I wasn’t going to say anything else, however the last few comments cept for Mihai’s pic of that guy (Tokido? I don’t actually know what he looks like, I know shame on me) riled me up.
I’m all for change for the better. I’m all for making the game easier to pick up. You can only perfect something not when you have nothing left to add, but nothing left to take away. If fewer buttons, toning down obvious op bullshit nonsense and finding that overall sweet spot in difficulty; in general make fighting gaming better, than go ahead and create change I say.
However when you change certain mechanics or aspects of the game that weren’t broken and should have been left the hell alone because people find them frustrating at first (key phrase here), well, that’s just catering to laziness. Overcoming these hurdles would be very rewarding for the player.
They are making games a lot less fun for the sake of sales. That is sad. It’s not the game companies fault either. People have gotten lazier and weaker. No wonder arcades can’t survive anymore, people are too lazy and cheap to go out and interact with other human beings. A sign of the times really.
Point is, it’s not harder being a veteran, because the same names plus a very few new ones are top right now. The skill levels are still apparent, even with any new randomness added in, and let’s face it, sf games have been full of random nonsense from day one and still are.
At the end of the day, like I said before in the ranking thread, if you like playing a game, even 4 or MVC3, than good for you. I say play the hell out of it and then some. It’s not like those games aren’t playable, it’s not like they are total disasters like that stupid DC vs MK shit. They are playable and tournament worthy games. Period.
The overall message to the newer breed of players is this. When the old geezers of the bygone age of sf grumble about the new games, it’s not because they are losing, are elitist and hate having to compete with newbs on an equal footing (your ego is still going to the hospital when we break you mentally either way) or don’t like change (well who does at first really). It’s because we know that fighting games and games in general are losing out on what made them so fun in the first place. We know that the newer breed of players are missing out on more potential fun to be had. That’s the whole point of this hobby, to enjoy yourself. I think I wrote a nice post about what makes street fighter fun in the Anime North thread of last year. Goes off to find and read said post.
Whoa never fucking mind, it’s just me incensed with nerd rage writing semi comprehensible drivel.
Basically I what I wanted to convey in that post is that, outside of the corporate money making agenda already mentioned, the competitive side of gaming is by and far the most enjoyable part of it. When your pitting your pride and skills against strangers, your friends, your enemies and every person in between, winning or losing, you walk away very much fulfilled. Especially when the game being played is a really good game. As opposed to just messing around “for fun”, which is a casual attitude that doesn’t build bridges folks, and certainly not vibrant scenes that will last the test of time.
What makes a good game? I challenge all the newer players to put some time into the older titles, even for shits and giggles. Yes they look uglier than the newer games and some of the mechanics will seem assbackwards as fuck (they are certainly not perfect and with good reason), but if you keep messing around with them, you may discover a few things.
TLDR: Everyone calm the fuck down. Everybody has their reasons for liking their games. Let’s all just live and let live, and play what we want. I think further discussion on this subject will only harm the new scene which we older guys have no business doing. If your new and are afraid to come out and play, don’t be, the scene is very welcoming and friendly, in fact it never has been this friendly and welcoming.