Looking for Love: Ibuki General Discussion Thread

Nobody said anything about jumping out, and doing a random dp was always a bad idea, with FADC or not. What happens if he just walks back to bait it and then punishes with ultra or something?

The extra scissors kick pushback forces Bipson to do more than just lk.scissors spam to keep you in the corner. Which was retardedly broken in Super imo. His st.HK nerf also helps a bit.

… um yeah, i know about the random dp’s… but it was still something he had to respect.
how did you get out of his bs? just take infinite chip? lol cause without ex kazegiri bison can just scissor you in blockstun till he gets you in the corner… and he only needs 2 patterns to do it, though he can use probably 10 patterns or more to do chip and keep the oppoent guessing. after blocking a lk scissors, the opponent is generally in a situation not unlike a wake up situation. basically just like against abels blocked F+mk but without the threat of a command grab but WITH a generally safe way of dealing with backdash.

and yeah his scissor loop was retarded… but its still in so…

-dime

If I was already in the corner I would just alt qq. Maybe hope I can squeeze in st.LK xx st.MK somewhere or make a huge gamble with EX kazegiri like you say or a Daigo-like read with raida. But otherwise, I’d expect to lose a lot of health before I get out; and/or Bipson gets to build a lot of free meter.

If midscreen, I would just backdash or block and let him take the space. If he follows up with st.MK it’ll pretty much beat or trade whatever Ibuki throws out so I just let him have it. Thankfully we now have a faster st.MK to counterhit his st.MK, but I don’t think it will help that much.

^^^yeah, hes pretty retarded against ibuki… but still he seemed worse for me in AE thats all im saying. the only real point of being able to get out of his retard BS even midscreen is to try and anticipate a st.mk or st.hk and CH them with ibukis F+mk. even backdashing can be hit easily, though its risky for bison… so midscreen backdashing is the smartest choice… but, if predictable, be prepared to get it blown up as well… even with lk scissors if the spacing allows.

as it is right now… his scissor kick loop in ae seems stronger cause of available options… but is less sustainable. ie he cant loop them indefinitely as long as he could in vanilla and super. but that is balanced by being able to do less against it… so bison gets basically easier guesses when hes on the offense imho.

but i could be batty, some might agree, some might not.
funny thing is that i think the twins MIGHT have problems with bison… which may make bison a character seen even than he already is, which will make ibukis tournament life harder… well bison AND gief. thats why im playing them. if i can get them to the level that my ibuki was once at, it will be the strongest i could possibly play since they are the best. andsimply, i just dont feel like dealing with a million and 1 twins with ibuki when i already have to deal with so much other bs with her. still i love her character, and i think she will have even less people playing her in AE, so thats a good thing.

but really, i cant see MOST players NOT having a twin or 2 as backup when they are so strong for so free.

-dime

i got no idea what any of you are talking about, ibuki is much much better in the arcade edition, and this is not just my opinion.
even sako reportedly said that he feels ibuki is really good in this game after beating everybody down in todays wnf ssf4 sessions.

also bison is a basic ass character, if the bison player beats you then i’d say he deserves the win and is fundamentally well established at the game. u2 is not even a threat on wakeup anymore, just break his charge! on a normal knockdown, condition him with the exdp os to keep him from doing his ex pc and then start doing meaty command dash os to counter all of his other wakeup options.

when was u2 ever a threat on wakeup? ive gotten hitten by that thing like 4 times on wakeup over the course of a year.
seriously cant remember the last time it even got attempted on me.

also, 90% of the characters on sf4 are basic… even ibuki doesnt take much brain power to use.
the only character i’d classify as non basic is like… fuerte.

-dime

“Basic” is subjective. Almost every character can be generalized and follow a simple gameplan, but SF is a game of mindgames and footsies, not about how well you can follow a flowchart.

How is Bipson an ass character? He still has exceptional EX moves, fast walk speed, good midrange normals, safe on block scissors, etc. If the Bipson player beats me and thinks he won because he is somehow “fundamentally well established at the game,” I’d ask him to money match ft5 with him playing as Ibuki and me playing as Bipson.

