Low Tier Teams VS. Top Tier Teams

Yeah, Jill loses horribly to characters that outzone her. That’s why I find her uber low-tier. (but regardless, she’s my Marvel love.) Agianst them, it’s best that she rushes, but she’s going to struggle and block most of the time even then. Strider and Spiral completely rip her a new vagina.

I’ve playing around with Strider/Spiral/Commando. I consider it low tier

ruby\aa ron is fuckn rediculous. Theres nothing low tier with ruby and she’s really unexplored. 60% screen assist punish for 40% life on cable thats safe with qcf+pp option tree, FS 50\50 setups, instant tron 50\50, safe dhc in or out, gives any character a safe dhc in, can start as point on come in 2nd and dump bar, inescapeable guard break with j.fp, Her qcf+pp can create +frame scenarios and relayer with assists. Throw+tron hurts.

the one thing that I don’t think many people fuck with is her glitch during her super where she can cancel in the air. Essentially, you can create 50\50 tron with block chains+tron, qcf+pp, tron makes contact now, 50\50 with the glitch off the ball. This pattern is pratically magnus like. Its 1.5 characters while she’s on point in less than 10 seconds.

dumb pattern that kills with the quickness

block chain + tron, qcf+pp, 50\50 glitch, tron hits, full magic series, FS, instant tron 50\50, dead character, j.fp unescapeable guard break, qcf+pp, s.lp+tron, s.fp can combo when you drive it right and spike to layer it off and reposition. If you have bar, you can instant tron after FS again instead of finishing with the spike.

ruby\cammy ron
ruby\morrigan ron
ruby\cyke ron
ruby\sonson ron

take your pick because they’re all good. Personally, when I dhc out from ruby with her ghost super, you want a character who can 50\50. The ghost hog up the screen and you can’t see through them. So you can just 50\50 all day in the middle of that shit and mash shit out and it will be virtually unblockable. The only way is to basically guess or use the slight visuals of character position you see inbetween ghosts. Its already hard enough to block and making it harder to see whats coming isn’t going to make it easier. Once your done with this trick, you can mixup one more time with tron for a relayer after the dhc crap.

ruby really shines when she can dump bar so having her come in 2nd to dump it and cause problems can be better than starting her. If she were to come in second it should probably be, battery\ruby\AA imo. You don’t have to worry about dhc’s because she usually can create safe ones going in or out. Then use ruby\AA to do the work.

her glitch during her ball could have other properties to it. As of now, I think it hovers your move out longer. I’ve done it with fp a few times because i’m usually mashing that to move it around. Anyway, she hovers in the air for quite a while. Its not like its a wiff cancel or anything like that but who knows, there could be some more shit wrong with it.

You know, I wouldn’t mind learning spidey, but he’s so hard to use. Any tips?

Spidey vs. magneto in particular.

dont get hit

2 things:

  1. Airthrow (ridiculous priority)
  2. Spam air j. web ball

spidey ron is going the best bet using spidey. Spidey\drones also deserves to be mentioned. Spidey\doom is ok but compared to the other 2, the only advantage it has is chip and thats praticaly useless when certain AA’s stop him clean. AA’s stop tron too but tron gives you damage output, and block stun so spidey can get to work. Spidey doesn’t need the chip, he needs something to give him some damage output and maintain blockstun.

spidey’s j.lp is a double action move. Meaning once he wiffs nj.lp, he can go to block or use another attack AFTER it recovers. Only character in the game that has an air dash, and double action NJ.

so basically, you can j.lp+tron, and hit confirm. If it hits, j.lp+tron, j.fp into tron launch if possible or mixup. If its blocked spidey is safe and tron can make contact with the point for mixups.

if you don’t use j.lp, as your first NJ move, you won’t get double action in the air. iirc, you have to start with that move to activate it. You can do something like j.lp, j.lk and still have the double action.

don’t NJ web ball. TK them. Max delay TK web ball puts spidey in the range to air dash behind them. Kinda like morrigan does in the air with her air projectile. You throw it out, and follow it up @ the same angle.

his ground to air is average. Both of his launchers trade with normals. His normals on the ground have good range and he has good priority in the air if you can manage to stay above the other character. j.lp and j.rh can really stop people from coming @ him.

if you’re feeling really ballsy, you can maximum spider on assists and as he bounces off the walls to track the point, it can cause unblockables on the point. Its basically luck of the draw when you try this but I just love watching it work.

So bet it. Bet it. BET IT!!! I’m pretty sure NY will back Preppy up. SRKers will back Preppy as well. Now put your money where your mouth is.

