Low Tier Teams VS. Top Tier Teams

yes, but most good magneto players know which rests can be interrupted by mashing. but then again once the defensive player realizes that, they can do random techniques to get out of resets. mash 1 frame moves, jump sometimes, block fwd, mash assist, FSD resets… marvel and its mind games! heh

oh, or he could just rom you to death lol how could i forget about that

Firstly, I brought Spiral for a comparison. This a thread about options, about low tiers vs high tiers teams, and one of my major points is that Spiral >> Megaman, yet few people play Spiral, and even fewer play Megaman.

So when you go around saying Megaman is a counter to Magneto for reasons like rockball and a non chipping j.hp, I must disagree.

You tell me that you hate Megaman and that your execution is poor, but then later you go on and say that you have one of the good Megamans of 4 people you can think of. And strangely enough, you then continue to say that Megaman sucks and his manuverability is bad.

You then pretend to disagree with me on facts and when you’re actually agreeing with me. You write first that Megaman can stop Magneto with the rockball trap. But then you write that rockball isn’t the best choice anyhow.

I write that Megaman isn’t going to be chipping a person with buster shots and then you reply that I’m an idiot for using charged buster. ??? You then tell me that you will be able to lay a whole barrage of rockballs and busters on me. So your game plan revolves around jumping (back I assume?) and buster, landing buster, calling assists and trying to hit me with rockball on the side. How is this not susceptible to counter calling? How am I going to die if I try to counter call? How is this a tighter plan than Spiral’s trap and thus going to prevent me from walking forward (dashing if you think it’s cooler) while calling Storm?

You then tell me that if I counter call you, I’m dead. Tell me how I will suddenly die from counter calling you with MSS or Row?

I think you’re the one with a lack of understanding. Megaman’s jab breaks a variety of Magneto’s resets to the point of “disrupting Magneto’s game significantly”? What kind of resets are you thinking of?

Any reset off of Rom infinite will leave you at a disadvantage if your aiming for a grounded lp, you’re not going to get it off before Magnus hits you with a low attack. Jab isn’t going to help you against a 5 fierce setup, not going to help you against a square jump setup, etc. etc. Maybe “air jab” might break one or two resets, but it’s a horrible risk not in your favor.

You land your ‘jab’ you might land a combo into air megaman super.

Magneto lands his reset (and he will or he won’t because you’re trying to hit him out of it and not blocking) with far more damage potential than megaman.

Lol @ Preppy dissing people. I’m pretty sure Preppy uses the teams he does because:

a) he’s old and his reflexes suck
b) he likes the easy mode, one button/super/overpowered assist "gameplan"
c) he can’t use anyone that requires more than 1 or 2 button presses

And you’re still terrible buddy. You’re one of the worst Marvel players out there…please don’t hate or try to lecture about a game that you blow at…

I agree with everything you said, with the note that ROMing Megaman to death is significantly the best option.

That’d be dumb. Those counter and limit Magneto’s maneuverability. You already beat his priority. I don’t even like rockball against Magneto. I think you’re better off with Tornado Hold there, and rockball against Storm.

You tell me that you hate Megaman and that your execution is poor, but then later you go on and say that you have one of the good Megamans of 4 people you can think of. And strangely enough, you then continue to say that Megaman sucks and his manuverability is bad.
Yup. Let’s keep this about Megaman. The three other guys I named are the only other people I would expect to provide a significant Megaman challenge. There’s probably others out there.
Megaman does suck. His maneuverability does suck. You’ve got to know and accept that in order to learn how to be good with him.

You then pretend to disagree with me on facts and when you’re actually agreeing with me. You write first that Megaman can stop Magneto with the rockball trap. But then you write that rockball isn’t the best choice anyhow.
Reread what I said: “And rockball’s not the absolute best choice anyways.” If Magnus is on your ass, Tornado Hold is better. Rockball has to be dropped. This is a situational call and part of the strategy tree. I play Mega/Tron. Mega/Sent, rockball is a great choice since it further disrupts the air space. Doesn’t matter. Clearly Rockball/Tornado Hold are the best powerup options. Yipes was excited about Leaf Shield for a while, but I don’t know what happened with that.

I write that Megaman isn’t going to be chipping a person with buster shots and then you reply that I’m an idiot for using charged buster. ???
I’m agreeing that anybody using charged buster is a scrub. Five seconds in training room with Damage Meter tells you never ever ever to use charged buster. Gaining one pixel of chip in return for sacrificing three seconds + 7 damage points is a dumb choice.

