damn, gambit is getting some love.
sim\gambit\capcom is pretty dope. I don’t know that much about sim. Sim is missing a blockstun setup into 50\50 w\ this team. I was thinking about sim\AA ron but I would have a problem dealing with run away once it was my AA ron. Not to mention that theres no safe dhc w\sim into AA. with gambit on it if theres a hit anywhere, I can dhc into royal flush. If i need to get sim out, I can always use his KK super. However, I can hit confirm into gambit card and get some mad life that way. Tron lets me go buck nutty behind her and go for crazy shit. hmm…
sim\gambit, using his long limbs, c.lp+gambit card, c.mp, c.fp, gambit card hits, cancel lp fireball. Since gambits card causes OTG, they have 2 options. roll or not roll. If they don’t roll, my fireball moves so damn slow that I can use it to mixup+capcom. If they do roll, I get to random overheads as they roll and wake up or bait assists.
but gambit\sim has some crazy gimmicks. If you put sim on ground type, that shit is a 80% screen projectile that OTG’s. I can use that with cards to zone off the screen. Also, my off the wall gimmick are nuts. c.lk, c.mk, c.rh, call siim, flash kick off the wall, sim hits xup and otg’s, recombo. If its blocked, I can string safely to get sim out as well as protect my gambit.
launch, call sim, sj.lp, sj.fp, hold back, sim assist hits for FSD, falling sj.fp, causes really low FS. Upon wake up, use the off the wall gimmicki.
launch, call sim, late sj.fp, falling sj.lk, mixup, or ambiguous c.fp.
Theres some funky with this team but I might convinced that sim ron might be the best sim combination. Gotta test some shit out.