Also yeah U2 was never really a threat on wakeup unless your okizeme game was 100% obvious kunai vortex. Probably the biggest and primary U2 threat was him using wakeup teleport, and then U2 to punish your EX kazegiri option select (if you were expecting wakeup EX pc), which was really fucking retarded imo.

U2 with Bison was so free on reaction to Kunai lol. Match up feels a lot easier now.

Bipson should be worrying more about how to block our unblockable than buffering U2 in case of a kunai.

Which Ibuki’s unblockables still work with new neck breaker distance?

Also has anybody found any safe jumps after neck breaker?

and is there any footage of iyo in AE? i can’t find any

lol that is not what i meant, when i said “basic ass” character i meant that he wont go on to deplete 60% of your health bar if you guess wrong once. all you need is a bit of patience, blocking and teching ability to find the right time to start your offence. pressing buttons, being frustrated etc gives the bison player a standing invitation to get into your head, and you dont want that to happen. I use the term basic character for characters like bison etc because they cannot rely on gimmicks or shenanigans to win, but have got some of the most indepth footsies in the game to the point where a bison player who takes advantage of that can beat you everytime unless you raise your own fundamentals to the same level.they are called basic fundamental characters cause their basic footsies have evolved for over 2 decades now.

so its a volatile matchup, just like how it is against a ryu or ken. ever tried playing against a player with strong ass shoto fundamentals? he’ll beat your ass to the ground everytime and make you feel helpless, but that again, has got nothing to do with the matchup.

A matchup should only be considered bad when a character’s moves and specials beat out and completely limits everything the other character has to offer.
in semi rare cases bad matchups take shape if the objective behind fighting a particular character is not well defined. To give an example you can consider ibuki vs ssf4 version rose, a really good rose would almost never let you get in on her and a lot of effort is needed to do just that, and finally when you do knock her down she might be having ultra 2 that would completely nullify anything that you can possibly try to do on her wakeup and end up resetting the situation for the rose player. so unlike a guile or ryu mu where your given the reward of maximizing on the knockdown that you’ve worked so hard for, the rose matchup is where you’re given a lot more parameters like like getting the knockdown early etc to have a chance to win the game.

This is the EXACT mentality of players today that pisses me off.

“Let me just not use my brain and think like people used to do in fighting games. I just want to hit buttons, mash broken moves, and abuse safe specials.”

Go play MVC3 man.

I just see all this trash on ibuki in AE, but I just watched sako body fools like they were maining vanilla dan.

You mean the same mentality as tier whores? Don’t blame me, blame Capcom for making an imbalanced game.

Either:

  1. Play to win
  2. Play to have fun/troll

And Ibuki doesn’t seem to fit either of those mindsets anymore. If you can win with Ibuki, you can most likely win with Fei/Yun/Yang as well. And with the top tier army arising, you’re not gonna be trolling anybody with Ibuki; they’ll most likely be trolling you instead.

I did play MVC3 and got sick of the game shortly after I bought it. As broken as AE is, at least it’s not as scrub friendly as MVC3 is. It’s like lol lemme mash H and hope I hit you so I can go into a 50%+ combo, or touch of death combo with X factor. Or lemme suicide my two battery characters so I can get lvl 3 xfactor Phoenix or some retarded shit. I like playing footsies, thank you very much.

Anyways, going back to this

I don’t believe Ibuki was a scrub character to begin with. Against a good, solid opponent, you weren’t going to random out any wins and you weren’t able to autopilot your vortex. It was a pain getting in, it was tricky landing a knockdown, and you had to be on point with your pressure game.

I’d be fine with that, but why do I have to do all that when I can pick Yun and have no trouble getting in, don’t even have to get a knockdown, and have twice as many offensive options than Ibuki? Or I could just pick Fei and not have to get in at all. I could just sit midrange and I’m already pressuring my opponent lol.

If you’re playing to win or you’re playing to have fun, the obvious choice here is to pick one of the three top tier. There’s pretty much no reason to play Ibuki anymore unless you like doing work or you love the character.*

*I wanna note that I’m not dropping Ibuki entirely. I still love her (no pedo), I’ll just alt her.

