"Lay Hands on'em!" Gen Video Thread

yeah i was like “OH OH OH TELEPORT DOOOOOO ITTTTTT” and he did… so i did lol.
i do the frame trap sometimes cuz people really like to jab their way out of that and lose. i think this is the best solution for me personally. not every single time but it seems to work better.
i cant seem to connect crane j.mk to mantis c.lk/lp on a regular basis. i hit the ground and it does the stance animation. or it wont switch right away and i’d get crane attacks instead. ya know what i mean? that little glitch thing?

Then don’t.

i don’t, i only dislike that it’s sold as a ‘hit confirm’. whether one use it or not doesn’t matters and is out of interest. :slight_smile:

[media=youtube]b58X_1KUErw[/media] z712 (M.Bison)

[media=youtube]EnKeKpN0rvE[/media] leet g00se (Guy)

[media=youtube]Cdtkhs4pPWM[/media] jvstin (Ryu)

Your knowledge of the Bison matchup made you win that match.

Stuff like hp hands after a scissor kick, and the fact you can ultra his devil reverse. That was good.

Another Ryu match. And another match where I fall apart the first round. I had a nice combo but didn’t give me the round. I need to work on my pokes and teching while in Crane. I keep doing the damn c.LK.

[media=youtube]bIm0Gskqg28[/media]

Me vs Abel. I keep trying to work on bad habits like Jumping back when people jump in. I try to FADC back but I can’t get the timing down. I think I’m doing it too early. I think I’m going to start just blocking or crouch anti air.

[media=youtube]wzvPqorLgl8[/media]

Me vs Abel. I keep trying to work on bad habits like Jumping back when people jump in. I try to Focus Attack back but I can’t get the timing down. I think I’m doing it too early. I think I’m going to start just blocking or crouch anti air.

[media=youtube]wzvPqorLgl8[/media]

i agree with you. dudes fallin apart because he dosent play the same way as before. imo, no one has really figured out how to play him in super yet. mk xxx hands dosent win matches almost completely by itself anymore. its sad to see so many give up on what is basically a brand new character before actually having seen or figuring out what the new gen excells at

Do you play tournies?

Trust me, Gen is definately worse than his vanilla counterpart. There isn’t much to figure out to be honest, he’s like vanilla Gen except he has no free get the fuck out move anymore and less damaging combos, and a pretty big meterbuild nerf. Pretty much all the big Gen players have left him at this moment. Yeb now mains Cody, Asiantom recently left for Akuma, Jibbo is into Ibuki I’ve heard. These players are all respected tournament players and’ofcourse it saddens me, but I ask you: what do you mean when you say Gen is a ‘totally new character’?

I don’t play tournies, hope to someday. Seriously, this thread is about Gen and getting better with Gen. Not hating on him and his move set. Nobody ever said Gen is easy mode and should be free wins. I don’t think any player wins every match every time.

Yea yeb and jibbo have moved on, boo fucking hoo, who cares?! Some of the videos i have seen lately in here are alot better than their videos. nxnthemessiah is a badass! So is warlike and zukuu. I get sick of this player worship on here. Ok those guys switched characters? oh well, Gen is definitely a character that is gonna stick in the Street fighter series for awhile. I think we have def figured out alot about the new Gen and he is fun to play and can be very deadly. I get sick of this siht, oh"well Gekiro or Oga is unsafe on block"…SO IS eVERY DAMN MOVE IN THE GAME BY ANY CHARACTER JUST ABOUT. Ill admit i enjoy playing some other characters too, there is nothing wrong with that. Most people visit this forum cause they like playing Gen, period.

