There is a gap in the middle of EX Tackle where you can block the first part then land super during the middle gap (think sakuras ex shoryu in sf4). You have to be fast and ready, and it is difficult/impossible if they space it right.
Crouching MK
Advantage on block changed from +2F to -2F
Jumping LK
Expanded the hitbox downwards
EX Dangerous Headbutt
Increased the recovery on whiff from 15F to 25F
EX Chariot Tackle
Increased the disadvantage on block from 0F to -2F
Reduced the pushback distance on block
Developer Comments: Urien has seen a significant climb in the ranks since the Season 2 update went into effect. That said, we noticed a few key attacks that have very minimal risk, yet high reward associated with them being used more than his other attacks, reducing his overall strategy.
We think with these new adjustments, players will be motivated to use his other attacks and figure out newer strategies to defeat the competition. However, the increased risk on a few of these attacks will require players to properly weigh the risk versus reward of using said attack, especially with Urien’s vitality returning to the former value that is was in Season 1.
cr. HK doesn’t really work against cr. MK since it’s 9f vs 8f (unless you meant to whiff punish it).
I think his cr. MK is probably the most retarded poke in the game right now. You can’t walk in, you can’t press buttons after that (because for some reason they decided it had to be +2 on block), you just have to hold dat. Imagine if they left it special cancellable as in the July beta version…
The first post wasn’t talking about cr. MK but his standing buttons + quarrel kick.
I need to test and see if it’s really good for whiff punishes. Wouldn’t cr. HP work fine as well in general?
In the heat of the match I haven’t had success with it either. I have noticed a lot of them like to open with regular headbutt. If I get a read on that, opening the round with St. HP= Crush Counter heaven.
This is just pure misery. I honestly give up. Shes at no advantage anywhere and he can say fuck you to the neutral game easily with little risk. Dude hs no recovery frames on anything except EX DP and maybe his knee crash depending on the hit spot. He recovers meter too fast and his DP has so much range.
Hes gonna dominate the entire year along with Guile and Rashid.
Then HA HA, BE GONE and you’re in the opposite corner with half of your life bar gone and you have to eat 3 mix-ups.
Seriously I thought S1 Chun or Gief were frustrating enough, but I really never felt so free in a MU before. His cr. MK owns me like Illuminati own America. vanishes in a cloud of salt
Now that I’m fighting good ones, I totally agree it’s in his favor but I’m still having semi-decent luck just playing fireball wars until he gets desperate enough to jump or shoulder. Then when I’m in I just block instead of trying to mix up because 90% of them will mash his (seriously stupid) ex DP every time. If they don’t, I back dash and get out. But they do lol. The ones that really rape me are good at abusing his throw range after normals where visually I wouldn’t even think to tech. Then I finally start teching and get Cr MK into aegis of course
Even though Laura has less problems with mid-tiers and especially the shotos and Necallis of this world, I feel like she struggles more against the top-tiers of this season, namely Urien and Guile.
Also, matchmaking is such a dumb feature. I had to play the same Urien four times in a row last time I played. Lost a ton of LP in the process as he was only Gold or so. I won against a Platinum Urien later but after that I just had enough of that guy.
You know, I think many Laura players sleep on her lp thunder clap but it’s an amazing tool to stop rushdown and against Urien players that like to shoulder tackle/knee drop in. Of course proper spacing and timing is a must, but done correctly makes it hard for him to come in for free.