Thx for the balance crapcom.Probably they’re going to release a patch or patches to rebalance ae as they did with mvc3,but 'til then let the yun fest begin.
Well, fei is the character that you play to win because if somebody has fun playing fei then lmao rofl and lol all together.Even many fei players think so about him.The twins are just ok in the fun department…I like some of their mixups after cl st mk and i like yang’s mixups after fadc dragonkicks.Yun’s ultra 1 is awesome,can be comboed in million ways.Yang’s ultra 2 is probably one of the best ultras in the whole game.Great anti air ,shuts down projectile zoning characters from almost full screen,does good damage comboed in many ways.I think that they’re going to be good against projectile zoning characters,but whwn it comes to rush down characters i think that the matchup isn’t going to be free,or even not in their favor.Characters like ken makoto who have great rushdown are going to be difficult matchups since their combos do huge amounts of stun and damage and also gief since they can’t spam dive kicks.Those are some even or bad matchups i can think of right now.
Lol whoever above mentioned that ibuki is/was bad,awful, or w/e ,doesn’t know what he’s talking about or he’s just saying those stuff to boost his ego,believing that he’s winning with a horrible character.Period.If the character was bad she would have never placed top 2 in tournaments like godsgarden or she would have never been top 8 in tourneys.Ibuki isn’t a great character.She’s decent mid-tier char and can be played competitively and position well in tournaments.Not easy to win a tourney but… bad.Just lol.

Discussion on Yun’s bad matchups: http://www.shoryuken.com/forum/index.php?threads/which-characters-in-the-cast-got-even-matchups-with-yun.138368/
tl,dr the general consensus is any grappler, Ken, Boxer, and of course Fei. I’m not even sure if Fei has bad matchups anymore lol.

I believe the person you’re talking about is DontJump, whom has basically said Ibuki is crap tier since day 1, and yet has been trolling our Ibuki forums since day 1 trying to get us to switch mains or something. If I’m not mistaken, I think he also got banned from some other boards for trolling, so I don’t think he has much credibility.
0.02

LOL. Yun’s combos and mix-ups (even Genei-Jin resets) were so easily learnt. Unfortunately I’m very used to crossing up with jump-ins rather than using command throws that I find it easier to use Ibuki or Makoto.

Yun is very fun to use, as is Oni. I don’t think Yun is a scrub character really, just that his tools are so clear-cut that players with good fundamentals can win without being very creative, just solid. I’d almost argue that Yun is harder to win with then a player doesn’t have the basics learnt.

So pretty much:
when playing Vanilla at the Arcades I use only Ryu;
Ibuki and sometimes Ryu “only” in Super;
Yun, Oni, Ibuki, Makoto, and Ken in AE. In other words, I really enjoy Arcade Edition, my favourite of the lot.

From the perspective of playing any character other than Ibuki, I’m actually happy with her changes honestly. The same way I’m happy about Cammy’s and Rose’s. Ibuki is very strong, she’s just not strong online anymore.

Though, I did lose to a player with visibly ZERO health on their knockdown. Threw a kunai, they blocked it, I expected to win, but because of the kunai damage nerf… =(

Actually i was referring to littlesushi, who thinks that she was awful since super.
Funny thing is that DontJump,who has indeed trolled the forum hard for a year, thinks that she’s better now and others are crying instead of him.I think that she’s overall the same,considering the buffs and nerfs of every character in the game.Of course the twins and fei stand out, but i don’t think ibuki is hopeless.

If you watch wnf ,you’ll see that with correct spacing, good reactions,great execution, ibuki can destroy many of her bad matchups.Strider801,after playing against sako,said:“I never played any ibuki like this…I know the matchup somewhat,but this is another level…it’s like unfair level…I’m surprised”.
So ibuki is just not for everyone… she’s no ryu.If you see the matches, it’s not that sako does something that we don’t already know here.But he has the elements that i mentioned above,making ibuki look better.

Anyone notice her crossup TC3 no longer connects. The mk wiffs even on big characters. :frowning:

^please don’t spread misinformation on the forums… I just tested it in training mode…it still works. Also, sako did it on the WNF stream IIRC. The problem is that you are spacing it wrong.