1st off yes i do. i just switched gen to my main, so i havent given him an exclusive tourney in super yet, but i play a fair amount with the best in my scene which includes 09 gamestop national 3rd place finisher antwan ortiz, and ECT 2010 top 8 finisher wolfkrone.

i admit that im not hanging in as well as i did in vanilla when i picked gen or when i run my old main fei, but i dont blame it on the numerous character changes that have been labeled by most as horrid nerfs. its more my own reliance on what worked well in the previous game. in the heat of the moment its hard not to fall back on what you once new so well.

and no disrespect to the established players that you mentioned, but what the hell should them giving up on a character matter. they did a lot with vanilla gen, but with speed and property changes to almost every normal and special, it means that you are playing a new character. other than the animations almost nothing is the same. you cant just expect to come out and mk xx hands/ex oga your way to victory.

just my opinion, but gens meta game is completely different. instead of being a character focused almost solely on footsies, i think he has changed to a mixup character with a strong complimentary ground game. people say ogas suck. i agree if you use it as a stand alone attack.

try using it after a block string to your oponents wall. ive found ways to use the cross up shenanigans yeb invented in that way, creating the same 50/50 mixups he used after getting an un techable KD. or get an untechable and mix up the vertical fall meaties with close fall whiffs. the new oga speed has a lot of potential for mix ups. and say what you want about shenanigans, but people still get hit by blanka short ball throw/electricity mixups.

but whatever, follow what other players tell you, and dont try anything new yourself. to each his own. imo gen has way too many options to end up being as worthless as some of you make him out to be.

Thanks for the love Rez <3 I’m still trying to dig and dig to see what works for Gen. We will prevail my brother. Gen has to be figured out soon. IMO right now. Gen is just a Patients game. Unfortunately he gets rush down easier, however, there are unsafe block strings for almost every character. you just need to know when they are and how to punish. usually Gekiro of some sort.

i would say you may be right except for one fucking Nerf, the meter. it dont matter what things we do find because we have to be careful with gen meter now. we can’t use his good fadc dash anymore to do more damage. gen would have great fadc combos if he build meter like he use too. plus with the better supers and st mp he has it would improve his game.

also although it not a nerf per-say i think the way street fighter 4 scales damage hurts gen too and other characters.

like i said i dont mind his jumps even if it floaty or if he lost his mk into hands loop. i would rather have my mk range back and his meter back to normal.

other then those two nerfs i would love playing the new gen in a tourney. although i still try him out if Oklahoma get a tourney going. if i dont have luck i go with ibuki at least she get a high reward for her high risk moves.

im just saying we may find something but it not likely, and most of the changes in my eyes are nerfs and hurt gen more then anything.

plus by the changes you can tell they really did not want the mk hands loop.

Fair enough, can’t believe you mentioned me there though LOL

Sadly no more vids of my Gen as I have also given up on the old man for now. Might be some matches with zUkUu that will be recorded someday of his gen vs my Seth/Viper though :wink:

I think finding the HP > Hands punish against scissor kick was major. If we can find something similar for each character then Gen will immediately improve. To me, Gen seems more like a mind games character similar to Yoshimitsu from Soul Calibur. The dev blog seemed to suggest that one of Gen’s strengths is his ability to draw errors from his opponent. Therefore, Gen needs to be able to use “c-c-c-c combo breakers” to keep the pressure off of him and maintain a constant control. Ex-Gekiro is an obvious option, but isn’t 100% since it’s easily punishable. One thing that I kinda stumbled upon today was using the various rolls to punish jump backs. HP roll consistently hit Vega after jumping away when I was next to him.

Gen reminds me of Chun-Li now. I like how Chun-Li players stay just within sweep range and wait patiently to apply pressure at just the right moment. I know Gen doesn’t have a fireball, but that’s where we might benefit from punishes similar to HP > Hands. One of my favorites is Crane c.HP beating Hurricane Kick.

Perhaps our first plan of action would be to keep it simple and see what moves we can punish with super / mantis u1. Having U1 stocked definitely makes Akuma, Blanka, Honda, and Gief think twice about certain staple moves in their arsenal.

Check the new matchup thread, tha messiah, me and some others have contributed to so far. It contains quite a bit of information on what can be punished with super/ultra, it is still a work in progress though.

And yeah I found hp hands punish while messing around in training mode to write a piece on Bison for the matchup thread.

I think that, undue top player worship aside, the fact that all of the top vanilla Gen players have dropped him in Super is pretty telling

My problem with the current Gen is that for the life of me I can’t figure out what he’s supposed to be.

Is he a rushdown character? Then where's his damage output and ability to create/maintain real offensive pressure? Jab jab kara throw really doesn't seem like it's enough, and hands spaces so much now that when you're trying to get in it's counter-productive - connect or block, you're back half a screen away with only a bit of frame advantage. Dictator is a rushdown character with his endless stream of safe offensive pressure and scissor kick frame traps, and Gen really doesn't have anything like that.

