Dead Rising save gives you Frank West playable character and Servbot Head. Resident Evil 5 save gives you Albert Wesker playable character. Lost Planet 1, Lost Planet Colonies, Lost Planet 2 Versus Demo, Street Fighter 4, Resident Evil 5, Devil May Cry 4, and Dead Rising give Titles.
I don’t think it has been posted yet, so here is the weapon list:
Weapon List
[details=Spoiler]STANDARD WEAPONS
Machine Gun – Standard rapid-fire weapon
Machine Gun II – 2 bullets per shot
Machine Gun SP – 3 bullets per shot
Gun Sword – 2-hit melee weapon. Can shoot too.
Gun Sword SP – 3-hit melee weapon. Can shoot too.
Energy Gun – T-Eng weapon. Shots track. Chargeable. Causes VS pilots to eject.
Energy Gun SP – T-Eng weapon. Shots track and have a chance to stun.
SHORT-RANGE WEAPONS
Shotgun – Knockback effect.
Shotgun II – Dual-shot function.
Shotgun SP – Higher Power. Shorter range.
Revolver – Lower damage than shotgun. Longer range.
Gold Revolver – Gold colored Revolver
Flame Thrower – T-Eng weapon. Damage over time.
Akrid Launcher – T-Eng weapon. Bullet tracks.
LONG-RANGE WEAPONS
Rifle – Scope
Rifle II – 5 rounds per shot.
Rifle SP – Higher damage. Single round clip.
Gold Rifle – Gold colored Rifle.
Plasma Gun – T-Eng weapon. Scope.
Plasma Gun II – T-Eng weapon. Chargeable. Melee damage increased when charged.
Plasma Gun SP – T-Eng weapon. Rapid-fire.
HEAVY WEAPONS
Rocket Launcher – Blast Radius.
Rocket Launcher II – Rockets Track.
Rocket Launcher SP – Rockets ricochet (one time only).
Hand Cannon – Attacks hit for damage, then explode for damage.
Hand Cannon SP – If bullet hits a wall, then the blast pierces the wall.
Plasma Cannon – T-Eng weapon. Blast Radius.
Plasma Cannon SP – T-Eng weapon. 3 rounds per shot.
SUPPORT WEAPONS
Shield – Deploy to block frontal damage
Shield SP – Looks different
Shield SP II – Looks different form Shield and Shield SP.
Injection Gun – Increases teammate’s attack or decreases enemy’s attack
Injection Gun II – Heals teammate. Gives temporary "no T-Eng consumption"
V Device – Creates a field that reveals enemy position.
V Device SP – Hides your position on the enemy’s radar.
MISC. WEAPONS
Handgun – No auto-fire.
NORMAL GRENADES
Hand Grenade – Bounces off objects.
Hand Grenade II – Longer delay before detonation.
Hand Grenade III – Higher damage. Does not detonate when hit.
Incendiary Grenade – Fire damage over time.
Buster Grenade – Larger blast radius. Does not detonate when hit.
GUM GRENADES
Gum Grenade – Adheres to target.
Gum Grenade II – Lower damage. Larger blast radius.
Gum Grenade III – Higher damage and blast radius. Does not detonate when hit.
Spark Grenade – If it explodes on a wall, the blast pierces the wall.
Chameleon Grenade – Can not attach to enemies. Allows user to see through object.
DISC GRENADES
Disc Grenade – Adheres to target.
Disc Grenade II – Higher damage. Longer delay.
Disc Grenade III – Does not detonate when hit.
Energy Grenade – Adheres to target. Blast forces VS pilots to eject.
Shuriken – Does not explode. Damages on hit. Inflicts extra damage over time.
RELEASE GRENADES
Dummy Grenade – Dummy chases enemies and explodes on contact.
Dummy Grenade II – Higher damage. Different look.
Dummy Grenade III – Dummy does not explode. Attacks with Machine Gun till it expires.
Balloon Grenade – Balloon slowly advances until crashing down in a liquid attack on the spot.
Firecracker – Two-stage firework attack. Does not detonate on hit.
PLASMA GRENADES
Plasma Grenade – Low damage. Prolonged stun.
Plasma Grenade II – Longer blast delay.
Plasma Grenade III – Does not detonate on hit.
Regen Grenade – Creates a healing field.
Warp Grenade – Creates a warp gate between the grenade’s detonation point and where it was thrown.[/details]
EDIT: Sorry, just didn’t feel like typing everything out. If the first version of a weapon has an effect, then all versions likely have that effect unless otherwise stated. Usually, the “II” versions are alternate playing styles from the “I” and the “SP” versions are stronger versions of the “I” weapons. Gold versions do not seem to have any differences from the “I” versions. Also, I didn’t write out any of the damage/range properties.