat him bad…try fighting a person who knows that keepaway stops him and picks doom/BH or teams along that line. you better hope your good with your other chars. because you won’t win with ana.

which brings up something else, ANA is not bad when it comes down to each players last characters. I’ve had many sexy comebacks with ANA. So maybe try ana 2nd or 3rd if your facing someone who knows what to do against ana on point…

it just takes some people longer than others to adjust to how to fight ana correctly. some even just don’t want to because it’s not their playstyle. they may be better fighting their own way, but it can help ANA win.

That, and sometimes he doesn’t even effectivly counter point and avoids actually EXPLAINING himself all together. Which, if you look at it that way, that is in fact trolling.

Do you guys think that BlackHeart/Marrow/Doom would work good against team Magneto/Storm/Sent ?

-You got BlackHeart building meter for Marrow to chip with doom

-You got BlackHeart/Doom trap and Doom/BlackHeart trap

-Marrow can trap with Doom and BlackHeart etc

considering you are stuck fighting vs beastly team row and one of the realest mss-a players, i’ll try and think this through and post up when i think of decent match-ups.