Is he a mixup character? Then why doesn't he have a command throw and some actual solid mixups besides unsafe and easy to block Oga shenanigans or crossups off a floaty jump? Abel excels at putting people into constant 50/50 guess situations, Ibuki has a crazy vortex game with constant ambiguous crossups - what does Gen have that's comparable?

Is he a zoning/defensive character? Then why doesn't he have a projectile or strong runaway tools like he used to have in EX oga, and why is he so weak on wakeup?

I guess you could say that he's a footsies character, his normals are pretty good and he has the ability to do a lot of burst damage with super --&gt; ultra, and that's what I see he's got going for him now, but seriously... I'm confused. I just don't know what to do with Gen strategically since I don't see him as having enough strengths/positives to build a solid gameplan around - unlike vanilla Gen which had a very clear and obvious approach (play footsies, pressure with hands, grab damage with hands FADC combos when it's available, get out of guessing games in advance with EX-oga, hitconfirm hands into knockdown then make people guess from there).

What does Gen still have that's actually solid?

To me at least Gen feels like a character that's really lacking in direction - as if Capcom didn't have any idea what to do with him, only an idea of what not to do with him - so they took out his incidental happy discoveries in vanilla but didn't really know how to compensate for it. Then they buffed up his normals, gave him a few random situational abilities, and called it a day.

And even more frustrating is that here we obviously have a very technical, high-execution character that’s intended for high-level players, and it’s precisely at a high level that he seems to struggle and lack tools.

I feel like I’m missing something here. But then again I main Blanka, what the hell do I know…

I strongly agree with you, catscratch. I feel like Gen is a very versatile character; however, despite his ability to employ a variety of strategies, he never quite builds enough momentum to fully realize any of them. His meter gain and altered jump arcs make it harder to apply pressure. His low health, lack of Ex-Oga, and constant trading with [M]c.HP and [C]c.HK make it harder for him to play defense. Right now, I think tha Messiah and Warlike are doing a great job researching what Gen needs to do against each character. Using specific punishes combined with Gen’s high priority to shut down other characters’ BnBs will really help down the rode.

Takes time. We’ll get there. I’m buying my buddies Dazzle that I have been recording everything with. Just need to pay him to get it back. Then I will be back in business doing more videos. As far as Catscratches post. Gen is a little bit of everything. He obviously has some of the most tools to use offensively. His normals work very well defensively depending on the situation. Like Vohnie said Mantis c.HP and Crane c.HK do trade a lot, usually it depends on the character. I find I trade more with Ken than I do with Ryu. But Gen is all about knowing when to use what at the right time. (sounds funny because one could say that’s for every character). True;however, Gen, like I said, has a lot of tools used for the same thing. Normal AA’s, Gekiro, Crane Super, Focus Attack dash back. Neutral Jump normal. I dunno if this is the case, but with all the options people might not know what to do at what time. Some people might try to use Crane c.HK and it whiffs because the jump was from too far away. Or they use Mantis c.HP and it misses because they were too close and jump over you, where as if they used the Crane c.HK it would hit or trade. Gen in Super is all about Patients. Gen has to wait for the right moment. Then counter, from that counter they need to apply pressure using block strings or BnB combos. You always have to take into consideration what kind of player and character you are playing against. Some characters don’t have safe responses to rush down style characters, like Gen… Guile is the same way. Really the only things he has, are mashed out Flash Kick and c.Short spam. If they are mashers Super or Ultra may come out but vs good players they will wait for a setup. So all you have to do is know what good block strings keep them on point or good BnB that will keep the pressure on. Once you are out of range pause then go from there. But always change it up. A good tactic is going for a block string to Tick throw, then change that up, Next time you go for a block string to tick throw, don’t tick throw, use a LK Gekiro to catch them trying to Tech Throw. Gen does have some solid combos, but you have to be in close. Gekiro as a AA isn’t much of a punish for damage or meter per-say, but it might make them think twice about jumping in. Gen’s man tactic IMO is patients by spacing footsies and shutting down attacks then countering and applying major pressure.

But really it’s all about play styles.