your Gen is quite awesome, I got goose bumps watching you land those combos, do you play pad or stick, am a Gen player and I use pad, I can only land gekiro and the roll consistently but the hands combo I cant time it well. I want to upload my match, will you pls review them for me and give me pointers?
DP is a terrible idea on wake up. When you encounter safe jumps or just meaty jump ins, youâll learn why. Either just block, or if itâs not a safe jump, use ex Gekiro. On hit confirmed PPP s.mp, try to end combos with Gekiro instead of hands. Youâll get knock down, and then if you have super/ultra, you can punish his teleport on his wake up.
Donât roll against shotos with 3 frame reversals. Roll is -3 on block. You especially donât want to do that against Akuma because heâll score a knock down and youâll have to deal with the Vortex or his keep away.
Try AAing with KKK c.hk if heâs jumping in without fireballs. Or going A2A with KKK j.hp/j.mp. Sometimes itâs better to jump back.
Nice reads with the fireball punishes with ultra. Avoid random jump ins⌠a better akuma will punish all of them. He shouldnât have been jumping in on you without fireballs, too.
Sometimes I use Oga Feints for movement. Donât focus him on the ground, because youâll eat his s.hk.
Dunno, sometimes you had solid spacing so you could react with sweep. Just donât drop combos and eat demon. Youâre still better than 90% of Gen players.
Thanks for the tips, am still learning to improve my reaction time, and maybe its just me or is xbox ssf4 slower than sf4 vanilla PC, cos it sure feels slower lol. the cHK (crane) is hard for me to punish with and most of the time it wiffs, I normally block meaty jump ins and only crouch dp if I anticipate a jump in. I am addicted to hands lol cos am afraid the kicks will wiff.
You have a little margin between âdownâ and âupâ in charge moves. the trick is use this margin to walk a bit.
Some of these setups work in other shotos and some not. For example, the third one with ryu doesnt work, but if you dont crossup and use the medium oga, then it works.
This is another of my matches, I lost to my greatest online rival which happens to be an akuma player, damn the 2 frame lag, pls all inputs/criticism are welcome. yeah I should have used the oga cross up but in the heat of battle it doesnt really come to mind, and for the sake of range i always backthrow instead of front throw. pls messiah how do I land the mk into hands consistently?!!!
Vanilla Gen plays so different from Super Gen though! Just watch old Yeb and Jibbo videos⌠If I were you I wouldnât worry so much about mk hands, unless youâre going to keep playing vanilla. AE is just a couple of months away.
Amiyu was awesome⌠it was a pity that he messed up by wasting his super on the second round against Eita, should he had just fadcâd that combo, he would be in much better shape for the last round.