|| Litchi || Thread of Mantenbou and Double D's

help!

What does JChun or JC mean?

JChun- Jumping Chun // 236C (without staff) in the air

JC- generally means ‘jump cancel’

jC- would mean jump ‘C’ // doing a ‘C’ attack in the air

Anyone got any effective combos that evolve “All Green” it’s kind of annoying working it into my strategy :lol:

depending on where you are on the screen…
after u get a hit with allgreen you can treat it as a 6B or j.C CH, so
allgreen>dash>5B>tsubame>6C> [5C] or [2B > 2C] > j.B>j.C>D>airdash>j.B>j.C>staffhit>6C>tsubame>6C>[3C] or any techtrap setup you want.
and as stated above, mid combo after the air dash you may do 6C[m] instead of the 6C you want, so if you are close to the corner skip the 6C and do tsubame as soon as you land.

however, sometimes allgreen makes em bounce funny, so you can just go for
allgreen>dash>j.B>j.C>JC>j.B>j.C>daisharin (if you have meters)
or just allgreen>dash>airthrow>into combo.

if opponent is nearly dead and you fear of dropping your combo or expect a burst,
you can try 5B[m]>5C[m] (2hits)>allgreen. the 5C should push them back far enough for allgreen to hit them if they are low enough. and (well to my experience) most people burst after 1-2 hits and you planned to do allgreen anyway, they will whiff and you get to punish ^o^
also a j.C(staffless)>land>allgreen usually works at certain heights, or midcombo
5B>5C>itsuuC>dash>j.B>JC>j.B>j.C>D>staff hit>land allgreen.

most of these are situational, as allgreen doesnt do much damage mid combo. but using allgreen to punish random pokes or icecarsetups or distortion drives are always pretty good round enders. and if they have barely enough hp left then the top two combos in my post can help. the last paragraph in my post is usually just for fun, because there are much better ways to bait burst.

When talking about comboing off of All Green, it’s assumed that it’s a counter-hit, right? They don’t seem to bounce very far on normal hit. Is this correct or am I just not getting in fast enough for a normal hit follow up?

Does anyone know how to feint her 6B? I have no idea how “BE6B” translates.

Hold B.

That’s right.

Blowback Edge

I just wanted to say thanks for clearing that up for me.

i think arksis should raise the damage for all green… it’s pretty lame right now

Thanks guys. I’ll try this out after work today.

:china: thanks for the insight, I mostly used “All Green” on un-expecting Tager users til now lol

And what about the different version’s of “All Green” as well? because IIRC I remember seeing a green and blue flame version as well (They come out at close/mid/far range depending on the color) anyone know how that works?

choose a different color litchi

I love the bright blue/purple flame from her purple outfit…and it always appears in the same position as far as I know

it’s not really meant to be a stand alone super, you can get some pretty damaging combos off of it. Though I do think it could have a bigger radius.

Eh… I thought it could come out at different distances… but yeah I’m pretty sure your right, regardless I’m going back to the lab to take a look see anyway :tup:

That would be fucking tits if you had a choice of 3 different ranges for All Green. A close range DP-like super and an instantaneous, full screen super would probably bump Litchi up in the tier lists. :lol:

Glad I could help.

Since we’re talking about All Green, I would like to smack whoever thought of the motion to perform it. Or maybe my execution just sucks :stuck_out_tongue:

I’ll admit that it takes a while to get use to it, 6428 :snkc: you have to move your hands like a spider and have good execution :rofl: but yeah you’ll get used to it :tup:

The motion for All Green is a weird one, but honestly you just have to practice it until it feels natural. I still get a bunch of random j.C from time to time

I hate how it does like 900 damage in combos X_x