Season 2 has come, and with it a whole bunch of obstacles to Laura’s amazing oki and pressure have been lifted, whether via DPs requiring meter (which builds slower anyway) to be fully invincible, or the 5 frame command throw, or many other changes. I thought I should make a thread to gather up our collective knowledge on Season 2, and let the old matchup thread serve as an archive of what we had to go through last year.
It’s been rough in terms of getting variable opponents to fight online this week, but so far I’ve seen:
Guile
This was hell in S1. I thought the changes would change the fight against Guile drastically, giving us the advantage now that we can EX Command Throw even through his V-Skill fireballs, but because of how slowly you build meter now, getting your first bar can be pretty challenging, and he can wall you off for quite a while. That said, if you can build meter he doesn’t get to dash in to the 2-hit fireball for free anymore, which I think has changed the way Guiles behave quite a bit; they tend to jump now, and it becomes a real mixup that you can control rather than Guile being free due to his booms recovering too fast for you to actually get jumpins.
Ryu
I felt the same about turtle Ryu as I did about Guile, but the EX command throw seems like it might be less useful here because the range at which you can do it is also the range at which you can just jump onto the Ryu. I need more data on this, since I’ve barely gotten to play any Ryu this week - it’s been pretty much Week of Gouki online. I have a good feeling about the combined effect of nerfed DPs and our command throw changes though, the few matches I’ve had really showed how big a deal it is that you can’t invincible reversal us all the time.
Akuma
Even accounting for the fact that this is pretty early, I think he is at worst a good matchup, and at best pretty much free for us. His air fireball is something we can V-Skill forward through and then punish him, his demon flip is super slow and easy to punish with HP Bolt, and his fireballs are slow enough that EX command throw is a much more valid reaction than against Ryu or Guile. He does do a ton of damage if he manages to hit you, but if you play defensive it doesn’t seem like he has many ways to get in that you can’t react to easily.
Zangief
I didn’t actually fight one. I wish I could get to fight a Zangief, both because I find him to be the most fun matchup as Laura, and because the rest of the forum seems to be having a lot of trouble with him. I didn’t think he was much of a problem matchup in S1 (5-5 at worst; 6-4 on average), and I don’t think his changes have shifted him that much, but I haven’t seen any in the sea of Gouki that is CFN right now. I’m really looking forward to seeing what we can do with 5MK and command throw loops in this matchup.
Overall, I think we’re in a good position. Even the roughest matchups I could think of last season don’t look too bad right now. Like I said in the other thread, this is the Year of Laura, for sure.
How do you all feel Season 2 has changed the matchup landscape for us?