Let Me Know When the Fight Starts!: The MvC3 X-23 Video Thread

Oh yeah my bad on not putting the time in for the tournament match.

Yeah I usually do use s.M but unfortunately with the tight timing that’s required sometimes you mess up and dont get it. It’s a lot easier to land off instant d+H’s because you can easily see when it will hit and the stun to hit confirm. Especially since you land on them like immediately afterwards. The higher you are in the air when doing d+H to harder it seems to be to land combos due to what you have to account for.

Oh if you’re talking about the 5x s.H MFC combo yeah it works best in the corner. You can do it mid screen against a decent bit of the cast especially those that have a decent sized hit box and stay low to the ground like Iron Man or Modok. Even some smaller characters like Ammy it works pretty well against mid screen because although her hit box is small she stays really low to the ground making it easy to launch after the 5th. It’s only really nearly impossible to do mid screen vs. characters that are heavy and go up high in the air like Haggar or She Hulk. On She Hulk its rough to even do the basic 2 or 3 let alone 5.

I’m not really sure why he did a snap back there. Sure X23 dies faster than Wesker but X23 can start the DHC glitch so either way I win. If Wesker is out and I land a team aerial combo he’s dead, if X23 is out and I hit him he’s dead.

Got a new vid up on my youtube page. Shows some of the uses of the regular and charged neck slice moves. I think its arguably the best special move she has. It definitely seems like the special move you should be using the most in any fight. One of the issues with X23 is that most people that use her dont really have anything just free that they can just throw around with high priority. If she does end up getting a move like that it will most likely be the neck slice.

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Saw this randomly on the featured video list. Was using a few of the things Deviljin was mentioning, like using D+H and some traps in his blockstrings. Shame he was up against Somuchdamage haha.

I wanted to go to that tournament but had way too much going on over the weekend. I might be at a local tournament this Thursday though.

Winner’s Finals is worth checking out too.

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It’s interesting how hellbent he was on taking out wolverine. I can’t say I disagree. (Although burning lvl 1 xf is a bit much.) Wolverine w/ assists can be trouble. I’d like to see how other X players play it.

I’ve played and watched MegamanXD and without question his Wolverine is his best character, so it made sense for me when I saw him kill Wolvy at all costs.

Well we’ve definitely seen enough videos of Wolverine shredding through 2 characters and having to rely on level 3 XF whoever to come back. It’s very possible if he’s stacked with the right assists. I think part of the problem also is that people generally still dont really have a gameplan against wolverine. They know he can dive kick and they know he can left right berserker slash and it’s scary cuz if it hits it does a lot of damage. With a lockdown assist he can easily instant overhead you after a knockdown to reset damage because of the low height her travels off the ground during his j.L (which was obviously done on purpose so he could have an overhead game with an assist).

If Wolverine is up first my strategy is not to make the first move. Most Wolverine players usually push SOMETHING at the start of the round. There’s no reason not to. All he has to do is dash in and land a s.L which will take a bunch of your life away on hit and sets up some kind of a block string on block. It has really good priority too so the last thing you wanna do is start pressing buttons at him. Best thing to do at the start of the round is like what Ice was doing and just walk up close to him before the round starts. That way if he takes to the air you can air throw him and if he wants to do some ground poke you’ll already be up in the air. If you’re afraid of getting counter hit out of the air by S probably best off just jumping and blocking.

From there the match is like any match against Wolverine. Do what you can to buy space against him and dont stay in the “left/right” range of his berserker slashes unless you have to. There’s a specific range that the M and H berserker slashes will maybe maybe not cross up. The L version can cross up but he has to be right next to you so I haven’t really seen it often. All versions can pass through you for about 10-15 frames, are invincible for about 7-10 frames after 5 frames of the move being inputted and the M and H versions have about 15 - 20 frame start up. Meaning if you can barely catch or feel that he’s going to M or H berserker slash you better be ready to throw him or press a button him to stuff him out of the 7 frames of possible to stop him. The biggest issue of course is that if you just simply block the right way he can cancel into berserker charge to keep it safe and then his berserker slashes get a few frames faster.

Overall my strategy against Wolverine once the fight gets going is just to keep moving around and staying out of ideal cross up ranges for the berserker slash. If he gets close I try to jump/chicken block to make the dives more punishable if he wants to go for them or stick out a poke early to stop an attempt to berserker slash. I basically just play to stay out of his ranges and just land one hit to kill him. With DHC glitch you can just kill him as soon as you hit him but if u dont do that you will either have to burn XF early if you want a one shot kill or do what will eventually become more solid which is place him in a reset (possibly also with an assist called to lock him down) and then mix him up again to finish him while saving meter.

Big props to 10stars for his play on The Break, very good stuff. Showing off X-23’s ability to destroy teams

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Thanks.

The decision is pretty much unanimous among the players in the area that X-23 has the best l2xf in the game.

Yeah she’s definitely supposed to have meter built up already when you put her in. That way if one character dies X23 can one shot kill or leave the next character coming in very close to death. Is Dante’s assist the only one that locks them down long enough for guaranteed dirt nap?

It’s not the duration, it’s the height of the hitbox. People can air dash or double jump out of the way of my Gustaff Flame.

j.2h. for that.

And yeah, Dante has the best assist for it. Dorm works very well too. Hidden missiles from doom is godlike as well.

I dont know past these characters though, i havent played anyone besides Dante/x23 point and doom/tron/dorm assist since the game came out.