You then tell me that you will be able to lay a whole barrage of rockballs and busters on me. So your game plan revolves around jumping (back I assume?) and buster, landing buster, calling assists and trying to hit me with rockball on the side.
I typically won’t even bother with rockball. I don’t want to keep you away, just make it real real dangerous. Come close. Megaman has a secret to tell you. We’re going to play a guessing game, and if you guess wrong, Magnus is going to be beaten down like a Florida student at a Kerry rally. :rolleyes:
Stage one of my plan: Take the initiative away from Magnus. Gain 1-3 meters while he sorts out an attack plan. Strategy branches quickly from there.

  • How is this not susceptible to counter calling? How am I going to die if I try to counter call? How is this a tighter plan than Spiral’s trap and thus going to prevent me from walking forward (dashing if you think it’s cooler) while calling Storm?*
    Dash eats buster in the head. Walk/block doesn’t get you anywhere. You can’t counter call with promixity assists if I’m living on the far side of the screen and not calling any assists. You put Cable-AA out there, he’s eating 50%+ damage. You could call Sent-A, but that’s a pretty random thing to do, and he’s eating a healthy lunch of busters before he sneaks out.
    I’m not going to put Tron onscreen until I get the first hit. No counter call for you. You get to try to beat Megaman’s priority by yourself. Magneto loses that fight. The only time you should be able to counter call is when I’m jumping back and about to get ground recovery, in which case I’ll just super jump away so you don’t gain much. I’ve played this match-up. It sucks for Magneto. Let’s move on.

You then tell me that if I counter call you, I’m dead. Tell me how I will suddenly die from counter calling you with MSS or Row?
Covered last paragraph. You evidently haven’t played this match-up, and let’s not hijack this thread with your misunderstandings. That’s not an insult: there’s lots of things I probably don’t know about the game. If you want to help people, you need to know your strengths and limitations. Knowledge of Tron and Megaman are strengths of mine.

I think you’re the one with a lack of understanding. Megaman’s jab breaks a variety of Magneto’s resets to the point of “disrupting Magneto’s game significantly”? What kind of resets are you thinking of? Any reset off of Rom infinite will leave you at a disadvantage if your aiming for a grounded lp, you’re not going to get it off before Magnus hits you with a low attack.
I linked to frame attack data above in the “Tiers” link. Plz review. Megaman’s faster than Magnus. So I can either block like every other character in the game OR I take a significant risk and swing away. If Magnus and I have the same attack window, I either trade or win. :encore:

Jab isn’t going to help you against a 5 fierce setup, not going to help you against a square jump setup, etc. etc. Maybe “air jab” might break one or two resets, but it’s a horrible risk not in your favor.
Duh. You enter the vortex, ANYBODY IS IN TROUBLE. I wasn’t aware that anybody had any great options here. Megaman actually has one significant advantage here due to attack speed (Cable’s weird body + attack speed can sometimes help too), but other than that: you’re just a random sprite caught in HurtWorld. Let’s move on.

You land your ‘jab’ you might land a combo into air megaman super.
^-- You just lost your credentials to talk about Megaman. Let’s move on to other more interesting topics such as how great Gambit or Amingo are.

Magneto lands his reset (and he will or he won’t because you’re trying to hit him out of it and not blocking) with far more damage potential than megaman.
Awesome theory fighting in a match-up you haven’t heavily played for the past three years. Megaman is one of the best counters to Magnus in the game. There’s certainly ways to get past that (I generally know the ins-and-outs of Megaman and Tron backwards and forwards), but it’s a matchup that significantly favors Megaman (assuming two players of the same “good-to-great” skill level or above).

the team obviously needs good chemistry and you need to know what to against certain chars/top4 chars.

but even then, if your opponent is really good, the tricks will only work so much and eventually if they don’t want you to win, you won’t.

I’ve beaten some players, some who are even better than me with plenty of low tier. but once the tricks are figured out, GOOD players won’t let you win…of course as long as they figure it out. Low tiers just don’t have ALL the tools. Though beating mags might be a bit EASIER since he needs to be up close and he can run into things…like megaman. but good-good mags who learn quickly, will rape that megaman.

tron is good but you need to be smart when to call her (as with all assists). she is definately not a crutch. especially if you suck and then end up with tron at the end…pretty much one of the hardest endgame characters to win with if your opponent knows to try and stay away.

