Cool. I tried all sorts of stuff to get it to work but the 2nd hit of the AS kept negating the ground bounce. I’ll have to go back sometime and double check.
GODAMIT!! Merkyl, why did you have to suggest i add M and H CS? Made me want to go back and add more moves and it just became soo much harder. Gave up after 2 hours or so but im sure it works its just very strict. But, I learned some stuff from labing it up:
After TKing the snapback from an S, there seems to be a small window right after where you are unable to do command moves. Came to this conclusion after I kept on getting M instead of CS-M but sometimes i would press M right before that small window ended and with 1 input, M would come out but transform into CS-M.
Also i think i might have discovered, dont know if it was known but i didnt know, a more damaging combo for midscreen. I was trying to land it but repetition of the Snapback combo made me develop a bad habit and could no longer MFxxCS.
so M,H,Mirage Faint H, CS-L, TA-L, H, Mirage Faint H, CS-L, TA-L, H, Mirage Faint H, CS-L, TA-L, H, S, air combo ect. ect. The hard part is linking the H. With this combo, it allows her to do 3 CS TA loops without the need of the corner. I’ll wait a bit to make my hands forget the bad habit and confirm that it works in an hour or so.
Lol, my bad. Cool shit on the H link, I’ll have to take a look at that when I get a chance.
I guess i cant blame the bad habit that i got from the snapback combo because me trying to remove that habit lead me to that combo.
So that H CS loop is pretty gdlk. Does something like 500-540k before launch. Unless you can do the 4/5 CS loop corner option, it’s a better corner option too. You never realize how much those M’s scale. O.o
I was just doing:
[s.HxxMF HxxTK CS Lxx(Fast)TA L land]x3 s.HS etc.
I don’t think I’ve managed to launch outside of the corner with it yet since I was trying to only use Hs (last s.H before the S doesn’t seem to hit fast enough unless you’re touching the corner) so I don’t know if the hitstun will allow a s.M there or not. (Seems like it should, though, which means it should be a solid and reliable combo.)
Seems really consistent, you just have the cancel the CSxxTA as soon as possible and TK the CS to allow it.
I vote we call it the Luis Loop. Badass find, bro.
you’re right, i was starting the combo from the midscreen and the last TA would lead them into the corner and making the H link easier.
Midscreen seems like it would work but the distance is far for the last hit and the delay from activating to hitting the character is too long i think. But what does work is doing MHxxTK CS-L TA-L for the last loop and that M closes the distance allowing for no delay between the CS and TA thus giving you time to do the H but this pushes the Hitstun to the max because after the S i tried doing MMHdownH and the second M whiffed…
all in all, a good addition to her arsenal.
on a side note, has anyone been able to do the (TK CS TA)x5? I’ve done up to 4 but they just snap out. 5 times seems out of reach
I can’t even get the 4 to come out. Even when everything looks like it’s hitting correctly they tech after the 3rd…
On the loops, I don’t think it’s an issue after you get to the SJ portion. Even with just sj.HxxCS HxxTA L, one relaunch and DHC you should be in the 1.1mil+ range if not TOD. 2 relaunches can probably come close to TODing off 1 meter.
[media=youtube]5ycIuVF38d0[/media]
For those who would rather see a video then notations.
why are you so gdlk luis
I wake up asking myself that question everyday Kappa
That loop is garbage…I picked this character to push buttons damnit! Launching on hit 12, what a scrub…
Oh Luis! :love: If I can add an MFC starter to that, it’s over.
The reason i ask this is because, and this is just an assumption because of how hard it is, mabye it was tool-assisted. I remember being in Fanatiq’s stream and with the aid of a modded controller, he was able to do a C.Viper infinite that involved thunder knuckle canceling a move into itself.(found a video of it)[media=youtube]ToLjkZWwhiA[/media]
So maybe i just suck but if its tool assisted, i would like to know so i can stop trying to pull it off.
its more than a little discouraging to hear that … the combo was not tool assisted, i wouldn’t have bothered making a video otherwise
Even if it was tool assisted, it would be worth putting a video out for the sake of tech, regardless.
Past that, though, shits hella hard and I get so few corner combos (and midscreen combos with double relaunches TOD without them) anyways. I honestly don’t even use the triple loops options even in the rare cases that I do get a corner combo. Plus it’s only like 50k (~590k vs. ~540?) more before launch for the trouble compared to the H CS Loop anyways.
Luis, have you found anything that lets you relaunch after the 3rd rep of the H CS Loop when you’re not in the corner? The last s.H doesn’t seem to reach in time and a s.M doesn’t seem to have enough hitstun.
Nothing against you man. I blame my skills.
And i think that speaks more about you. To have such precise skills that its mistaken for a machine? Desk 2.0 lol
yes MH Mirage Faint Hxx Crescent Scythe-L Talon Attack-L twice and for the last loop do H instead of MH and that gives you enough time to land the HS
Hah…Of course I wouldn’t try the easy thing… >.>
So M[HxxMF HxxCS LxxTA L]x2 land, s.mhxxCS LxxTA L, land. s.MHS > etc. ?
that doesnt work too many M they would fall out at the end.
it would be (MH> MF-H > CS-L > TA-L)x2 land H > MF-H > CS-L > TA-L s.HS > air combo
on a side note i found out how to do the 5x crescent scythe in the corner more consistently
I’ve been trying that and I haven’t been able to get the last s.HS to connect outside of the corner, is it just my timing?
side note my ass, dish, lol.
stop sucking lol. it does require more timing than any other combo she has besides the 5x CS. I can do it consistently but ever since i developed that bad habit with that one combo i was doing its been hard to do the CS after a MF-H. I do the second H too soon and get cr.H instead of the MF