Let Me Know When the Fight Starts!: The MvC3 X-23 Video Thread

Hulk works because he has the health to work his way across the screen without a neutral assist and has gamma charge to fall back on. Any blocked rb is an armored command grab mixup. The fact that most characters have to hit him twice is a big deal. He’s usually gained a few bars after he’s gotten hit, then just looks for a spot to gamma charge xf something, kill meterless and usually be at 4 bars or so. The damage and meter gain from that team with point hulk is pretty dumb, too. Against most points, his kill meters and like 1~2 positive and even if he has to use meter, he’s still positive enough to do his stupidly ambiguous incoming mixups, xf, and dirt nap.

Zero and mags can’t afford to be at a disadvantage in neutral. If they can’t get started and get shut out you get almost no meter for them dying. So it’s just going to be matchup dependant. If they can win solo, they can win with rb. If they are against another zero/mags with hori assists, you’re probably losing, though.

His team just has a stupid amount of synergy that has been built up since pretty much day 1 vanilla. I would never call it a top tier team, but it’s probably one of the best at punishing mistakes or reset heavy teams. Like pretty much every 300% team, it takes a hit in it’s neutral ability, but you have to respect it at the start of the match and you always have to be aware of your spacing and assist calls.

How about Strange/Ironman/X23? Repulsor gives Strange enough time to set up a crystal so he can a teleport mix up. Also he would have another teleport mix up opponent blocks the repulsor. The only thing I can’t think of, is how X23 would support Strange. Any suggestions?

You could probably run Strange(Bolts)/IM(RB)/X23(CS). Start of match would blow pretty hard, but if you alpha countered, you’d be able to get some pretty good damage or go into TAC infinites. You’d probably be able to cover RB calls with a raw flame or mystic sword and use that to get a free eye out. Strange should be able to convert off CS hits.

I don’t know about IM with bolts. I messed around with it a bit the other day and wasn’t finding anything amazing, but it seems like there should be some tech out there for those two.

Honestly, I could see it being possible to run something like that. Would take some work and you’re zoning game would have to be super on point, but I feel like RB would help out Strange’s gameplan pretty well.

Merk, I’m sorry but I’m not buying that. Zero can and does destroy whole teams with only Jam Session as a neutral assist. Repulsor Blast is only 3 frames slower than Jam Session on startup and works similarly for Zero as Jam Session outside of super jump height confirmation.

All of Zero’s combos are gonna be more meter positive than Hulks.

Zero would probably get through the most zoning heavy teams (MorriDoom and Dorm/Doom) way better than Hulk ever would. Zero and Magneto have the movement to circumvent the amount of chip that most of the lesser characters would. Just watch a video of KaneBlueRiver versus any mid tier Zero May Cry or Magneto/Doom/Vergil player.

Also, this weekend both BubblanAB7 and Leffen played Zero/X-23/Dante at the Republic of Fighters tournament in France and did well.

You and Wandles are making cheap shit for X-23 and your team is actually amazing. Wandles should try Zero for a few weeks at least for the purpose of experimentation.

wow you definitely had enough time to ankle slice after WXP. Have you ruled out that you somehow entered a wormhole, went to the future and are playing the updated version?

Check the combo counter it says 16. does WXP do 15 hits? because if it does, then what happened was that Mags magnetic blast and WXP hit at the same time and it retained mags hard knockdown from his super and it also has something to do with WXP going into animation because getting hit by Mags super and then by another super does not give hard knockdown properties on the second super

Wandles will probaby (and has said) quit the game before he switches teams.

The biggest issue with RB compared to JS is you have to protect him on the call and after the assist. (He is soooooo freaking slow.) I wouldn’t be surprised to see a Zero + RB team, but it might not matter now that Dante has a more reliable infinite. The reason Zero + JS does work is you really don’t have to give any fucks about JS. It’s next to impossible to stuff on startup and equally stupid on recovery. The reason RB is so good is it’s such a broken block string. I don’t doubt Zero would be able to abuse the mess out of it, I just feel there are reason that it works so well for hulk.

@Luis, your guess is as good as mine. It’s def. not just from WXP hitting before shockwave since I’ve had that happen a few times since then and not gotten the HKD. I think it had to do with WXP and shockwave hitting on the same frame since IM’s invinicibility ran out when it did.

Also, I disagree about hulk when it comes to meter and damage. +2.33 and 1mil meterless and +2.7~2.8 meterless thor kills are freaking retarded. Zero builds good meter, but the bulk of his damage comes from LLs. For comparison, Zero was ~1.25+ after a Thor TOD and ~850k and +2 meters before the super in the first vid and ~2.2 meters built @ 900k meterless in the second. I’m not arguing that Hulk is better in neutral than Zero but once hulk gets the hit, damage and meter is never the issue.