Yeah if I start playing Doom seriously again I’ll have to run hidden missles against Phoenix teams and work on some dirt nap kill shit.

honestly id advise against it. Doom is one of the worst characters to be stuck with by himself. Great assist, but it’s unreliably slow, and Victim von doom on point is sad. Good for the dirt nap setup, true. But basing a team around it is meh. That’s why i dropped him a few months ago.

I actually came back to the thread to ask if that was a j.2H that you did on Pacquiao. Very smart!

Dirt Nap works great against Phoenix, as long as they don’t know that they can burn a meter to get their invincible super off and avoid it. They’re just hard-wired not to burn their meter, so hardly anybody ever thinks about it.

Well yeah it’s more like half seriously cuz I’ve found that Akuma basically does everything Doom does in the back but better for the trade of a bit less health (like health matters in this game). I think XF3 Doom is kinda slept on but there’s still better XF3 characters.

yeah josh wong did that to me at the last saturday local in NJ. i was up 5-2 fighting out of losers 5 in a row, 6th match i was about to win and when he came out he did it as a last resort, he thought he already lost.

Just finished watching all the Break matches, really good stuff 10stars. I would have been so lost against Josh Wong’s Joe, it was crazy! That match where you almost reverse OCV’d but he kept you out with Joe was just stressful to watch, lol.

The only mistake I saw you make repeatedly was not dashing forward after landing X-23’s Lv3, but I’m sure you already knew that. There were a lot of cases where you could have had a character kill but missed it. Aside from that though, great stuff. You make really great use of Tron’s Lv3 too, nice job.

I’m going to post some of my recent matches online with some training buddies and I’m interested to see what you think of the way I use Tron assist with my X-23. You’re using Tron a lot more defensively whereas I use it in my approach… you’ll see what I’m talking about later.

Also I’m kinda shocked about your post regarding Doom considering you’re still rolling with Tron, who has just a tragic time against some characters 1v1.

And that’s why Dante assist is so good.

As long as you time the Dante assist right…this is not an option. You can wait to see her actually block the assist and jump after that, or wait and see her super (same timing) and just punish that.

This is very true, tron has some horrible problems 1v1. But, the difference between her and doom is that dooms assist is delayed, and hers is an instant “Cover me, stay the fuck out, or get off of me” button. Dooms is “PLZ PLZ PLZ PLAYEUZE FALL MISSILES IM BEING HIT” And it’s alot easier to punish.

Plus Trons damage overall is better than dooms if she lands a random hit. +level3throw is super fun.

I still like Doom in the back when enough tricks are figured out about him. He can move dash through advance guards while the person is in block stun which no one else can do. Some characters have special moves specifically built for it but Doom’s normals cancel into his dash so eventually a lot of scary shit I feel will come from a character that can move through your advance guard especially in XF.

Either way I’m pretty much turning my sites to Akuma because of the better mix up potential for X23 and Wesker has a pretty self sufficient mix up/pressure at this point that isn’t really needed to be backed up by much assist wise. Wesker doesn’t need assists to get in and he doesn’t need them to mix up. You can just play him like he was in a one on one game and as long as you know the matchup and player you’ll eventually get results. Assists will help Wesker’s mix up game and definitely strengthen his bnbs but he has so much potential for mix ups that people aren’t even using yet and the stuff they are using already is really good.

Akuma in the back is good for just about anything outside of someone else turning on their XF and laming out your super fireball chip. I’ll have to work on all the methods to get in with him on point like I was doing with Doom but once I figure it out he should be self sufficient in coming back against teams.

**Got links to a couple more tournament matches I got up for those that didn’t already see.
**

34 min in starts myself vs. Rugal B. The runback from last week where I made some execution errors and lost. He wasn’t too happy about the result of this one but we’ll see what happens next week if we play again.

1 hour 8 minutes in starts myself vs. BChan. First time playing against him and well didn’t do too hot on this one. I spent too much time trying to figure out what he was trying to do with Wolverine instead of just beating him to the punch like I should have. I dont really have a coherent strategy yet against Wolverine because of his random factor but I think I’ll have what I need next week.

Didn’t make it much past the 2nd round again but I’m using the losses to gather up what I need to make X23 cheap and able to win consistently later. I think I’ve pretty much got all I’ve need to start doing pretty well in tournaments. Basically at a tournament you’ve gotta have cheap shit to compete with the other cheap shit and I think I’ve come up with enough tools to give X23 a pretty cheap gameplan for winning once she gets in. I’m basically trying to make her as close as possible to Wolverine in what she can do when she gets in. I’ve been looking at the cheapest aspects of Wolverine and those seem to be his dive kick and of course the berserker slash. Mainly because both moves have very high priority, start up 50/50’s and lead to combos on air or ground hit.

What I’m basically trying to do is find whatever moves or techniques with X23 that closest resemble what people are doing to win with Wolverine and then use that to create a stronger X23. I think the biggest part of it is making more use of the instant talon attack because of its ability to land combos easily even if you hit an opponent out of the air or out of an airborne move. The regular air talon attacks are really difficult to convert to combos unlike Wolverine’s dive kick which is dirt easy to. I’ll update my playlist with some new stuff soon.

In general it seems Marvel 3 is basically about just making sure everyone on your team is capable of something cheap and just getting into a range where you can pull out your cheap shit. There’s no needing to worry about hit confirming cuz everything is safe or can be made safe on block. Just do strings until something happens or stop and dash in and throw. If you get advance guarded out…oh well dash back in or use a move/technique that goes through it. My goal is to basically find a way to get all of the cheapest techniques with X23 together so when I get in with an assist I can just get really cheap and land maximum profit for minimum effort (other than the execution) . Which is obviously easier to do with Wolverine but I like X23’s versatility and execution.