Is it wrong that I’m having second thoughts about posting a video of my team’s DHCs because I don’t want anyone else doing them? lol
No really though, I should have time in the next couple days to record a video, we’ll see.
Is it wrong that I’m having second thoughts about posting a video of my team’s DHCs because I don’t want anyone else doing them? lol
No really though, I should have time in the next couple days to record a video, we’ll see.
Was there a Xanadu MVC3 stream on yesterday? I wanted to catch DevilJin’s X-23 again haha.
EDIT: Hope you don’t mind me linking this: http://www.justin.tv/xanadugames/b/284146356
Long set between DevilJin/X-23/Wesker/Doom vs C.Viper/Trish/Dante
TAC into DHC glitch LOL. Too much. And nice stuff getting around advancing guard as well. The other player’s got a really nasty unblockable set-up, I wonder if there’s a way to escape.
I’ll break the video into parts.
http://www.justin.tv/xanadugames/b/284146356
4 minutes in starts myself vs. Matt Coma using Viper/Trish/Dante.
55 minutes in starts myself vs. Steve H using Wolverine/Wesker/Akuma
1 hour 12 minutes in another set vs. Steve H.
1 hour 47 minutes another set vs. Steve.
6 minutes 30 seconds in another set vs. Steve.
1 hour 43 minutes in starts myself vs. Unknown using Chun Li/Wesker/Phoenix
First link starts the first half of myself vs. Offstein using Wesker/Dormammu/Phoenix. Second link is the other half.
Most unblockable setups you can escape by chicken blocking out (jumping while blocking). If you’re in range you can air throw the person out of the unblockable sometimes unless the set up is really right.
I really do like the TAC into DHC. You can do it off of anything Wesker does almost. Air back throw, regular bnb, command grab…if you land something that Wesker normally lands you get DHC glitch. That’s why I never worry about matchups in this game. If I dont like a matchup I just kill them LOL. I put X23 first during casuals to work on my matchups with X23 and I was doing alright minus dropping those FHC combos at times where it really sucked to. I’m still kinda free to throws and air throws in this game so I’ll have to work on defending against those.
They of course made me fight both of the big Phoenix players at the tourney during the tournament (I’m assuming the brackets just fell that way because they had to restart the tourney bracket any way). I’m a big anti Phoenix person and I believe that she’s definitely way more beatable than people put her out to be especially with the right team. Of course I got beat up mostly due to just not having a lot of tournament experience in this game but it’s something I’ll be able to work on and iron out easily. I learned a lot playing against both of the Phoenix players and how I should probably just keep laming out her fireball game by running away until I find them doing an obvious teleport after some fireballs and go in. Phoenix’s entire gameplan has to be set up around those homing fireballs so that’s definitely my next task to find more ways around it. People are catching on to my gameplan of using the guard XFC to bait out buttons from Dark Phoenix with Doom but that all works into my plan of making things scary for her also.
After playing in that tournament I realized that overall I’ll probably just need a better character to deal with Phoenix specifically and I think Akuma in the back instead of Doom is the character do it. He’ll still give X23 and Wesker a versatile assist and when he comes out in the back he basically has all the tools Doom has for dealing with Phoenix/Dark Phoenix and more. His tatsu is projectile immune and done in the air can be really scary for Phoenix players as all it will take is one touch to super to pretty much kill her especially if she doesn’t have full health. I’m looking for a character that will do at least fair against D.Phoenix and I think he can do it. Beam super, projectile immune tatsu, 5 frame pre start up 0 frame after freeze raging demon super etc.
The thing about guard cancelling into Doom’s level 3 to stop D.Phoenix pressing buttons is that as long as she has meter she can do super after the guard XFC and blow through my level 3. Raging Demon has way more invincibility and is a grab so if she tries to do that on the ground she will most likely get grabbed and if I try to guard XFC an air normal and she goes for it at worst I’ll just pass through the super then have 20 second XF level 3.
**UPDATE: I’m going to be making a really cut and paste video turtorial on playing X23. ** No fancy shmancy video editing or text or anything like that. I feel like I know enough about the character and enough people dont really play her at the potential that she is capable of where it’s time to make a video and get shit out there. I’ll have some mix up based stuff and what not but it’ll mainly be about how to do a lot of her execution based techniques that help her offense, how to get around advance guard, utilizing her wall jump game etc.
Probably the first thing I’ll mention in the video is “hold S the whole time you’re playing her” LOL.
