So AE should hit sometime today. Before I make the switch (most likely) to Yun, I plan on making a complete safe jump guide with videos for AE Ibuki vs the entire cast. If anybody wants to help contribute that’d be cool. Or if you just want to let me know how I should go about putting it into video form, that helps too.
Edit: actually I think I might hold off on this until July, until AE for PC comes out and then and I use Fraps for that HD shit.
Just hollering one more time at my fellow SFIV Ibuki players. I’ve pretty much decided to retire from the game now that 3S and MVC3 are out but good luck to whoever is still reppin her in this. I’ll be watching the streams any way.
I’m playing right now and trying to learn new setups for Ibuki and the new match ups.
-raida seems to be working really good against yun.
-yang is going to be alot harder to deal with then yun
-damage nerf hurts but Ibuki is more solid like I’ve been saying all along if you know mind games and how to use footsies…scrub character status is gone.
-ex neckbreaker goes through the that palm shit
-you can combo after the new tc if they focus, just sjc tsumuji. Might also be able to combo others things as well
-st. mk is awesome and you can frame trap better with it
-after neckbreaker whiff agamen and jump in with mk is a safe jump and a probably the best safe jump in the game. You could safe jump dee jay and guy with no problem
-to safe jump 3 frame reversals after neckbreaker, walk slightly up and whiff st. mp and jump in with mk
Gonna post this in the AE thread also but my original posting was correct. Ibuki is not in range to punish after Yun’s mp - hp target combo. If he does palm finisher than yeah but 2 hit tc is just a bait to get hit by another far standing mp by Yun.
All LP lunge punches are never safe on block. Hit box animation is also very misleadin as he’s actually a lot more forward than he really is so every if he lands in front of you, hit him with TC4 into lk kick loop for free.
MP and HP lunge punches seem to be a lot safer to punish t max distance (lp never safe at any distance) but obvious poorly spaced ones can be punished accordingly as long as you’re not in the corner cause of longer stun animation or something.
I can post from my phone again so I’ll be fiddling around in training mode at work lol.
LK Swipe kick loop works after focused CR.HK - CR.HK target combo. Fun combo: CR.HK - CR.HK TC -> LK Swipe Kick -> ST.LP -> ST.MK -> U2 = 578 damage. Original 90 not added to the equation cause first hit of focus does not register in the combo but the second hit does not scale in the combo.
I feel like Ibuki has gotten worse in AE and it makes me sad.
Her agemen seems to have less priority as an AA, her dmg output is awful now due to her main combo ender being nerfed in stun and dmg, kunais do less dmg, shes now only “par” with her pokes, and her NB positioning is really awful now. I see some tricks to her game of course…but they won’t be as many.
I’m excited to see her st mk get faster…but its not enough to make up for everything else. Shes still my baby and im staying with her but this game is going to be so stupid and just a bunch of
feis
giefs
yuns
and yangs.
The game is fun and i think its very entertaining…i just dont think it will be better than SSF4 in general because its such a horrible balance of offensive and defense. Now, its just offense and random shenanigans.
f***king told you guys that Ibuki was worse. Still, getting st.MP, st.MP, st.MK with lag now is cool, but I’m now playing very rarely and playing Yun. See you guys after summer!
well Ibuki is no longer a scrub character that can just vortex her way to a win. And to be honest I like it this way. If you want to win with Ibuki you are going to need:
-strong knowledge of your normals and spacing
-maximize your damage
-have good footsies and reactions
To be honest I don’t think she’s that bad. You might have to work a little harder but so what, you guys act like she’s low tier or something
I think she’s about lower mid tier, when players are good enough to block out of the Vortex (similar to Blanka). She’s by no means a bad enough character that you couldn’t win Tougeki with her, but all of those points you made about spacing, reactions, and footsies, are what Yun excel in.
I definitely think Yang is the new incarnation of Ibuki/Sakura or something.
It’s not much harder to win with Ibuki now when playign properly, she just can’t cheap it out with Kunai’s and win with a luck knockdown or something. To be honest they never felt like wins in the first place.