Ok I’ve been playing with Bison A LOT lately and my opinion of him has slowly been shifting back & forth, but ultimately despite liking the character, i have to say he sucks. Sorry but Higher-jin was out of his damn mind when he ranked bison higher than those i mentioned above.

Projectiles: while sorta neat they are too damned slow & when combined with his startup/recovery, its just suicide to use in an intense battle. His energy orb while it cannot be negated, if bison is hit once the orb will vanish. If you’re going to use orb then might as well use jab-orb as it explodes quick, and mildly good for up-close attacking.

Assists: His only good assist is the flip-kick, it comes out quite fast and knocks down on impact. His projectile and orb assists are junk. Bison creates the orb so slowly and if he is hit it stops everything. Any opponent with a projectile that passes through characters like cyclops can just give bison a quick blast and end the assist, or run up and smack him. Basically it looks good on paper but useless in action.

Supers: His Orb-super is neat to do occasionally and for some chip damage but not very practical, much like his regular orb. Psycho crusher is only good for air combos and does nice damage, outside of air stuff it is as ineffective as the orb. Scissor-kick nightmare is his only reliable super, comes out fast and does nice damage. Sometimes the last few hits will fly over and miss smaller characters though.

Launcher: While it isn’t complete crap, and has slightly more range than junk like shoto launchers, it is also not to great.

Air combo: Only one decent combo. Jab+Launch+Jump+4 hits of magic series+Roundhouse flipkick+Psycho crusher. Simple air combo but can do about 45%-50% damage on storm and cable.

Teleport: Ok for getting away from corners but rematerializing leaves him too vulnerable. Though i once did the air-teleport to get behind a flying sentinel and nailed him with a Psycho crusher. However bison usually just gets smacked with a frying pan, as with all his moves, teleport has too much start-up/recovery shit to keep it from really being useful.

Charge-headstomp: USELESS!! does not even hit over-head. Don’t bother.

Charge-Fist: This one is better, hits overhead, and is faster than the headstomp. Ok for mindgames and mild cross-ups. I use it.

Basic attacks: Everything bison does is slower than average and has a bit of recovery time. Not much else to say here. He is almost like a slightly upgraded Zangief w/projectile moves.

Yeah while i like the character and will continue playing him, he is still Low-Tier in the end and SHOULD be ranked BELOW the likes of Thanos. Bison has no right to be listed above solid characters like Jill and guile.

http://forums.shoryuken.com/profile.php?do=addlist&userlist=ignore&u=54044

seriously…

And Button_m4sh is a pathetic internet loser trying to act important.

seriously… :wgrin:

~TG, stating the obvious.

like how you try to act like your any good at marvel or know what you’re talking about? your posts are completely useless. just because you suck with a character (actually probably all characters[and life]) doesn’t mean that character is good or not.

I like how you try to act knowledgeable, its sad and you’re not fooling anyone. My assessment of the character is accurate for the most part, and you know nothing about it.

Afterall you’ve got an avatar of friggin’ ROLL of all characters! That should be the first major indication for anyone not to take you seriously lol :rofl:

Your posts are less than useless, now go back into your little corner and stay there dumbass.

Now let’s be fair here, Roll is totally top tier. I mean, name one person that has a Vacuum cleaner power up that isn’t top tier.

Great stuff guys keep the great stuff coming :rolleyes:

Okay, you’re attacking him and trying to hate because of his avatar? since when has that ever been a correlation to a person(s)’ post?

lets take a little gander at how spot on and useful your “assessments” are

oh wow you’re posting this “gem” 6 years after it’s been discovered good show!

listen do you even know what this thread is about?
surprisingly it’s not "True Grave’s scrubby marvel blog"
heres the OP post

nobody cares about what juicy info you found for bison thats already been broken down years ago and you somehow find incorrect people want to know what low tier teams work well against the “god tier hogs” you love to whine about. how is posting your opinion (which you can never back up aside from the “well its my opinion stop cramming yours down my throat” statement) helping this guy beat an MSS team?
can you honestly post in the marvel board with out trolling?

(whaa this is cheap that is cheap) you’re the equivalent of someone saying tick throws or throwing “too many” fireballs was cheap in Street Fighter II

and what happens when an argument is broken down and explained in detail to you?
if you even respond (hey still working on my magneto theory?) its the lowest form of argument a person can respond with “oh you’re a loser” “oh go pretend you’re important to some other board lol :rofl:

until can come up with a cohesive strategy/gameplan for a character that doesnt involve you whining about high/god tier GGPO you fucking scrub.

lets see what petty insult you’re gonna throw my way (the whole “what happend to ignore truegrave” fails because i can still see the excrement that is your posts via the quote system")

I wouldnt put Bison above thanos, but I would put him with Guile, and above Jill.