Really great vid n combo name, mind if i ask for inputs cuz i use a different BnB and don’t know if ur using any feint cancels or just magic series or w/e. Thx u 4 ur time.
Btw DJ (devil jin) i hope ur vid is gross ( Ga version of Godlike) cuz imo it is not that ppl are not using her right its just she is a very risky character who gets blown up like zero without the same reward as say zero,mag, c.viper, storm etc. She depends on assists way 2 much 2 get in and her feints can be hit n if u r facing the right ppl they will quickly blow up that 900k hp sent assist or whoever u got; its not really a matter of being too predictable cuz i remember myself in training mode like yo this hoe(x-23) is gross if someone supers my assist i can weapon x prime n be in there but ppl bait that crap into dhc wesker or task counter super etc or x factor block> punish x-23 n ur assist just took xfactor super damage n now x-23 is dead (we all know she can’t take a xfactor combo n live) plus u down meter. In the situation i gave u can’t dhc x-23 out cuz ur assist is still out so yea… if u go into jump talon+ call assist mode all i will say is that gets old quick…
Not trying 2 say u don’t know what ur talkin about cuz i never said that, just sayin if u gonna make a x-23 vid go in with the mentality of go in or go home. I’m not a scrub either i placed top 8 in my first tournament lost 2 FlashM then to one of my homies who i spar wit and second tournament placed 4th. Lost to top Ga players among the 3 is someone who played justin wong in final round top 16 and did very decent, name is eddy or too much damage not sure and even he lost to the guy who beat me named Red won the tournament wit a sick dante+deadpool rush down; both tournaments i entered had more than 35 ppl in it. My team is Hulk, X-23, Sent but yea can’t wait 2 see what u bring 2 light in ur vid.
Much respect 2 everyone who is willing to share info.
That’s cool. It’s not so much that I think people suck with her (although I kinda do) it’s more so that there’s just a TON of stuff about the character that people aren’t using at high level play that’s it’s just ridiculous. People are still running around with day 1 X23 shit and even if the character never ends up being top tier I say there’s just way too many things people aren’t doing with her because they’re fine just relying on dirt nap to level 1 XF blow stuff to kill characters and what not. If every other X23 player was using a lot of her more technical techniques I’d be fine…but I find it lame that like probably only one other person that posts here and like no one on video is using her more technical stuff yet. You can say the character isn’t awesome but if you aren’t using her to even half of her potential then you can’t really say for sure either.
I’m not one to not share what I know to make everyone better so I’m definitely gonna make a vid of all the stuff I’ve found and make it easier for people to understand how to play X23 at a more technical level. She’s a character of technicality and people right now a lot of tourney players are just doing dive ABCS, BBC talon attack, OTG rage trigger…pray you land a dive ABCS. That works alright with Wolverine but X23 is too reliant on resets and mix up for such strategies to stay solid in the long run. Especially when Wolverine can do dive ABCS and get way more damage.
Sure you can sit there and go “but Wolverine has more health and is about as easy to play as a mouth organ…oh and Zero has better normals and dies to the same shit” but unless you crack the character out for its entirety you can never truly be sure.
I’ve pretty much played underrated characters all throughout my tournament career so “going all in” is something I never had a problem doing.
Yea cool i look forward 2 ur vid n thx 4 understanding my post instead of being like “oh whats ur psn play me fool, i bet my x-23 is better than urs” while anyone good wit her knows she can’t be played online for nothing. Anyone got the inputs 4 that 3 coffin vid?
Just throwin out the lil stuff i do wit x-23: bait/punish jumps wit C or C cancel feint. I wave dash wit her a ton, 2 backward wave dashes gets me full screen 3 gets her in range for cr.A n B. She is really good against keep away characters like chris cuz i send hulk in if he get lower than half n as a ton of red i back up or super >raw tag/safe tag her in and run until i either see them get reckless n take what i can get or bring back in hulk its like a round 2 hulk cuz by then(I got my red life back plus) i know how or what it takes 2 get hulk in. I was getting use 2 doing talon just outside of my opp jump range n coming out n grabbin them but i think ppl started noticing the talons go a set distance. I also use almost full screen neck slice for frame advantage n if they super me i cancel into super if it gets unsafe i dhc. I can push all block computer into either corner from either corner wit just cancel feints back 2 back but ppl push block n i try 2 command grab but doesn’t work out sometimes due 2 distance of push block like ofc in the corner or blocked assist she is in there but what can she do 2 get her opp 2 the corner. My block strings r c.rA x2(hit confirm) st.C. if blocked feint C into down C into A talon or C into command grab but good ppl push block on my hit confirm most the time… I’m sure there r a few things i’m leaving out but yea if anyone can hook me up wit some advice let me know cuz i’m not trash wit her cuz i pull out the wins but i fully understand there is more too be explored with her and that is y i hit up the x-23 forums trying 2 step it up.
