Agree, Urien is this Season’s Chun-Li. It’s mentally exhausting for Laura while he can do what he wants in every possible scenario except on wakeup. But that happens so rarely it doesn’t really matter.
Akuma is going to be a problem, too, I think. He has really, really stupid stuff and can go for some ridiculous set-ups after V-Trigger activation with air fireball. He can’t make mistakes because of his health of course, but there’s some Seth BS going on there at times. Don’t like that matchup at all, though I wouldn’t say it’s in either character’s favour.
So all this got me thinking and reading over the Urien changes for S2 again. And from what I see, out of all these things that are problem for us, 2MK got buffed (it’s +2 on block what), but 5MK is actually 1f slower overall and starts up later. His other changes don’t even touch the things we’re having trouble with now.
If he didn’t really get much better…how the hell were we beating him in S1?
All of her buttons are plus except for st.hp(-5), cr.hp(-3), st.lk(-2), cr.mk(-3) and cr.hk(-5)… everything else is fkn +2 and puts her in a position where she can just relentlessly attack you… plus kunai is very quick recovery so even jumping as a guess could result in you getting thrown or meaty looped.
Also I feel like Laura cant compete in neutral either…
Please help guys… I just need general tips on how to handle the match.
I have to admit I started having trouble against Urien even before Season 2 when people were slowly starting to get the hang of him. In early days they were either zoning with fireballs or doing unsafe tackle-rushdown stuff, but ever since the rise of legitimate Urien mains he’s become one of Laura’s worst matchups.
I think there’s really no proper answer for it. You just have to capitalize on his mistakes and hope he doesn’t kill you in the process.
After a little research, it looks like the most consistent button to beat Urien’s st. MK is her st. HP followed by st. HK. st. MK can be fine too at the right range. As I expected, his st. MK has a tremendously large hurtbox around it, while Laura’s st. HP and st. MK have none.
st. HP is by far the best choice - if you stick it out preemptively you get a CC combo, if you whiff punish and cancel into VSF you’re at +1 in his face.
One good thing in this matchup is that Laura does get some nice pressure against Urien that he just has to accept. The ex.headbutt is somewhat slow…so for instance when you confirm into lp.bolt from cr.lk, cr.lp, you can just press st.lp or cr.lk and if Urien does his headbutt you can still block it. You can also utilize similar jab pressure in other situations as well. But I do agree that the neutral is painful and Urien is really strong now for a reason.
I’ve always considered him to be somewhat braindead. /salt
Honestly the only part that’s frustrated me is his 2MK being + on block. Super annoying especially since it’s hard to tell 2MK and 2HK apart visually (they have different sound cues though, so gotta train more).
I think you need to take advantage of Urien players thinking he’s braindead, since some of the strings they use against other characters just don’t work against Laura. For example, they tend to pressure me with 6MP > overhead a lot, and then you can’t punish the overhead even though it’s unsafe because his long limbs push you back so far. But I realized that you actually don’t have to care if he does that, if he’s attacking with 6MP strings you can wait for him to start the move, then use VSB to dodge the hit instead of blocking it, and L Bolt into his face on the recovery. I don’t know if you can do this with 2MP as well (unlikely), but I have definitely done it against 6MP and it drove the Urien player crazy lol.
Also realize that he has no 3f buttons; most Urien are super confident after EX tackle and they’ll try to hit a button, but you can beat all his options. Force him to respect you.
Aegis and his fireballs are projectiles, if he tries an Aegis + fireball setup make him pay with EX Sunset. Be careful though, if the Aegis doesn’t break during your throw animation you need to start blocking as soon as it ends because you’ll generally land on the Aegis. It’s most useful when he does these setups while you’re knocked down (who ever thought wakeup EX Sunset would be a legit option a year ago lol), otherwise you should probably go for V-Reversal.
The more I fight him the more this looks possible tbh. I’m not going to say we have advantage, but we’re not in a bad position either.
Have you guys ever encountered lag switching for real? I played a PC Akuma today that made me want to pull my hair out. Every time I crush countered him, the screen froze for a second and he was magically blocking my follow up. Same thing when I dizzied him, screen goes slow and my charged clap doesn’t come out. Otherwise the match was spotless. Is this a real thing? So annoying. I lose all the time, it’s just a game. Why would you go to those lengths just to win a stupid game? Ugh. Okay, rant over.
I got true lag switching twice, once in battle lounge against a Bison and once in ranked against a Necalli. I won both matches but yes, some people are really as dumb.
Every time you’re at least at +2 and in his face (so if you hit lp bolt or overhead, if he blocks a st lp and so on), you can use st lp or cr lk/lp and still be able to block. Unfortunately cr lp is now 13 frames total so we can’t use it after mp bolt, dash
I think patience is the key… also when Urien has meter dont bother going for mixups… lol his ex headbutt covers both sides and on top of that he gets momentum from pressure.
But its not unwinnable… Laura can win just due to sheer damage and her ability to hp bolt charge his divekick on reaction.
Also save bars for ex bolt charge… helps heaps in this MU.