Spoiler

https://www.youtube.com/watch?v=JVNy3YPRPBE

https://www.youtube.com/watch?v=rkpBvo097Kc

https://www.youtube.com/watch?v=2sq_Q-91pEc

https://www.youtube.com/watch?v=Ii3G2awwk00

https://www.youtube.com/watch?v=NVwADTOQt-M

Also, Also…Dante finally trying to fight for his BFF status back? (Zero/Dante/X23 might be the best team now. Lots of Dante players in the TN/GA/FL area worked on this and it actually looks legitimate and reliable now. Damage is still an issue since he’s a 5% guy, but put someone that can front-load decent damage and it might not matter quite so much.)

http://youtu.be/lDZrWmRkMdU

what you should try now is to find the perfect timing so that shockwave and WXP both hit in the same frame and see if you can replicate this effect

Welp, that TAC infinite has me considering putting Dante back on my X-23 team. Might keep Hawkeye, but I dunno yet. I rather like X-23 with an OTG, but she really needs a hori assist.

Something worth noting with X23 + JS. It’s actually pretty easy to get a meterless 900k with XF1 and JS if you just do an optimized combo > OTG > XF 1 > S + JS, sj.HxxCS HxxTA L, OTG, link CS HxxTA H. (JS + CS H and XF does a ton of damage.)

As long as you don’t kill at the last OTG or later, you’ll be able to call JS to cover a dirt nap, too. Really good for those moments where you need that little bump to kill in XF 1.

Yeah, it’s on my todo list, but there’s a lot of more practical stuff my lab time has been spent on lately. (Especially with the new infinite.) Did a lot of work on teleport setups with CS in neutral and managed to find some nice stuff (crossup into ~650k for 1 meter, non-crossup with 550k but .75+ net meter.) Still feel that EMD and CS makes for decent Dante neutral options.

I think, after some inner deliberating, that I’m going to attempt to learn X-23/Magneto/Dante (not necessarily in that order, but this team). I wanted to fight the double Dirt Nap route as long as possible, but when faced with Marvel evolving over time, what else can you do but evolve along with it? =P If nothing else, these three characters with their respective assists could lead to some cool mixups/resets, and I love me some mixups/resets.

Always happy to have some lab partners. I have every intention of doing a tech vid with the team in the near future, so it should be able to help get you up to speed.

@luis‌
Thinking about it, I don’t think there’s gonna be an easy way to get that Shockwave xx WXP normally. If it has to OTG, I don’t think there’s any way to get the 2 supers to hit at the same frame. Then trying to come up with some way to get the super spaced and timed properly without a hard knockdown to start would be really hard. :confused:

A few guys in my scene (and some other Deadpool players I talk to) have complimented me on my lab monster-ness, so I’ll see if I can find anything out. I won’t have any tech for Magneto (since I need to learn the damn character), but I’ll try to find something for X-23 and Dante. Not sure I’ll find anything you haven’t found at this point, but who knows. :stuck_out_tongue:

One of the big missing pieces for that pairing is a way to TAC past Dante with JS. I have still yet to find an truly consistent way to manage it. I also don’t have a solid late combo extension with CS (if you plan on using it.) The hitstun on CS late combo is a bit of a joke .:confused:

TACing past Dante from X-23 to Magneto while still using Jam Session? I have a concept or two in my mind as we speak, so I’ll test them when I get home from work. (I get off in about 10 minutes, so I’ll be testing within the hour.)

And I had a decent extension with CS, but I’ll go back and either optimize it or find a better way to use it. I love fiddling around with these two characters, so I’ll find some stuff.

  • Neck Slice TAC - MFC delay/extend

  • Jam Session TAC

  • Wolvie extend

  • Shot loops

  • Acid Rain launch

  • Reverb Shock block

^ These are just notes that I’m gonna experiment with. Needed somewhere to put them immediately before I forgot them. =P

Update

Still haven’t found a way to TAC past Dante into Magneto while still using Jam Session that’s easy to do. I found a way, but it’s proving to be hard. You do a basic ground series that ends with CS L -> TA L. As they get low to the ground use s.M/c.M -> s.H/c.H (I’m experimenting with different combinations and timings; been considering s.M -> MFC -> s.M, but I’ll try that tonight), and you call Jam Session at the same time as you hit s.M/c.M. Briefly after the H, you charge Neck Slice. If you time it right, NS should still connect, and you launch into a TAC. The hard part is keeping them low enough for NS to connect.

Using CS in combos is giving me limited results as well. You get a few little things, but not much. Beehive in corner, dash back while calling CS, launch, Clay Pigeon. CS adds a few extra hits, but that’s about it. I’m finding better results using CS as a mixup/reset tool for Dante.

  • Beehive in corner, Stinger while calling CS, cancel into Acid Rain, into Devil Trigger. They’ll tech out from the CS, and either get hit by the AR, or block it which lets you set up a mixup.

  • They block Reverb Shock, cancel into DT. c.L while calling CS, then teleport. (Since the teleport is two downs, I let the first down be the down I press to do the c.L, then do a single down + S to teleport.) Even if they block it, you can still go for a high/low, or air dash for a crossup. You can also not teleport, and if CS hits them, SJ a.H -> Air Play -> Killer Bee.

  • After killing a character in the corner, dashing as close as I can to the corner, using Multi-Lock, calling CS, and dashing/teleporting. That’s two potential cross-ups, and if they get hit with the ML, CS should connect, and if you teleported, a Hammer or S should bring them down for a combo.