Thanks for highlighting your vids DevilJin, I really should have done that anyway since I linked it haha, but thanks.
It’s really hard to get vids up of myself(I’m shit anyway LOL) right now for criticism, I’m just so busy at the moment and I lack good recording equipment.
In terms of dealing with pushblock, mix up Mirage Feint Ls and Ms inbetween your blockstrings to counter that and keep yourself in or wavedash back in. And regular throw, lots. I would also make sure most of your offence is backed up by some sort of assist when you get in to also counter pushblocking, just watch out for strong reversals and their assists. And feint strings a lot. DevilJin’s X-23 is the one you want to watch if you want to know how to deal with pushblock well really.
And a lot of people are still doing day 1 stuff, but for some reason when it comes characters like Magneto, they pull out all the stops haha.
IMO, I think X-23 has more to offer than Wolverine, but that’s just my opinion really.
DJ I’m finally getting around to watching your vids - just one quick thing comes to mind so far: you should probably use cr.M to poke instead of cr. L - I hate cr.L and its bad range, it gets beat by a lot, where as st.M and cr.M beat a lot of stuff and reach further.
edit: I see you using M’s later, but i’d avoid cr.L if possible still
Hmmm…I dont even remember using c.L in most of my fights. Like whenever i get within footsie range I’m pretty much always using s.M. If I was using c.L I guess I’ll think about what you said but funny enough I thought I wasn’t using c.L enough lol. My brother used X23 also and generally used c.L for like tick throw/frame trap games but s.H MFC pretty much allows her to do the same thing with more frame advantage any way. It’s just c.L hits low.
I saw it in some matches in particular, you’ll see it too when you go back and watch.
All in all, pretty good play - your opponents were rough. I think you don’t need us to point out the mistakes, I’m sure you know what they are already. Quick question though: how does your H feint xx H feint xx H feint air M H qcfL bnb stack up against the other two normal bnbs? It looks like it doesn’t generate as much meter as either of them, and I can’t tell if there’s a damage advantage. Is there a particular reason you’re going with that? Do you just find it easier to land?
For now I’m just doing it just for execution sake. I’m not worried about how much damage I do ATM I just want to get down the execution for it. Now that I’m using the hold S technique my execution with it is fairly solid and I rarely drop it now unlike those times in the video you see where I get like guaranteed DHC death combos and then just whiff S randomly. When I get more accustomed to X23’s bnb game I’ll probably re work my bnb game to add in the standard mirage feint combos but the S combos are too fun to do and work really well in situations where you end up catching a bad assist while the point character is blocking. The only time MFC combos become an issue is when you’re trying to anti air a character directly above you where the s.H will only hit once or twice then whiff. Which then I’ll probably just have to work on just a straight anti air to launch kinda thing or something.
One of the things that I’m trying to work on though is hard knockdown mix ups and resets. Steve H’s Wolverine is very reliant on using set ups that immediately give him another situation to land damage after he lands damage. I feel right now most X23 players just kinda focus on doing however much damage they can do in one shot but have no gameplan to land another hit to finish the opponent. When Steve H knocks you down with Wolverine after a lengthy combo into Fatal Claw he already has tatsu assist ready waiting to either left right mix you up with L or H berserker slash or doing instant overhead with j.L while the tatsu assist holds you in place. With set ups like these it really doesn’t matter how much damage you do in a bnb. If you take one bnb from Wolverine all you need to take is one more mix up afterwards and you’re most likely dead.
It maybe because I play a little different or because I really suck but
I know you’ve been saying hard kd mixups and resets are important
However when I’m using her as soon as I get a combo opportunity it goes into a dhc trick where I keep Hsien ko in to build meter for x-23. So basically what I’m saying is unless she’s snapped back in I always have enough meter for dhc trick
So its difficult for me to see the value in resets and mixups after a hard knockdown
I suppose after my Hsien ko combo I could raw tag back in but then I wouldn’t be able to use an assisted mixups because I had just tagged in.