^-- co-sign, with the exception that smart “good-good mags” doesn’t win that matchup (it’s a very rough match-up against a good-good Megaman), they switch out to a different character. But that’s neither here nor there. We’re probably done with Megaman in this thread.

I’ll be finishing encoding the Ruby/Jill/Ken match soon. Sadly DP was pre-warned about a lot of the stuff to watch out for so a number of excellent options for that team weren’t seen there, but it should still be an interesting match showcasing the various strengths of those characters.

VDO is also very interesting to watch, since he plays Rogue/Colossus/Ken exclusively and generally knows those match-ups well.

Jesse, what kind of knowledge are you looking for … ?

perhaps megaman versus magz would be a stalemate if magz knows not to rush in too much. because mega is defensive.

but when and if magz can get combos to snapout/dhc/resets his damage output (or possibility) if of course better than mega.

It is very funny to hit storm in the head with a buster when she tries to hail…silly noobs. especially when they don’t learn after the 5th time

but a projectile spamminglowtier with maybe like doom and tron backing them up can give megaman trouble.

if only buster did tick damage.

VDO is so fun to watch! very patient dashing back and forth waiting for that opening. doesn’t usually have tron to beef him up, he does get stuff done. ow!

I don’t even like rockball against Magneto. I think you’re better off with Tornado Hold there, and rockball against Storm.

^ Make up your mind, first it’s filling up the screen with busters and rockball traps, and now it’s tornado hold against Magnus?

You tell me that you hate Megaman and that your execution is poor, but then later you go on and say that you have one of the good Megamans of 4 people you can think of. And strangely enough, you then continue to say that Megaman sucks and his manuverability is bad.
Yup. Let’s keep this about Megaman.

^ How does this not have to do with Megaman?

The three other guys I named are the only other people I would expect to provide a significant Megaman challenge. There’s probably others out there.
Megaman does suck. His maneuverability does suck. You’ve got to know and accept that in order to learn how to be good with him.

^ ??? Look at the point you’re making! When you know a character sucks you can then become good with them? Wow.

Reread what I said: “And rockball’s not the absolute best choice anyways.” If Magnus is on your ass, Tornado Hold is better.

^ Right, when Magneto is on your ass, please take the time to switch to Tornado Hold assist, I’m sure you won’t get comboed.

Rockball has to be dropped. This is a situational call and part of the strategy tree. I play Mega/Tron. Mega/Sent, rockball is a great choice since it further disrupts the air space. Doesn’t matter. Clearly Rockball/Tornado Hold are the best powerup options. Yipes was excited about Leaf Shield for a while, but I don’t know what happened with that.

^ So you play Mega/Tron, and you’re not using rockball. So what exactly are you using to keep me away from you? You’re using busters and tornado hold. That’s looser than a two bit hoe.

I write that Megaman isn’t going to be chipping a person with buster shots and then you reply that I’m an idiot for using charged buster. ???
I’m agreeing that anybody using charged buster is a scrub. Five seconds in training room with Damage Meter tells you never ever ever to use charged buster. Gaining one pixel of chip in return for sacrificing three seconds + 7 damage points is a dumb choice.

^ So you basically wasted bandwith trying to preach to the choir while trying to cleverly disguise your post as remedying a wrong idea.

I typically won’t even bother with rockball. I don’t want to keep you away, just make it real real dangerous. Come close. Megaman has a secret to tell you. We’re going to play a guessing game, and if you guess wrong, Magnus is going to be beaten down like a Florida student at a Kerry rally. :rolleyes:

^ ??? Make it real real dangerous? Come close? What are you Michael Jackson? No Mikey I don’t want to know what secret you have to tell me. What guessing game? You won’t have a guessing game when you’re playing Mega/Tron! ??? You’re going to be trying to jump around and buster, throwing out the occasional tornado hold and calling tron when I get close. What’s there to guess? High low? Left right? Unblockable? ??? Did Megaman suddenly sprout an air dash and other top tier options?

Stage one of my plan: Take the initiative away from Magnus. Gain 1-3 meters while he sorts out an attack plan. Strategy branches quickly from there.

^ …

*Dash eats buster in the head. Walk/block doesn’t get you anywhere. *

^ You can block while dashing… I’ll eat a blocked buster to the head. And walk and block does get you somewhere…

*You can’t counter call with promixity assists if I’m living on the far side of the screen and not calling any assists. *

^ You are not going to be able to keep me at the far side of the screen if you’re not calling any assists.

You put Cable-AA out there, he’s eating 50%+ damage. You could call Sent-A, but that’s a pretty random thing to do, and he’s eating a healthy lunch of busters before he sneaks out.

^ Palmface

I’m not going to put Tron onscreen until I get the first hit. No counter call for you. You get to try to beat Megaman’s priority by yourself. Magneto loses that fight. The only time you should be able to counter call is when I’m jumping back and about to get ground recovery, in which case I’ll just super jump away so you don’t gain much. I’ve played this match-up. It sucks for Magneto. Let’s move on.

^ You have no idea what you’re talking about. Let’s move on.

You then tell me that if I counter call you, I’m dead. Tell me how I will suddenly die from counter calling you with MSS or Row?
Covered last paragraph.

^ No, you just said that Cable would suddenly take 50% damage+ and calling out Sentinel A is a pretty random thing to do. So tell me, how will I suddenly die?

You evidently haven’t played this match-up, and let’s not hijack this thread with your misunderstandings. That’s not an insult: there’s lots of things I probably don’t know about the game. If you want to help people, you need to know your strengths and limitations. Knowledge of Tron and Megaman are strengths of mine.

^ Let’s not hijack this thread with some grudges you have with me outside of this topic. I don’t care what you know or don’t know about the game. I’m trying to contribute to the thread and I have. Maybe you should worry about your own strengths and limitations because so far you’re swimming in iffy waters.

I linked to frame attack data above in the “Tiers” link. Plz review. Megaman’s faster than Magnus. So I can either block like every other character in the game OR I take a significant risk and swing away. If Magnus and I have the same attack window, I either trade or win. :encore:

^ Okay, this is even worse. So you’re definitely using a STANDING jab to stop Magneto’s resets, not an aerial jab. Sorry, you have no idea what you’re talking about then. Consider the normal ROM reset with dash across, c.lk c.mk into whatever. Magneto will have his crouching lk out, and you will land on it. Good luck trying to beat out his crouching lk then with your s.lp.

Jab isn’t going to help you against a 5 fierce setup, not going to help you against a square jump setup, etc. etc. Maybe “air jab” might break one or two resets, but it’s a horrible risk not in your favor.
Duh. You enter the vortex, ANYBODY IS IN TROUBLE. I wasn’t aware that anybody had any great options here. Megaman actually has one significant advantage here due to attack speed (Cable’s weird body + attack speed can sometimes help too), but other than that: you’re just a random sprite caught in HurtWorld. Let’s move on.

^ So tell me, how does Megaman significantly disrupt Magneto’s reset game?

You land your ‘jab’ you might land a combo into air megaman super.
^-- You just lost your credentials to talk about Megaman. Let’s move on to other more interesting topics such as how great Gambit or Amingo are.

^ ??? Sorry this isn’t gamefaqs. Randomly babbling in response to a quote doesn’t make you right. How have I lost my credentials?

Awesome theory fighting in a match-up you haven’t heavily played for the past three years. Megaman is one of the best counters to Magnus in the game. There’s certainly ways to get past that (I generally know the ins-and-outs of Megaman and Tron backwards and forwards), but it’s a matchup that significantly favors Megaman (assuming two players of the same “good-to-great” skill level or above).

^ Ah the vagarities of this statement… it’s a matchup that significantly favors Megaman, one of the best counters… yet you’re keeping me away with jumping busters, no assists, with an occasional tornado hold.

Wow. :wtf:

dood this isnt an argument about what low tier counters magneto BETTER, people were just talkin about megaman and how he counters magneto. obviously he isnt BETTER but thats why he’s in the LOW TIER SECTION. whats the main reason why megaman people pick megaman? because its hard to get in on him he’s like a mini cable that does more damage with normals AND that counters magneto.

if you deny the fact that the majority of megamans moves counter magnetos, then you dont know megaman at all. megaman LACKs a one hit kill, if he had that he’d be completely and utterly raping magneto. the fact that magneto has one hit kill, doesnt mean he COUNTERS megaman, it just means he has the advantage.

magneto cannot rush in, cannot get in on him, and loses in priority. you have magneto playing defensive because he gets BEAT OUT, is that not a counter?

megman will land more counter hits on magneto than vice versa ANY DAY. its just that once megaman gets a hit, magneto wont die. magneto gets one hit, you’re damn near dead. THATS WHY HE’S top tier. its an advantage, not a counter. but guess what.

its like an AAA. it COUNTERS MAGNETO, but doesnt mean magneto is going to lose every time somebody picks an AAA.