Some of my inspiration came from this video, specifically the idea of using CS to make them block Acid Rain, which is about 2:00 in.

https://www.youtube.com/watch?v=AAwgg0kEm8I

On the reverb xx DT > Mixup, you can pushblock the reverb on reaction to DT to keep yourself out of CS range, so you want to do dash c.L/M.

For acid rain mixups, what I’ve been trying to do is:
Acid rain, dash under, s.H + CS xx teleport j.S so you get the crossup opportunity off acid rain, then a second mixup that can still confirm off the acid rain hit.

On shorter combos, you can do:
corner > HKD > OTGxxStingerxxBC+X23xxacid rain, acid rain, s.S sj.S/Hammer.
–The problem is timing it tight enough that they don’t tech at the tip of CS but before the acid rain hits. (This is also a way to TAC without DT later than normal in a combo since you do the acid rain x 2 s.S sj. iad HxxTAC.)

midscreen I’ve been working on a lot of confirms off CS. There’s one that has a lot of potential, but I can’t find a way to confirm:
fH/s.MxxBC+CS iad j.H, land, Million Carats.
–The issue with this one is they’re right over Dante and don’t always fall on the same side depending on timing/character specifics. It’s a really high damage opener but I don’t think it combo into anything without DT.

Alternatively, you can do:
s.M+CSxxBC iad j.M, land, j.Hxxair play, j.H, land, s.S > shot loops and do ~650k.

The mixup to that one is doing:
s.M+CSxxBC iad j.S (non-crossup), OTGxxProp Shredder…
–On medium+ sized characters, you can do Teleport > sky dance > acid rain > volcanoxxgrapple s.S HHHHHxxfHxxTeleport Etc. Doesn’t do a ton of daamge, but builds close to 2 bars.
–On smaller characters you have to do Acid Rain volcano j.S, etc.
–Brainless version is just sj.Hammer into whatever. The hitstun is too high after CS and j.S to do any of the normal volcano pickups. (Haven’t messed around with the wild stomp, link s.M stuff midscreen, though.)

For early combo CS extensions, you can do stuff like:
s.MHfHxxBC+CSxxVolcano j.H airplay…
s.MH+CSxxCrystal, dash s.MH…

Also, for meter building purposes, I think this is the best option for XF1 dante > dirt nap.

Spoiler

http://youtu.be/5kOCW-uTmuM

Also, I’ve done a lot of work gathering Mags and Dante tech vids and relevant matches by top tier players on some YT playlists so if you’re bored, check those out. Probably ~180 vids flagged and organized there.

Yeah, you’ve definitely put in more lab time than I have. XD I’ll try out your stuff, and I suppose I might think up stuff as well as time goes on and I get better acquainted with this team.

I think its time for me to finally make a team. Since Vanilla came out, my team has always been Ryu,X23,Wesker because they were my favorite out of the cast but as you can see, thats basically 3 point characters. I truly feel that I have taken my team as far as they can go and will build a new team around X23 and the idea of double dirtnap. RIP in piece Ryu BibleThump

Oh and I’ll finally be buying something to record my stuff with so expect some combo vids sometime this coming month maybe…if im not lazy lol

Looking forward to it, Luis. =D With the discovery of Dormammu’s new infinite (courtesy of Angelic), why not try out Traumatish’s old X-23/Dormammu/Wesker team?

Watched SumBrwnKid hit the Dante infinite twice in one match and time out the game this weekend so the Dante infinite’s definitely viable (Still trying to find a good way to turn the meter gain into damage + dirt nap withotu having to infinite for ). Kresent (FB/Dorm/Doom) player from NC was down in ATL too and he went for the Dorm infinite a ton of times and only hit it once in maybe 2 solid days of playing (that I saw.) The Dorm infinite’s easier than it used to be, but I still don’t know about calling it reliable.

Also, I feel safe saying X23 is scarier than FB when it comes to how often she can dirt nap people. Watching FB was too much like watching my old X23/IM/RR team for my tastes. Your biggest gimmick is out in front and your gameplan is heavily based on situational hard tags or hard infinites (in dorm’s case). Kresent’s Dorm and FB are both great, but I have a hard time saying his team wouldn’t be better if he just put a good starting point in front to gain a meter and get dorm in with the advantage.

I think FB is a better point character than X23 by a large margin but his meter gain and followup damage just isn’t super conducive to 1 touch 300% gameplans as much as X23’s is. (Or you run into the old X23 issue of needing IM with RB and finding a 3rd character to round out that synergy is hard.) Plus he has the issue of not being able to reliably use JS so he’s got a much more limited set of partners and teams available.

Also, the Dorm infinite is like a 20% damage scaling so even if you get it down consistently he’s one of those that’s only gonna get the 5 bars in special cases. You can still 1 touch > TAC > dirtnap > TAC for the others, but with choices between dante, mags, nova, IM, and morrigan for infinite characters that are almost guaranteed to give you 5 off a TAC it seems unoptimized to choose one that doesn’t.