actually it does have somethin to do with magneto. magnetos almost ALWAYS paired with storm is she not? thats the reason why you guys even brought her up in the magneto debate right? of course only idiots fall for the typhoon. megaman wins at startup, so that gives him time to do a guard string, call an assist, then gain some space for the fireball. and FYI, storm will almost always eat the fireball because MM almost always has two fireballs on screen. the only thing mag can do is hope to get off an EM disruptor to cancel one, but will most likely get hit by the 2nd one and storm wont even be able to come out. if he doesnt get hit, he’ll sj out and storm will probably immediately eat the fireball to the head.
yes, the rockball is a projectile and as far as i know he does have to play gradius against all projectiles especially against megaman who can spam fireballs along with it.
magneto also loses in the speed matchup because of megamans fast moves. thats why megaman wins at the beginning of the match.
what are magnetos 1 frame moves? s.lp (doesnt hit megaman), c.lk (gets beat)
magneto wins in travel speed, but thats not what he was referring to in terms of “speed”
i beg to differ. but if you’re insistent on arguing, we might really just have to agree to disagree.
Yeah but even so i still try to play a “fair” team as a challenge. Just the style i’m into lately.
Basically i think what it boils down to, is i try to have fun with the game more than anything, where as most like yourself seem to aim more at playing serious/competitive.
I’ve played many who were a lot better than me both past and present. I still use my lower-tier team against them, sometimes i win, some i don’t.
I don’t take losing hard though. Losses happen, i’m not going to quit playing the team i like because they don’t win 100% of the time for me.
This thread is about low vs high chars, mixes of the two, and ways to win. Just commenting on the Lower tier team I’ve been having success with lately is all.
I’m actually not that serious about it. I don’t even do money matches.
Me, I find enjoyment in human competition and keeping up with human competition. Because EVERYONE at my arcade plays to win, we’ve evolved ALOT since we started playing. thus, the game has essentially gotten more fun because everyone is better at it.
Granted, I make it a practice to enjoy the game, winning or losing.
I even keep playing if I’m losing, because it makes me better.
I just love a challenge. the greater skill of the opponent, the better. It’s just fun. So by getting better, I in term force my peers to get better.
I play to win, but I’m fine with losing. It’s just that somebody has to win, and somebody has to lose. Well, the person who wins may as well be me.
My attitude is to play to win, but within limits. For example, if I get one of my friends into the ROM infinite, I’ll let him out of it. If I managed a double snap, I’ll juggle his assist a few time and let him out of it.
If I had Cable, I might only AHVB once.
By definition I’m not playing to win then, but considering the gap disparity in skill levels and casual matches, it wouldn’t be fun for my friend to be on the receiving end. He knows what I could have done, there’s no need to shove it in his face.
Sure, he might win a game or two also, and it’s not a big deal. If everyone played as though each match was their last this game would be too much work.
The way I see it, if you hold back on anybody who been playing the game a good amount of time, you’re doing them an injustice. If he wants to get better.
however, if I’m trying to get someone into the game, I hold back alot. Right down to picking characters I’m not good with.
Other than that, playing every match like it’s my last is wone of the things I like about fighting games.
when your friend’s only major weapon is DHC of doom and he doesn’t really have anything else sick to work with, it’s a little excessive to infinite until death isn’t it?
If I didn’t hold back on my friend it would probably be very one sided the majority of the time and I think he would quit playing.
I mean what’s the point of extending the infinite past 1 or 2 reps in casual play if it bothers the other person? My friend asked me why I was doing it, he told me that he knew he made a mistake, there’s no reason to end it right there.
In a way he has a point. He knows I could have ended it, he knows what lead up to it. Do I really need to finish it with an unmashable temptest 100% setup?
When I snap in his Commando do I really have to kill him in two resets or am I being dumb to let him switch back to another point character and continue?
To me, it depends. I think it’s holding back my friend from becoming serious. But if it bothers him, why should it matter?
not holding back teaches him to appreciate openings. which is a BIG part of this game. alot of “new” top players told me they all got so good because they played top players. IMO as long as he’s familiar with the game and not a complete newb, i’d say beast on him. but iono people learn in different ways if that goes nowhere then continue with whats best
tech master: tharim rattler’s colossus is good shit. mad props.
ShadedWolf:
Not tryin to start anything here on stoke whatever embers of the megaman debate, but I just feel it’s injustice and a little ignorant on your part to dismiss Preppy’s tactics and knowledge of Megaman. Nothing personal, but for me whatever he said is validated by match videos, actual game situations and playing experience. The fact is that I’ve seen his matches against top players, as I know many people have (and I hope you have too), the best in the world, and save for the occasional execution fuckup which he himself admits to, Preppy’s mega/tron, plus that sick Seattle Cable holds its own everytime I see it in action.
Not ridin on any nuts here, it’s just that concrete evidence shows that Preppy sure as hell knows what he’s talking about when it comes to Megaman, is able to apply it against the top players, and doesn’t deserve the lack of recognition he’s getting for his work with the character.
No offence, just my two cents.
oh yea, evidence:
[media=youtube]6E_qiQvGC98[/media]
there’s more, just that this is the only megaman vs magnus vid on youtube I found. There’s loads more on zachd.
If you don’t get mad after you lose, your not taking the game seriously enough to become better. You don’t have to show it physically, but it does help motivate you to constantly keep playing to become better.