It’s just that when Iyo (if he decides to) enters a streamed tournament, you’ll see he’s winning with the sort of fundamentals that would make him even better if he picked a better character.
Ibuki is definitely not bad…but she is worse. She didnt get the hammer as bad as Chun, Guile, Cammy, or Honda per se…but
her tc4 is pretty much close to useless now during vortex due to where she lands afterwords. If you do want to use it…your set up is going to be obvious
-priority on agemen is par now. This was one of her biggest strengths. That thing had great priority. She needed this to stay.
-NB spacing IMO leads to less ambig set ups
-U2 ease off of TC4 is gone now…easily the best one to use for a hit confirm and under pressure imo.
-NB and just overall damage output is really bad.
-Kunai dmg decrease will hurt combos that start in vortex for scaling.
This game is REALLY pissing me off because EVERYONE i’ve talked to is like “lol twins!” and thats going to make this game reallllly old…reaaaaaalllllly fast.
Lol I’ve been saying Ibuki is awful since Super and that she’s definitely worse in AE. Glad to see people finally coming around.
I mean you certainly can hang with Ibuki, I just got third with her yesterday in some tournament after losing the first round (used Evil Ryu cause I had to play my friend I play with all the time with offline first). Then lost in loseres to him again in the end lol.
I don’t know if it was just cause I was up for 60 hours in a row or something but SSF4AE was not any fun yesterday and I was really bored as shit of it. I don’t even know if it was directly related to Ibuki cause I was playing some Yun and Evil Ryu also, but something in that game feels really off.
ive never particularly thought ibuki was a good character… mid/lower mid in super, probably worse in AE. her footsies are bad, and all of her strengths got toned down… what did she gain? easier hitconfirm and a tc… if anything shes a scrub character NOW more than she was cause easier all day hitconfirm via cr.lp x3 st.mk xx whatever.
BUT, shes still fun…
however when the bigboys come to play… im using the twins in this game… fuck dealing with stupid shit.
@ sushi… i always felt something was “off” with AE but i couldnt put my finger on it… whether it was ibukis nerfs or if it was the arcade being a different speed or whatever… but i couldnt handle her on arcade the way i could on console.
ah well, shit i dont even have live anymore and i lost my copy of super… im sol cause im moving to aus in 2-3 months and my xbox wont work out there so theres no reason for me to pick super back up… sucks though… i really wanted to take yang into T-mode.
The main problem with Ibuki even past the nerfs (they’re not that big of a deal) is that fundamentally she’s not that good at safely closing the gap. Her shitty walk speed, floaty neutral/forward jump and moves that close the gap but leave her vulnerable the entire time make it so you can’t really approach safely. Which on top of the nerfs they made to her when she gets in means you got to do a lot of accounting for shit when other characters can do similar things with less risk. She has a lot of tools with potential once she closes the gap but she’s such a neutered character compared to what she was fundamentally in 3S and that’s bad in a game of mediocre characters like this one. You dont wanna be mediocre in a game where most of the cast is mediocre any way. This is on top of the game’s heavy damage scaling for lengthy combos which means characters like Gouken, Fei Long and Viper can just end you on 2 guesses while you have to make many more. The lowering on her stun and the fact that dizzying an opponent with a long combo doesn’t reset damage scaling hurts too. If you do more than a one attack or a 2 hit combo to dizzy someone you have to again do some kind of a mix up to kill them when in most any other SF game you’d be getting the win.
The only thing the buffs really improved for her is her frame trap game and her bnb ease but her ability to control space and close the gap without risk is very subpar as it’s always been. Especially when there’s characters that can control their space and do similar or more powerful mix up and get more for their buck on a landed hit. If it was like console where she still had some good or winning matchups against high tiers like Guile or Honda it wouldn’t be so bad. Now they’re just typical mediocre characters and most of the high cast in this game pushes Ibuki around matchup wise.
That doesn’t mean you can’t win though. Once you can get in with Ibuki you have what you need to win. It’s just the fact that getting into that range is such a bitch and more easily done with plenty of other characters. Even with all of her issues she still is a threat once she closes the gap and she has unique traits about her that you can utilize to help you win matches. You just have to like Ibuki for Ibuki and you’ll do alright. If you worry about her issues you’re just going to create mental barriers for yourself instead of doing what you need to win.