Hey I"m definitely in the same boat you are. As of right now you dont REALLY need a bunch of mix ups or pressure because DHC glitch basically gives you what you need to win with X23 as long as your follow up character is alive. X23 can easily build the 2nd meter she needs from the start of the fight to activate DHC glitch and kill just about any character.
It’s just at the same time I want to better my X23 in general and not just settle for relying on having Wesker be alive all the time to one shot kill people. X23 dies very quickly also and sometimes things go wrong when I have Wesker on point first (I know right like that should happen) and I’d like to have my X23 capable of killing people quickly when Wesker is not available. Plus whenever Super MVC3 comes out it’s likely DHC glitch will be removed by then. Obviously until that happens the DHC glitch is more than enough to make X23 competitive even if you dont learn one mix up ever.
It’s mainly just in general the DHC glitch made me lazy in actually learning the ins and outs of the character and you can’t just freelance not knowing anything about X23 and get wins like with Wesker or Wolverine. Most of her good shit you pretty much have to sit down and put together. Wesker when used with a head is somehow even harder to deal with than one that’s just running around doing shit. LOL. Now I’m focusing on just using X23 as a character so I have more avenues to land the DHC glitch and more avenues to win should something happen to Wesker.
EDIT: Going to post up my first set of X23 turtorial vids up tonight/early morning. I’m kinda going to start it off like the strategy guide and just throw in basic stuff like stats on her normals, throw, specials, supers etc. Then go into general ground and air based strategies, her mirage feint cancel techniques, dive attack techniques and evading advance guard. The first set of videos will be focused on her normal game and testing her normals against characters with high priority normals like Wesker.
Oh yes, I totally forgot that if my support char dies then no more glitch, yeah and with the potential of the glitch being removed I’d just be kicking myself for not getting her other techniques/setups down.
It does kind of suck saying yeah I play with x-23, when I really only do one thing with her lol
Can’t wait for the vid
http://www.youtube.com/user/DevilJin01?feature=mhum#p/c/F4EC683603EA59B0/0/X7R8IyjKMZA
Just uploaded the first 3 vids on my youtube channel. Shows basic frame data for all normals and assists and a couple videos that test out her normals vs. Wesker’s. I added a description of the the frame descriptions and other general notes in the description below the video.
I grouped it into a play list so it’ll eventually be easier to just watch seamlessly.
^
Too sick. Thank you very much.
No problem. I figured people would like it and it’s a lot more interesting than just text (though of course in DevilJin fashion I still manage to get plenty of letters in the vids). You can keep checking that page for any new vids that come up throughout the day. I just uploaded a couple new vids. One that goes over her basic throws and another that shows the frame data and some basic functions of her special moves and supers.
EDIT: Updated with MFC exhibition.
Checked out ur vids great stuff like how u went in on the character like i asked so in that alone mission complete and i’m sure more will come 2 u n u’ll post. I got the idea that somewhere down the road she will be able 2 produce dr.doom’s advance tactics with anti pushblock feints in someone’s face then canceling feints frame advantage mix-up.
I had wrote this long thing about how i feel like she is the gen of the game but imo its not effective to down play in a thread where we should be upping the character or at least how we play her. So i’m gonna absorb the info n hope this game doesn’t end up being pick the easier guy 2 use n he just does more damage. I can’t wait for the day where our ocker girl x-23 vs wolverine looks free in x-23s favor instead of wolverine’s brain dead dive kick “why did u pick x-23 just for a otg assist?”. I know this cuz i played wolverine n fighting against him wit x-23 even when knowing the character is still pretty annoying if i don’t have meter.
I’ll be hitting training mode pretty hard getting this hold down S thing 2 see where this goes.
I think you just have your mentalities in the wrong places. You’re talking about the game as if it’s SFIV. Might as well get that out of your head…it’s not. This game is…different.
First of all no matter how good anyone ever gets with X23, she dies in one combo. Like you can die to ABCD, BCD Hulk easily. The thing is that like Zero she is a character that when enough high level techniques are put together with her she’s just going to be able to shred through characters unless you land a solid hit on her. You can’t play half assed with her due to her low health but her potential offensively is pretty much limitless. If you die in one combo you might as well just play your ass off until you die any way. If you’re that afraid of her lack of potential just put her in the front and have 2 mean ass mother fuckers in the back. You even get a dumb ass X Factor level 3 mode to come back with any way.