His lockdown/chip game with Doom-Variety or Doom-AA assist is too good. Alot of his stuff that seems “too slow” or “leaves him open” is great for lockdown when you can get your assist to lay down enough blockstun. Also his teleport and charge-stomp/fist can be good for cross-ups when you keep someone pinned down for long enough.

I dont know too many Bison players, but I know a couple well enough to say Bison is pretty damn good, and there is plenty of reason to fear a good player using him correctly.

I believe not many play Bison because he is just far too different from most characters. Hard to find the words to describe it, but he is like the “reverse” of the average.

He would probably be better paired with stuff like Doom and insert assist here but i judge my characters on what they can do on their own. If the other two guys are killed and Bison is left on his own, what you he REALLY do to still win?

Other characters like Jill & Guile once solo, can still kick ass and come out on top. With bison you’d have to be pretty damn lucky and or creative in that situation.

By the way do you know of any video links showing bison used effectively? There was this one video i saw a year ago, but i cannot find it or anything like it when i search now.

Edit: I just tried out Bison/Doom, not bad! If you stick to it right, one can completely lockdown the opponent in the corner by spamming Doom rocks, and bison’s norm & super orbs, for lots of chip and other annoying stuff! I’m not a Doom player though and don’t want my bison tethered to him either, so i won’t be using this team often.

Yeah… Button_m4sh and beatsofdevil make such excellent internet punching bags. Sometimes its hard to resist when they blatantly present themselves as targets like that.

LOL I love how you think you owned any one of us true grave when anyone can tell looking at your posts that you suck. keep on sucking with bison and every character in the game.

your “assessments” suck, may as well keep your mouth shut. maybe uf you were actually good at marvel, your words might mean something.

stay in your corner whining about crappy trons that beat your ass.

I’m not even gonna bother responding to your comment about my avatar, because that alone is an indicator of your scrubiness, you’re only fooling yourself. (lol at me fooling everyone, girl pleaseee…)

I went out of town this weekend to play some homies in marvel and picked ruby\AA ron teams and it was winning against top tier teams. Msp, mss, thrax, matrix, etc… Mixup picked it against more players than I did but the end result was kinda the same.

I ran ruby\cammy ron and ruby\cyke ron and really didn’t lose that much and I watched mixup run ruby\cable ron and ruby\morrigan ron. The cyke\cable version aren’t exactly low tier but the other versions seemed just as good if not better in some aspects of its game play.

when you spike properly, mag\storm can’t low square jump against it. They have to go up around it which means it gives you time to call your AA and spike again. Its like a tiny wall that keeps moving when you use your AA properly.

iirc, ruby’s spike stops sent spit and prevents sent from flying up and over it if you’re on the ground. It covers that much space. The robot can have hell with this if you do it properly since it dominates the 2 things that make the robot great. Spit checks and flight mode.

c.rh+tron is a half screen poke for 50% life on assists depending on the character. The great thing about this is that c.rh from max distance will always combo into tron rings. If the point character tries anything to stop you, you can qcf+pp and stop them first while you just took 50% off their helper. When you drive the ball right on hit, you can get c.lk,+tron, s.fp, ghost chest, dash back lk spike and get back to zoning.

in one SJ ruby can build like 33% bar because of the recovery of sj.rh. Its amazingly stupid. So in 3 sj’s you basically have 1 bar. Not to mention it has incredible recovery time for a fierce w\o a cancel.

if the spike hits an assists or point and is in NJ range, j.lp+tron, j.fp, smacks them clean into tron. On certain character sizes, the combo can extend into land c.fp, AC. The spike will hit someone. I don’t think its a question of if but a question of when because it’s just that damn good.

her qcf+ball when you drive it right can cause + frames before you land and that basically gives you a free tron call + spike and a free relayer. This is how you can save your assists if you fuck up. Her ball super is instant startup AND has invincibility.

For one reason or another, no one is willing to deal with the ghost. Its like people get embarassed to be hit by it. It does very little life and takes away 25% bar but its the floating hit box that goes through quite a bit. iirc, the ghost isn’t completely invincible but it does go through most things. The one funny thing about this is that by getting hit by the ghost, ruby can’t throw them anymore which means it’s one less flood angle she can control till the ghost is off you. When your opponent jumps around to avoid it, it gives you more chances to throw it out there and control more space.