"Low Health, Low Damage" - The Yosuke Hanamura Thread

he’s not really that difficult. he’s probably on the easier end overall.
even ‘gliding’ isn’t a technically difficult maneuver and it’s something you should work on while learning everything else anyway. not critical to starting to learn him. just definitely something you want to be able to do at some point.

maneuvering is definitely something to practice though.
i wouldn’t even say he’s a ‘mixup’ character. in ASW games basically every character is ‘mixup’.
think about his major options and which of them other characters lack entirely.

he’s really focused on maneuverability and using that to get in and get out and basically catch people due to his speed.

not sure if you meant on hit or what. but mirage slash is always cancellable during its startup.

also in case anyone hadn’t tried it or didn’t know you can cancel into moonsault or kunai from a blocked or hit j.C

I’ve been messing around with Mirage Slash on counter hit and came up with a few combos/resets that do a lot of damage. These do require a hefty amount of meter but even meterless they are decent.
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If you control the Garudyne well enough to get max hits and damage it can kill a full health Elizabeth or low health characters.

My friend keeps spamming the R-action with Yosuke and it’s better than I thought…seems to counter whatever it is immediately, doesn’t have any vulnerable recovery frames if it doesn’t trigger, and if it triggers but misses, he stays in an invincible state until he fully recovers? That’s what it seemed like anyway…how does this move work exactly?

Also I don’t think you’re going to hit anyone with Mirage Slash unless they’ve never seen it before. Even though it’s an air attack that hits low, the visual cue is just too obvious.

It does have recovery (In a CH state to boot) if it isn’t triggered, you’re just missing the window.

Well Mirage slash should not be a staple of your game, it should mostly be used to counter someone trying to AA your air attacks or frame trap someone.

Yosuke mirrors with the god Nise Pachi, pretty much everything you need to know about Yosuke (aside from matchup specific stuff of course)

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[media=youtube]SmszsUCMQs8[/media]

This has probably all been in video’s or written somewhere else but in case anybody’s missed it I’ve compressed some combo tech for Brosuke.

5A> A> 5B> 5C> 2C> Dash Spring A> Flying kunai A> Garudyne (optional)
If you (Flying Kunai AB) instead of flying kunai A, you may be able to apply a reset by summoning Jiraiya using (Air D) and crossing under?
I’ve seen the reset done in a few video’s I just have yet to test it. It may require an air dash right after the Flying Kunai AB.

C> 2C> Dash Spring B> Flying Kuna AB> Air D> Land, Jump To Other Side> B> 2B> jc*> B> B> 2B> Flying Kunai A> Garudyne
This one is primarily a high damage reset and may also require an air dash after the Flying Kunai AB.
*Jump Cancel

Mirage Slash C (counter hit)> 5B> 2C> jc*> B> B> 2B> jc*> B> B> 2B> Flying Kunai A> Garudyne (optional)
The counter hit is noticeable from the opponent flying into the air and you could probably on reaction apply this combo off of it.
I don’t think the Flying Kunai AB reset is possible at the end of this one.
*Jump Cancel

Dash Spring AB> Flying Kunai A> Garudyne (optional)
Simple combo for punishing projectiles from fullscreen since Dash Spring AB goes through projectiles. Useful against zoners.
Flying Kunai AB reset is most definitely applicable here.

Approaching Tips For Brosuke
Good combo starters include, crA> A / crA> B/ Air C> cr*A> A> B/ etc.
You can mixup jump ins with Mirage Slash C but don’t use it too often.
*Crouching

If you think you can bring out Jiraiya without him getting hit you can use, D> D, as a starter then do a basic Jump B combo.
Example: D>D> jc*> B> 2B> jc*> B> B> 2B> Flying Kunai A> Garudyne (optional)

For all the times I mention the Flying Kunai AB reset using Air D an explanation if you’re having trouble is Jiraiya will come out just before you cross under so they can block him but they have to quickly block the other side as you attack. It sounds like a simple easy to block reset but just by the speed Jiraiya tears across the screen combined with the visuals it can be a bit hard even to see coming.

Hope this helps any new players hoping to up their game or better players who may have missed any of this info. Lastly if anyone knows is their anyway for Yosuke to be able to get 5C> 2C Dashing Spring B to combo midscreen if you add some attacks before 5C? For instance 5A> A> B> 5C> 2C> Dashing Spring B etc etc?

So what does Yosuke have for options after knockdowns? Specifically, what can I do after his R.Action to maintain momentum in my favor?

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uhh he can get some oki off of his sweep. after an r-action or mirage slash i like to continue pressure by immediately forward jumping and using air turn to j.C. and continuing into a pressure string of your choice

also i found this wonderful video on the dustloop forums i recommend every Yosuke player watch and learn from its teachings

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Aww. I snuck onto online for the first time today and I was really proud of my Yosuke given the time I’ve played him and the game and such. But if all those are really tips for “every yosuke player” I might wanna run crying back to Custom Robo.

Great video post though. About your air turn C on their wakeup, is it a meaty and can I delay it a bit to not have it cross up? Is it worth attempting crazy moonsault stuff after or is this C pretty safe to throw out there on its own?

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I believe the j.c is very safe but it does not hit overhead, that and the slow startup are the trade off for an awesome attack the covers alot of space and has great active frames. i consiter IAD j.C to be a very viable method of approach if properly spaced.

i would need to check weather or not its meaty im truly not sure if it has cross up potiential i would need to look at the hit boxes. i see a lot of the pros do it and i haven’t looked to deeply into it but i may need to run some tests.

Aw. That SF thinking that made me believe all aerials are overheads.

I read on the Kanji thread that after Yosuke uses his Furious Action he gets a free mixup opportunity. Given Yosuke’s lack of mixups overall, I imagine that they mean you can get a quick moonsault into Crescent or mirage after it too?

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Yosuke has a lack of mixups?

Guy is pure mixups

I suppose. I meant like which could be uused in an oki situation, that is all I can think of.

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Just watched some of the recently posted vids and yeeesh Sukukaja is LOL on top of Yosuke’s already annoying speed, up until now I had never really seen it in action. It’s like the boy’s practically instant teleporting. How is someone like Kanji supposed to deal with that??

Pretty much the same way he deals with most characters, wait for him to make a mistake. Yosuke’s who like to jump around like crazy are especially susceptible to his air command grab.

Yep. Outside maybe D Kunai and 5Ds, Yosuke has to get in Kanji’s range to do his attacks sooner or later, and even those are susceptible to Kanji’s aair grab and bolts respectively.

On the other hand, if Yosuke players are having problems with Kanjis, I think your best tool is your Furious Attack, as its invincibility outlasts his c.throw.

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Kanji is pretty easy matchup. Just when he is in a position to try and reversal make sure ur attacking with Y or D attacks so you don’t get hit. Its very easy to just stay grounded and safely pressure him,

yosuke is not a mixup character.
or. if you consider him to be, everyone in the game is then.

Once i came to terms with the fact that hes not a mixup character i started wondering what is he?