Gen was only really bad in one version of SFIV and that’s arguable considering people were still scared of not knowing anything about him. In this game in general people need to stop worrying about specific character’s on their team and focus on the team. Whenever you are playing a match you are playing as the TEAM…not just the character. A lot of how good you are with a character is more so dependent on how you get them to mesh with the team. I mean Airtola is beating guys like ComboFiend regularly in Cali with freaking Taskmaster, Hulk, Hsien Ko. If that isn’t inspiration I don’t know what is. He makes the team work because he focuses on what is strong about the team not so much what the team isn’t capable of.
No fighting game ever doesn’t end up being about who is easier to use. There maybe a few more complicated to use characters that rise to the top because of their potential but generally the easier characters tend to be viable in tournaments because they’re less prone to execution errors or other random factors screwing them up. I played some matches against Steve H’s Wolverine last week at Xanadu and it was definitely one of the more creative uses of Wolverine (well as creative as that character gets I guess) by setting up instant overheads and left right mix ups via tatsu assist. That backed up with dive kick spam was a bit annoying yeah but it’s not like anything I haven’t fought in a fighting game before. I won matches with Ibuki in 3S in tournaments vs. like characters that make Wolverine seem like SSFIV Gen.
X23 can definitely fight Wolverine and I’m definitely coming up with tools to deal with him better. There’s some new stuff I just found out about her regular neck slice that makes it more viable than I originally thought. Whatever I find out of course I’ll put up on my Youtube X23 play list so people can see.
On that note I got about 10 vids total on my play list now.
Yea like i said i’m gonna keep my hopes up on x-23 and hit training mode on that holding down S while fighting 4 mfc. Its like the old gen thread cuz this is the part where everyone picks 2 either learn this and do the advance stuff in the area of canceling; back in the gen forums this was when mk hands came out n if u didn’t have stick or learned mk hands fadc etc u missed out on a entirely different half of gen(in this case x-23) but some ppl (very very rare) were still able to still pull out wins (not big tournaments but here and there wins) without it.
So far thou X-23 works best for me as a run away character stalling for red life or just running around my opp baiting reactions (kinda like mag/storm tri jumping in and out ur face) until my opp get reckless or hit by an assist. I hit up the x-23 forums 2 see if anyone sees things differently n the mfc doesn’t change the fact that x-23’s risk reward is pretty low cuz the only thing u posted that i don’t already/use is the jump n mfc which don’t justify her dying in one combo. That’s maybe y u think my head is in the wrong place but dam if she gonna die in one combo i want there 2 be a reason 4 it and someone in the background like “DAM i hate x-23, she hard 2 use but she broken when u know what u doing”; when u factor in her taking out characters with her lvl 3 it all comes 2 light but the mfc doesn’t seem 2 give me the same feeling but i’m not gonna knock it too much until i have master/tried it.
I have no clue what u mean by characters who would make wolverine seem like gen in 3s when wolverine was only bad in 1 game (mvc2), broken if not top in all the others. Imo wolverine would body the entire cast of 3s with any version of him u put in there cuz fighting wolverine without push-block only parry 2 me is lulz. A example of what i want 2 change is the fact that if u were playing against justin(or who u think is a pro player) in finals with either justin using wolverine or x-23 which would u prefer? I would rather him play x-23 cuz he would be trying harder then with wolverine; who can do almost (if not everything) x-23 does without cancels n still make it safe + eat a combo or 2 if need be n +safe dhc in or out. I played wolverine so i know very well what he can do…who doesn’t lmfao. SteveH is gangsta i seen his work in gg but his wolverine stuff u spoke of most of it comes from the guide…
Just thinking to myself dam, all thats out for her right now is the mfc… n ofc these combos that kill teams + lvl 2-3 xfc naked neck slicer loop (which i don’t know how 2 combo into bet the mfc would help right?.. ) which imo is more important 2 learn than the mfc if it doesn’t help combo into the loop. I haven’t tried the wall jump 2 get-in on ppl soo i will try that. Maybe someone can help me with something i saw but never got a chance 2 practice which was sent(could be anyone tbh) on point with x-23 assist and pretty much u put the opp in a block string when they jump out after a kill or snap which leads to a unblock-able set up with the low assist. On another note last tournament i went to once again person with the best team work won and it was crazy how well deadpool’s quick work low assist worked with dante’s air dash attack to set up half screen unblockables, has anyone found stuff like this for x-23 when i already know her assist doesn’t travel the same distance as deadpool thou… I already know gross combos with hulk x-23 (ppl say playing me is playing a game of touch of death) just wanna know more about x-23 play that hasn’t been shown in the match vids so i will be refreshin ur youtube page dj looking 4 new stuff.:rock: