If the game had unlimited EX bar, I would agree with these people. But RFC is a gimmick fade. And Full Ultra, to make the RFC worth while is only possible, when your nearly dead.
In the meantime, what’s your game plan? You can’t counter poke as effectively with light xx LPGH. You can’t counter poke or use EXGH, without spending EX meter that you are forced to save for RFC. Some stupid design.
Against the footsie heavy characters in the game, you are reduced to effectively counter poking with Far MP, far MK, far HK without ever being able to close the gap, and use your grappler tools.
Whereas in order to play Zangief effectively, and thus, in order to get in, you have to ignore all the Bull Shit Fancy USF4 Red Focus garbage, and go to your solid light poke xx EXGH. There by rendering all buffs utterly useless. The changes are pathetic.
They should not call this game Ultra Street Fighter IV, they should call it, Red Focus Cancel Fighter IV - because they essentially want to whore out the new mechanism. 
Let’s face it, which characters aren’t RFC-ing like its the next fashion craze? I say fuck that, equal opportunity. Make it so, RF, RFC, Super, EX are all viable uses and strategies for meter management - weighted equally in terms of benefit, risk and reward per bar.
End Rant:
Thoughts on the new LPGH:
Negative:
- Compared to USF4, its a very harsh nerf.
- You completely lose all cr.lp o/s to catch back dash, because your motor won’t start.
- Counter poke o/s ranges will definitely not be forgiving, and you WILL whiff at decently spaced ranges.
- Raw whiff punishing no longer possible.
- Punishing on block no longer possible. Haven’t tested it yet, but El Fuerte’s Q-Bomb is a free damage opportunity for him. Can’t focus it, can’t punish it.
- Post hit, leaves you at a range for a max ranged LP SPD, and nothing else. So your options are very limited.
Positive:
- Compared to AE, its a buff, because the use of “offensive” LPGH was non existent.
- Post SPD travel is not an issue, because SPD-MPGH can put you at +2 at best. And in prime position for cl.MK. far MP. st.lk xx LPGH
- Most combos, except for the very far range confirms are fine.
- Compared to USF4, post hit, leaves you at a range, where they can’t really counter you. Plus, you move them to the corner a tad bit.
- Possibly superior at banishing projectiles. Yes, that is very wonderful against Fei Long’s hadouken, cammy’s sonic boom, T.Hawke’s tiger shots etc
LPGH Combos that are no longer possible:
- Any hit confirms involving 5 normals, such as cr.lp xx cr.lp xx cr.lp. st.lk st.lk xx LPGH - won’t connect. (Thankfully, cl.MK. far MP. st.lk xx LPGH still works)
- Against limbs of projector throwers: Far Superman HP. LPGH - won’t connect, but did in USF4
Suggested Changes in the next update:
- Increase LP SPD range, as that was tied in with the faster LPGH. But now that the LPGH is technically slower (speed=distance/time), Zangief needs to be compensated.
- Make LPGH more positive on hit or EVEN on hit, while retaining that post spacing, so to allow a meter less hit confirm against fellow grapplers Alumni.
- Make MPGH have a similar post spacing, but about -3 or -4 on hit. This ensures that it won’t be “too good” to catch Akuma’s sweep etc, and can be used in o/s footsies
- Make EXGH NOT force stand, instead make FA hit crouching opponents!!! That would be much more beautiful and useful.
- Make cr.MP special cancellable, so we can do Lariat combos and anti-air cross under GH’s.