Rockball vs Tornado: Your choice. Both are valid and work pretty well. I prefer Tornado, Ranma prefers Rockball.

You don’t switch to Tornado Hold, you start with it. It’s really annoying. I suspect that Megaman usage would jump slightly if he could start with Rockball.

Megaman can saturate NJ space horizontally (2x buster), which means you need to go high and cannot cleanly rush. Attacking downwards is the way to win this, but Cable-AA counters that. Rushing Megaman is generally dumb.

Keep-away without assists: Megaman has no start-up delay on busters, never has to reload.

Air super is generally the dumbest possible way to end Megaman’s combos. Throw reset >>>>>> buster >> HMM. HMM does pretty low damage and doesn’t hit properly in the corners.

it’s a matchup that significantly favors Megaman, one of the best counters… yet you’re keeping me away with jumping busters, no assists, with an occasional tornado hold.
Yup, very annoying since eventually you get in and MM outprioritizes you and then just runs away again. But given how generally overpowered Magneto is, it’s well-deserved punishment.
EDIT: Me to Yipes: “do you like megaman or magneto better vs each other?” Yipes: “Hahah, megaman”.

Any tips on using Colossus? I’ve loved the combos I’ve seen from VDO, and I know other people have been picking him up lately.

colossus has HUGE priority. my friend “tharimrattler” has a MEAN colossus. better than any that i’ve seen. he almost beat chunksta in a tournament not too long ago. (no offense chunk) but tharimrattler should have won that one. i think he just got caught up in the moment that he was about to beat chunksta that he choked. but yea col. counters the top 4 besides cable when in super armor. his shoulder tackle does WONDERS on point, just protect it with an assist like drones. the shoulder vertical tackle as an assist works a lot like cammy, just more punishable because of the lack of invincibility.

his crouching and airborn fierce reach across like HALF the screen and have great priority. if you catch a random sj,lp you can lp, hp xx DIVE super.

colossus is very strong so you could go for pure damage and pick an assist like commando, or juggz juggernaut hunch. i remember i got hit with a 4 hit combo that took off 70% life NO SUPER.

actually heres the video
[media=youtube]y8KAzvCK9zc[/media]

here are another couple videos
[media=youtube]FKIQg9rp2Ko[/media] colossus OCV
[media=youtube]MGKAtLPXx9w[/media]
[media=youtube]XWjJf1yTuT4[/media]

Marvel isn’t broken. A broken toy = a toy you can’t play with… a broken game = an unplayable game. Marvel doesn’t even come close to unplayable.

Clockw***0***rk

=D if you use your imagination you can play with a broken toy.

(no, seriously)

By broken, I (we) basically mean, extremly unbalanced, weird and glitchy. Which marvel is all of these things.

he knows that hahaha.

what i love about the game is people say its broken because you’re left with limited options whenever on the defensive side against unbalanced top tiers

thats what makes this game so great. you gotta be a GOD in order not to die.

It wasn’t an fyi statment. he’s clockwork. I’m sure he knows that already.

It really depends on what to person considers broken.

shadedwolf requested that i post this. pm conversation we had.

fyi everything i’ve posted was in regards to that.

preppys original post was the same as mine to clarify that magneto is out prioritized by megaman. its not even debatable so i’m not taking a side. i was just stating WHATS TRUE. you guys were arguing and talking too much for me to read everything else, so i just though i’d reitterate what ORIGINALLY CAUSED the argument

Thank you for clarifying

No, go and read, preppy’s original post has nothing to do with your post. I will repost it here for your leisure since that’s the current style:

he quoted the same paragraph that you wrote, that i quoted. that paragraph that you wrote was implying that magneto isnt countered by megaman. so what does that mean his intentions of posting were? to clarify that MM DOES counter magneto. thats why i touched on the same subject.

so how exactly does it have nothing to do with my post? everything he posts leads to the conclusion that magneto gets whored by megaman. this is a low tier thread, and if there are low tiers to whore magneto, and other top tiers, its megaman.

you were the one that changed the subject and brought up spiral and attacked his method of using megaman. but thats not what the original argument was.

Preppy says that storm gets hit on the head (which has nothing to do with Magneto), and that only idiots get fall for storm typhoon.

Preppy says that Magneto has to play gradius against Megaman’s rockball and that Magneto loses a speed matchup.

Completely different from what you were saying.