I don’t even like rockball against Magneto. I think you’re better off with Tornado Hold there, and rockball against Storm.
^ Make up your mind, first it’s filling up the screen with busters and rockball traps, and now it’s tornado hold against Magnus?
You tell me that you hate Megaman and that your execution is poor, but then later you go on and say that you have one of the good Megamans of 4 people you can think of. And strangely enough, you then continue to say that Megaman sucks and his manuverability is bad.
Yup. Let’s keep this about Megaman.
^ How does this not have to do with Megaman?
The three other guys I named are the only other people I would expect to provide a significant Megaman challenge. There’s probably others out there.
Megaman does suck. His maneuverability does suck. You’ve got to know and accept that in order to learn how to be good with him.
^ ??? Look at the point you’re making! When you know a character sucks you can then become good with them? Wow.
Reread what I said: “And rockball’s not the absolute best choice anyways.” If Magnus is on your ass, Tornado Hold is better.
^ Right, when Magneto is on your ass, please take the time to switch to Tornado Hold assist, I’m sure you won’t get comboed.
Rockball has to be dropped. This is a situational call and part of the strategy tree. I play Mega/Tron. Mega/Sent, rockball is a great choice since it further disrupts the air space. Doesn’t matter. Clearly Rockball/Tornado Hold are the best powerup options. Yipes was excited about Leaf Shield for a while, but I don’t know what happened with that.
^ So you play Mega/Tron, and you’re not using rockball. So what exactly are you using to keep me away from you? You’re using busters and tornado hold. That’s looser than a two bit hoe.
I write that Megaman isn’t going to be chipping a person with buster shots and then you reply that I’m an idiot for using charged buster. ???
I’m agreeing that anybody using charged buster is a scrub. Five seconds in training room with Damage Meter tells you never ever ever to use charged buster. Gaining one pixel of chip in return for sacrificing three seconds + 7 damage points is a dumb choice.
^ So you basically wasted bandwith trying to preach to the choir while trying to cleverly disguise your post as remedying a wrong idea.
I typically won’t even bother with rockball. I don’t want to keep you away, just make it real real dangerous. Come close. Megaman has a secret to tell you. We’re going to play a guessing game, and if you guess wrong, Magnus is going to be beaten down like a Florida student at a Kerry rally. :rolleyes:
^ ??? Make it real real dangerous? Come close? What are you Michael Jackson? No Mikey I don’t want to know what secret you have to tell me. What guessing game? You won’t have a guessing game when you’re playing Mega/Tron! ??? You’re going to be trying to jump around and buster, throwing out the occasional tornado hold and calling tron when I get close. What’s there to guess? High low? Left right? Unblockable? ??? Did Megaman suddenly sprout an air dash and other top tier options?
Stage one of my plan: Take the initiative away from Magnus. Gain 1-3 meters while he sorts out an attack plan. Strategy branches quickly from there.
^ …
*Dash eats buster in the head. Walk/block doesn’t get you anywhere. *
^ You can block while dashing… I’ll eat a blocked buster to the head. And walk and block does get you somewhere…
*You can’t counter call with promixity assists if I’m living on the far side of the screen and not calling any assists. *
^ You are not going to be able to keep me at the far side of the screen if you’re not calling any assists.
You put Cable-AA out there, he’s eating 50%+ damage. You could call Sent-A, but that’s a pretty random thing to do, and he’s eating a healthy lunch of busters before he sneaks out.
^ Palmface
I’m not going to put Tron onscreen until I get the first hit. No counter call for you. You get to try to beat Megaman’s priority by yourself. Magneto loses that fight. The only time you should be able to counter call is when I’m jumping back and about to get ground recovery, in which case I’ll just super jump away so you don’t gain much. I’ve played this match-up. It sucks for Magneto. Let’s move on.
^ You have no idea what you’re talking about. Let’s move on.
You then tell me that if I counter call you, I’m dead. Tell me how I will suddenly die from counter calling you with MSS or Row?
Covered last paragraph.
^ No, you just said that Cable would suddenly take 50% damage+ and calling out Sentinel A is a pretty random thing to do. So tell me, how will I suddenly die?
You evidently haven’t played this match-up, and let’s not hijack this thread with your misunderstandings. That’s not an insult: there’s lots of things I probably don’t know about the game. If you want to help people, you need to know your strengths and limitations. Knowledge of Tron and Megaman are strengths of mine.
^ Let’s not hijack this thread with some grudges you have with me outside of this topic. I don’t care what you know or don’t know about the game. I’m trying to contribute to the thread and I have. Maybe you should worry about your own strengths and limitations because so far you’re swimming in iffy waters.
I linked to frame attack data above in the “Tiers” link. Plz review. Megaman’s faster than Magnus. So I can either block like every other character in the game OR I take a significant risk and swing away. If Magnus and I have the same attack window, I either trade or win. :encore:
^ Okay, this is even worse. So you’re definitely using a STANDING jab to stop Magneto’s resets, not an aerial jab. Sorry, you have no idea what you’re talking about then. Consider the normal ROM reset with dash across, c.lk c.mk into whatever. Magneto will have his crouching lk out, and you will land on it. Good luck trying to beat out his crouching lk then with your s.lp.
Jab isn’t going to help you against a 5 fierce setup, not going to help you against a square jump setup, etc. etc. Maybe “air jab” might break one or two resets, but it’s a horrible risk not in your favor.
Duh. You enter the vortex, ANYBODY IS IN TROUBLE. I wasn’t aware that anybody had any great options here. Megaman actually has one significant advantage here due to attack speed (Cable’s weird body + attack speed can sometimes help too), but other than that: you’re just a random sprite caught in HurtWorld. Let’s move on.
^ So tell me, how does Megaman significantly disrupt Magneto’s reset game?
You land your ‘jab’ you might land a combo into air megaman super.
^-- You just lost your credentials to talk about Megaman. Let’s move on to other more interesting topics such as how great Gambit or Amingo are.
^ ??? Sorry this isn’t gamefaqs. Randomly babbling in response to a quote doesn’t make you right. How have I lost my credentials?
Awesome theory fighting in a match-up you haven’t heavily played for the past three years. Megaman is one of the best counters to Magnus in the game. There’s certainly ways to get past that (I generally know the ins-and-outs of Megaman and Tron backwards and forwards), but it’s a matchup that significantly favors Megaman (assuming two players of the same “good-to-great” skill level or above).
^ Ah the vagarities of this statement… it’s a matchup that significantly favors Megaman, one of the best counters… yet you’re keeping me away with jumping busters, no assists, with an occasional tornado hold.
Wow. :wtf: