Let Me Know When the Fight Starts!: The MvC3 X-23 Video Thread

Matches from last night’s tourney in Metro Atlanta involve me and ReggieRob from our very own X-23 forums:

Justin.tv - FunkyP Streams - Battle & Brew Cinco de Mayo Marvel vs Capcom 3 Monthly

My first match at 01:37:00 - then I take the mic for a while (if you’re offended by Osama Bin Laden jokes, then sorry in advance)

Made some mistakes in hit confirms like charging neck slicer while Tron was hitting, and just some bad blocking. But at the end of that first match you get to see my patented team DHC trick. :wink:

Reggie’s first match at 01:45:00, witness the Hulk madness and a dead Dark Phoenix

My second match is also Reggie’s second match, lol: Justin.tv - FunkyP Streams - Battle & Brew Cinco de Mayo Marvel vs Capcom 3 Monthly at 00:20:30, the X-23 mirror match! Reggie goes with Wolverine over X-23 later in the match, but I get a real lucky break with Lv3 X-factor Tron

My next match is winners semis at 00:48:00 vs. my nemesis, Magneto (played by Dante aka LaunchPad). The whole match was a total wash, huge mistakes on my part, getting caught with two characters, missing OTGs, input errors, mis-timing assists, dropping my touch of death combo, horrible raw tags, etc. I guess you could say the wheels started to come off here lol

Up next is Rizzo, ReggieRob’s brother, at 01:19:00. I spend a lot of time chasing down his runaway team, but somehow I pull out a win after a couple of timeouts. Definitely a bunch of mistakes here too…

Reggie and I run it back for Losers Semis at 01:39:00, and I get bodied this time. He wasn’t happy about our first match and I’m pretty sure he was thinking about it the whole time and figured out how to deal with me. Meanwhile, I was busy getting one-dimensional and made some more mistakes. I really should have kept it on the ground a bit more, especially against Wolverine and Hulk, and I should have killed Wolverine with X-factor again in the second round. Gimme a break, it’s only my second tournament, lol. Also, we play 3 matches even though it was best 2 of 3, so the 3rd one wasn’t official.

At 01:47:00 Reggie comes on the stream again for Losers Finals with Dante aka Launchpad and his Magneto, and Reggie breaks out X-23 for one of the rounds.

All in all, I got 4th and Reggie got 3rd (out of 16 competitors) so I’m personally pretty happy how it turned out.

Watched the first match already. Some pretty interesting stuff. I like how you were placing the charged neck slice from a distance to keep frame advantage. One time in the second match you forgot to press a button after you landed it max range against Magneto (around 1:38:50). If you land it from the farthest distance you recover at plus 1 before the opponent even leaves block stun. Which means technically like Hakan’s slide in SFIV you’re most likely at 2 to 4 frames more advantage. Didn’t need to let Magneto counter poke you there with a slower normal. Just get c.L or s.M out there as soon as you recover from the move. If they block you get to keep going with your block string and if they press buttons it’ll hit and you get combo of your choice. One time you got counter poked out of the regular version but that’s more expected because you have to space that pretty perfect or you dont really get an advantage. I liked the triple DHC reset you did there with ammy to x23 to tron. It seemed like a regular DHC at first and then all of a sudden Tron comes in after X23 and blows up Sent’s health. LOL.

The Magneto player tried the typical lame out disruptah stuff. It definitely takes a bit of running around to get around but you probably should have mixed in some M talon attacks to get in also. H talon attack is nice if you’re like full screen away but once you get inside mid screen just use the M one and either drop down with a talon or come down blocking and go for a string when you land. Another good way to get in is to wave dash up after he recovers from a disruptah then jump forward and do a L talon attack. The Weapon X drop in the corner there was kind of unfortunate. It can be a bit harder for her to set up Weapon X if you dont have a super fast OTG assist like Wesker.

The last match I watched was you vs. Reggie again. In the first match you probably should have backed off from calling Tron so often after she was getting the blow up as an assist. It’s a really solid assist but she had to fight off 2 characters that have armor on their normals and huge hit boxes that can pass through the assist. Plus Sentinel has spit and hyper sentinel force he can spam on it also. It’s better to use once you get inside to keep your block strings safe than calling it from a distance where it’s open to all kinda of random shit. One other thing you could have done immediately in the first match that I saw was you could have used Ammy to buy yourself time to heal Tron.

What I mean by that is when you turn on X Factor your partners heal at a faster rate. Not only do you get to heal up your red life but your partners who already do start to heal up will get a boost in regeneration speed. By the time Ammy would have died or hopefully killed one character Tron will come in with X Factor still on and would have regenerated about half her life before she even came in. If your assist character has about 50 to 60 percent life loss and you turn on XF you can get them to heal fully once the XF ends as long as you stay alive long enough with your point. Tron only needs to be stocked with meter to death touch people by herself any way. She just needs a touch and with or without XF you should be dead by the end of her combo.

