substitute the 2C with a 5B. works in most cases.
No, do 2C. If you do 5B you have to adjust spacing later in the combo.
I was messing around in training mode yesterday and I noticed regardless of position on screen if you hit a chun from a pressure string on Taokaka (or even without, though the limit to range appears to be the distance between starting postions) you are guaranteed a free aircombo because you can follow up with 5B -> 5C -> launched, even though it looks like the 5B won’t hit. Either mantebouless 5B hits farther than it looks or Taokaka’s hitbox is actually further behind her sprite cause I definitely did not think it would work. I tested it out on others and it only worked in corner as usual it seemed. This is ground chun btw.
Anyone know if this works on any other characters? Maybe my timing sucks or there’s a better followup?
The 7 instead of 9 worked like a charm. Thanks for all the help.
Against Arakunes, I use a double dose of Mantenbo (Place & Recall (try to get in Four Winds when sensible)). One of my main objectives is to be uncursed as much as possible throughout the match. When I am cursed, play as well defensively as possible until I can “touch” him with a projectile rod (again, Mantenbo/Four Winds)
Just saw that BlazBlue Litchi Combo Video: “Prism - ???”. My goodness… so much practicing for me to do, it’s not even funny. It’s been a while since I actually worked on new techniques for my Litchi, but I guess I should.
yeah, I’ve only gotten the corner combo at 1:35 down consistently. I even got most of it in a match a little while ago, was pretty entertaining. I’m working on the one at 1:22 now.
What are some good combo’s if you meet your opponent in the air.
Damn that video was sick, time to implement these into my playstyle
WITH MANTENBOU DP+D -> 66 -> 6C -> C -> 2C -> 29, B -> C -> D -> 66 (air dash) -> C -> **(land) 6C -> DP+D -> 6C -> 3C **
For some reason, whenever I try this, Litchi always gets the Mantenbou back before the 6C when I land, and I end up doing 6C with Mantenbou :chainsaw:
I can’t seem to figure out what I’m doing wrong, can anyone else think of what I’m messing up?
hah, it’s been discussed many many time in the thread, if you’re too close to the corner when you dash in the staff will come back too soon and you will do [m] 6C. you have to be slightly further than mid screen for the combo to work properly.
Thanks, that makes sense. lol I used the search, but still didn’t see anything about it, sorry
some easy ones:
airthrow falling j.C 5B uppercut > then
[6C 5C] or [2C] jB jC D airdash jB jC 6C uppercut 6C 3C or 6A - works on most people i think
CH jC land 5B uppercut then same thing as above
ok so what are you supposed to do against arakune? it feels like if i press a button i get hit with a bug. ive been doing a lot of throwing the stick at him with 5D/2D D but eventually he starts up his game and then im just stuck blocking forever. also he seems to jump/move at weird angles so my normal air to air (outside of jA) doesnt work very well.
How do you know if you have done the alpha counter off of block
Looks like 6b and you lose 50% heat.
any new vids of litchi popping up? i think the last manakan vid on youtube is about a month old. any links to nico vids?
What’s the longest combo that can be had off of a block 5B[m] -> 6A[m] at max range (ie. the 5B gets blocked and the 6A hits because they instinctively low block)? I usually do this to break a turtle’s hardcore blocking, but I don’t know a good followup to it.
well for no meter you can just do haku hatsu chun for extra dmg
with meter:
at max range you can do 6A RC 2B 2C uppercut run 6C relaunch (or 5C no relaunch) then jB jC D airdash jB jC 6C uppercut blah bah
does…3k damage i think
dont do 2B 2C too fast after the RC or youll get the stick relocation move instead of uppercut. also you wanna do 2B 2C from kinda far ish, otherwise the second part of the uppercut wont hit and theyll tech in your face
another one is 6A haku chun RC 5B uppercut run same followup. the tech-ability gets a little funny at the end but i got 3k damage pretty easily before the opponent is able to airtech, im sure if my execution were better it would be more damage and less teching.
up close there are combos you can do 2700 ish for no meter off 6A but i think you gotta be REAL close
You don’t need meter to do 6A[m] combos.
[media=youtube]S8Nmt4OYzIE[/media]
Do these combos work from MAX range 6A? I think I tried them before but could never get it to connect.
yeha i dont think they work, has to be point blank for the 2D after 6A to hit.
looks like RC’ing is the only way to try and combo off a 5b->6A ranged poke.