I just got done playing online for a few and i noticed some very interesting stuff:
-The bison match up is easier. Fact. We don’t have to worry about U2 anymore because of our command dashes and the ability to quickly change sides. It’s a charge ultra now so we can easily just kill the charge. The push back from the blocked lk scissor is really nice for her now. She can jump back kunai, try to counter hit or stop bison from moving forward with a stmk, and basically can compete w him now. The mu got better for her.
-That bnb crlpx2-stmk is so nice now. She no longer has to adjust her bnbs for character specific match ups and add on more drama to our character. I love knowing i get solid dmg now on EVERY character.
-The vortex is still there. You just can’t do the same shit all the time. It isn’t as effective and the LK command dash/walk forward kunai set ups are easier to see now but she can still mix you up nicely. Also, the new TC adds a new element to her footsies. You can either go for the knockdown for vortex or setup a SJ to cross them up or do a regular jump to hit them from the front after the cancel. its cool. No go on shotos tho of course…
It’s more so that the other characters changes are making her more viable than the changes that happened to her.
Just stop and thinking about Evil Ryu, Ryu, Oni, Guile, Cammy, Rog, Bison, Chun, Honda. She IMO ATM wins all of those match ups or they have gotten better for her from SSF4.
I think Gief, and Twins are going to be hard but i think Agemen will be quite viable against the twins and make them play the ground game. It sucks she got nerfed for damage guys…but i dont think shes worse actually.
I’m just so sick of seeing everyone saying they are going to play the Twins.
cr.LP , cr.LP , st.MK bnb was never a problem in chocolate, unless your execution was bad or you didn’t know how to plink. Besides, it doesn’t even do that much damage/stun anyways. TC4 is where it’s at, but they still haven’t quite fixed the hitboxes so it can work on all characters.
I’d probably stick with Ibuki if they didn’t make Fei/Yun/Yang so good. It’s like, why should I have to do all this work with Ibuki when I can just autopilot with Yun or spam random buttons at midrange with Fei?
exactly mingo. my decision to main twins has less to do with ibuki and more to do with twins being stupid.
@dont jump, i actually found the bison matchup to be harder cause of the pushback… ex kazegiri completely wiffs after blocked lk scissor. what options were you using to beat out his cr.lk and lk scissor followup after a blocked lk scissor? if i pushed anything his lk would always counterhit my extended hitbox, if i pushed nothing his lk would wiff and scissor would come out after lk wiffed… if i did cr.lk i got stuffed by both his cr.lk and his st.mk (st.mk hits cause of range and hitbox issues when dealing with ibukis cr.lk)
basically i was getting COMPLETELY locked down by bison at FFA when this first came out, and i never experienced that level of lockdown in super. perhaps i was just bad though or perhaps they made changes to AE.
yeah, that seemed like the most obvious solution… but i have no idea what stuffs scissors consistently… i mean, i know st.lp and st.mp “can” but hey also get stuffed if not prefectly timed… good bisons mixup there scissor kick timings and follwups plus they can easily read the other players frustration and want to jump out… generally i always based my anti bison tech on 3 things: F+lk xx whatever if i thought they were going to do st.mk or st.hk. jump away if i thought they were expecting F+lk, ex kazegiri if i thought they were going to press a button… only lost to block, but beat every button bison did including lk scissors. ex kazegiri was my general go to if i found i couldnt read the bisons patterns as far as “what” move he would follow scissors with… cause predicting right was never in ibukis favor as far as normals. whereas with kazegiri i only had to figure out if he’d do “something”… the pushback takes away that strategy now so thats why i was getting completely murdered by that bison player. he told me that the matchup did feel even more rigged cause of the pushback, he also remarked that shto matchups seemed easier cause they couldnt rely on fadc to escape pressure… they will wiff if bison doesnt stick out a move, giving the bison a free punish.
but like i said i may have just been being a baddie (shrugs)