One last thing about that match is you need to use Cold Star way more with Ammy. Ever since the game first came out people have considered Ammy vs. Sentinel a ridiculously favorable match for Ammy and Cold Star alone is enough to make it nearly impossible for Sent to make an offense. It covers any angle he needs to come in and your standing animation is low enough to go under his spit so you can weave back and forth in and out of his attacking range while throwing cold star easy. Also against a Wolverine sitting on Sentinel assist if you got Tron out there just keep throwing air H around. He can’t really do much about air H other than a well placed air throw or perfectly timed standing or crouch normal and it stops him from doing all of his wolverine special move derp. It also blows up Sentinel assist also because air H covers half the screen no matter which way you throw it so if he tries to call Sent assist which has a huge vulnerable hit box you’ll stuff out the drones and be able to put them both in a combo easy.

Actually I went into training mode and found one more interesting thing about Tron. Her f+H rock throw toss is a strong durability projectile that can eat up the sent drones also. You can chuck this around inbetween her air H’s to make Sent drones really hard to call. Her s.H also eats through drones but you kinda have to place it in a perfect spot and it wont always eat up all 3 drones. You can’t move when doing her s.H either.

Thanks for the advice. I definitely missed some confirms and could have been more on point with block strings, I guess I was just too afraid of Magnetos since they have a habit of countering any of my poke attempts. Glad you liked my DHC trick with Tron - the only reason it works is because the slowdown makes the opponent fall slowly enough that the King Servbot hits them before they land. The best part is on a higher health character, you can Gustaff Flame and finish them with the endless Tron combo. :smiley:

I agree that X-factor would have been a good idea to help Tron recover, and I was using it very recklessly against Sentinel assist which was a big mistake. Overall I think I was using X-factor horribly last night, so I need be more patient and calculate it better.

I agree about Ammy’s Cold Star, but the problem with it is if you use Cold Star and don’t hit confirm the first shot, but keep shooting then Sentinel can punish with a HSF on a block. and I’ve been blown up by this enough times online that I am afraid to do it when Sentinel has meters. I need more practice offline to see if it’s just a timing issue online or if it’s really a bad idea. I think it’s the former, though. Pretty sure if you don’t just mash the buttons after the first shot and hit it slowly then you can recover in time to block HSF.

Let me know if you watch the other matches and have any other feedback, I really appreciate it. (edit: I see you going back and editing to add new stuff, so thanks!)

edit: Another thing I noticed I did really badly was my mixups were very limited, and I pretty much decided what to do before seeing what was going on - like one time I got a knockdown vs Magneto, and I jump back Talon Dive L’d anticipating a forward roll, but he actually rolled back - if I had waited then I could have used Tron assist and then Mirage Feint M instead for the cross up but didn’t wait to see what happened before I committed. This is just my lack of experience; I’m hoping to get some more matches in against live players who are good so I can hone my skills when it comes to mixups.

Regarding Tron vs. Wolverine, I guess you didn’t watch my first match with Reggie yet - this is exactly what happened in the second round. :slight_smile:

Tron’s Boulder is great but against a fast character who avoids it they can get behind you and punish super fast. Looking at you Mag and Wolvy. Standing and air H can eat projectiles but it’s difficult to time, and you can special cancel st.H on whiff but your options are the unsafe Bonne Strike, the ineffective Servbot Launcher and the extremely unsafe Beacon Bomb, so it’s kind of a damned if you do, damned if you don’t scenario. Seriously I think the safest cancel out of it might be King Servbot, but maybe the launcher beats it.

Oh yeah I ended up watching the second match. Even then I think you could have used the air H a little more liberally. There were a few times where you jumped without doing it and you dont want to give Wolverine any room to breathe. Air H is active from the time you press H until you land so there’s pretty much no reason to block once you take to the air especially against Wolverine where it will severely limit his approach and it works as an OS throw tech or throw set up also. It will even blow up dive kick since you are above the hit box of the dive kick and does really well against berserker slash also. I think Tron will end up being one of the characters that really makes typical Wolverine approach tough to do. You really dont need to do much against Wolverine plus Sent assist but throw out air H because it blows both of them up. The Wolverine player would have to space berserker slashes perfectly to even get anything going.

The f+H against Wolvie specifically could be an issue but if you’re at a range and want something extra to keep him from throwing sent drones I say it’s not a bad call. Air H is so good at dealing with sent drones alone (you can actually hit him and put him in full combos) that the f+H was just an extra suggestion really.

If I j.H with Tron and Wolverine dive kicks me from above, it will beat me. I know this from experience. I was baiting a dive kick so I could j.H on top of it. If he retreated I would have just air drilled which is what ended up catching him.

Yeah you’ll just want to work on the spacing so you can make sure you’re above Wolverine before he goes for dive kick. If you’re below him then you can try the chicken block to air throw technique since the dive kick when in active frames isn’t air throwable. Force it into recovery and then air throw him. Drill from a distance sounds good if he can’t stuff that with dive also.

Hey guys! Haven’t been around for a while, busy busy. I’ve been reading though! Not to plug myself but here’s a match I played recently at a UCI ranbat: Justin.tv - offcast - UCI Marvel 1.4: ETR Vs. Hori|Warahk

It gives you a good idea of how I play my team, I screw it up in the end… but that’s because I don’t practice Dormammu at all (That has changed as of this week). I’ve been told my team has really good synergy… which is good for an accidental team haha.

But yeah, just wanted to share. Questions, feedback or whatever is appreicated! Catch you around, my X-23 friends. :smiley:

Here’s how you beat Wolverine: block.

Here’s how you lose to Wolverine: press buttons.

Wolverine is not a serious factor if you can Block Berzerker Slash mix-ups. Pushblock intelligently, try hard to disengage when he has offensive momentum, and you’re fine. People lose to Wolverine by trying to turn his offense into their own. That doesn’t pay, at all.

Blocking against a character that has a limited high low game without assist and no command grab is definitely smart as far as not losing. It’s just in order to win the match you’re going to have to press a button and what I’m mainly trying to figure out is what are the general holes in his offense. I think the reason people rate him so high ATM is because when he’s played with thought there really isn’t much to punish. It’s not like Wesker where you can catch him doing a bad ground or air teleport and punish. It just seems you have to stall long enough to throw out something at a time where he isn’t in range to do something that could kill you.

Even Zero who can just throw around swords all day at least has some whiff recovery oh his charged buster shot which is important to his offense. I just dont see what there is to do after you block when he can make everything safe with cancel to berserker charge and then call assists while running around like crazy. Which is why a lot of people usually resort to just blowing XF early if he’s up first because if you land a hit and he’s still on the screen after…the chances of him being able to touch you again are pretty good especially with assists.

That’s the point though… beating Wolverine is about being able to press him. His defensive tools aren’t amazing, and his pretty low-life, so it’s about creating distance, so you’re not dealing with his barrage of safe attacks, and just gaining initiative from afar. Trying to find a way to push through his offense is the wrong idea, IMO.

Block the offense until completion (really not terribly hard to do), create some space, then start rushing him down. Defensively, he still has tools, but it’s much easier to just reset, then try to gain advantage from a neutral spot, than it is to try to break through his offensive pressure. It doesn’t really pay.

Yeah I guess if you think about it Wolverine is a lot of the time just going to go behind you on a Berserker Slash so if you’re prepared for that there isn’t much to worry about other than the typical assisted instant overhead. People hype him up because they see what happens when he touches people but like I’ve thought eventually his ability to touch people will be harder to do with smart play. People just dont like that he gets a lot for not much.

Dude that Cold Star set up for Decapitating Slice on the jump in was sick. So stealing that. Your mixups to follow it were awesome too, good stuff.

Just a little something I put together…
[media=youtube]fJU6-Eh_TIE[/media]

It’s not much(mostly just the same combo with different approaches), but maybe it’ll give some people some ideas.

MoFro or Silence, how do you input the assist command between the air talon attack and the ankle slicer?

I can’t get it to come out :frowning:

It’s tricky, you need to wait until the “flash” from the air talon is gone, and then start the QCF motion and press assist at the same time, then end with M. If you do it right it usually looks like:
:d::a1::df::f::m:
or
:d::df::a1::f::m:
I still miss it sometimes online and on unfamiliar setups, it’s a tight timing. The good news that if you’re fast with the input, you can do it a little bit late and it’ll still work.

The timing is a little awkward, but you have to press it after you recover from landing from the air talon but before you finish inputting the ankle slicer. If you press it too early, it’ll look like you’re already on the ground, but the assist won’t come out. For me, I press the assist button almost the exact same time I input :d: for the ankle slicer. What’s great about a fully charged ankle slicer is that it lasts long enough to spot whether or not your assist comes out, so if you mess up, you can just do rage trigger into a normal dhc or just drop the whole combo itself. Remember, it’s always better to press it too early than to press it too late, because if you press it too late, you might get a snap back.

I usually single or double tap it and go straight into the QCF motion, if i mix in in the motion itself sometimes I get a snap back so I’ve just practiced the timing on it. MoFro is right, it’s a tight timing but with speed or practice it becomes simple. You can see in my match I posted before, in the first game I dropped my Ammy assist and went for a midscreen super instead. :frowning: It happens.

Got a HD capture setup now and here’s a team combo to test it out. Also the combo makes use of an aerial exchange setup to go into Weapon X Prime without the need of an OTG. How’s the quality on everyone’s end?
YouTube - MvC3 X-23 Wesker Magneto Watch Thor in Theaters Now!

Yo oh. Hot video.