Lariat! The Zangief Wish-list thread

Sorry, I wasn’t really replying to your post. I was just making an observation.

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Zangief’s lariat “trap” is the lamest tactic in SF IV.

Give him that jumping headbutt from alpha 3 or hdr

yes but the same can be said about SRK.

Its anti-air. it stuffs ground attacks including sweeps. its a wakeup option. its a chip tool, its a meter builder. it can autotrack crossups, it can be comboed into ultra (among other moves depending on who you are), it can be traded into ultra, it can be fadc’ed into ultra, it can be super canceled ect…

srk is just as multi faceted as lariat if not more, yet i rarly see anyone calling for SRK nerf.

PPP lariat needs to not hit sweeps and … we’re good on nerfs

For buffs
nerf Sagat s. HK
nerf Seth j. FP
nerf Akuma’s teleport moves less distance (so he can be baited into green hand on wake-up)

And … we’re done

good post, rep if I could

Lariet still shouldn’t hit crouchers lol Goes against all I know, even though it’s punishable, it’s pretty gay when i get chipped by that shit and I can’t do anything. That rarely happens but still :frowning:

i can agree with this. like i said, i wouldn’t be surprised if lariat was nerfed in some way, and ide be totally fine with it not hitting crouches. trust me i play other characters too and get frustrated when i forget im a big character and i try to sweep it. but i wouldn’t be surprised if it didn’t change tho cuz they would probably have to change the hitboxes on the characters themselves as opposed to the lariat, and im not sure if they could do that and not screw other characters trying to hit crouching big characters. but i could be wrong who knows, but ill agree that everyone’s sweep should beat lariat…hell even gief himself gets nailed by lariat if he tries to sweep!

Except it’s not a good post. It’s a stupid argument and one that many mistake for sound logic far too often.

I was going to let this slide but now that this idea seems to be getting some undeserved support, I’m going to have to strike it down like the fist of an angry god.

**One move for one character cannot be compared to the move of a completely different character.
**
This is tantamount to saying that Zangief has a spinning piledriver, so it must be okay if Ryu has one too right? I mean, If a move isn’t overpowered for one character, it’s fine for another to have it, since everyone works in the same way. Right? Right?

WRONG. Different characters have different needs and specifications. You cannot go comparing moves of one character to another.

Lariat is stupid good for Gief. Shoryuken is not stupid good for Ryu.

I haven’t played as Zangief as long as most, but didn’t his lariat used to be able to get hit with low attacks? One of them, I mean?

I do hate the lariat in SFIV, I really do, but the only changes I’d like to see to it are…

  • No low hit on startup
  • Less chip damage

Any other changes would be pretty unnecessary, but then again, I’m no Gief main, and the things I proposed are only to fix the few problems I have with lariat.

Your argument still fails as Ryu’s DP is one of the strongest moves in the game…:wtf:
Though I do agree that you can’t make sweeping comparisons like that, it still actually is comparable in this instance as Ryu is one of the best characters in the game and large attribute to how many answers DP solves. Plus SF in general has been a game where a small amount of moves are used for a large amount of situations. Lariat should be nerfed but its application should not be imo.

If they just nerf his lariat a bit so the abel gief match up is less stupid, It shouldn’t hit crouching characters like Abel, he just gets insane free chip damage.

dead on, and this is of course why it’s so abused and such a mindless nightmare online

Lol, there are plenty who want that shit nerfed. I’ve seen people ask for people to get its trade into juggle ultra removed to give you the most common example. You really would have to be blind to think that nobody wants that shit nerfed.

this is what is called “good game design” because you simplify a game while keeping options complex and versatile.

lariat is fine except for how annoyingly hard it is to punish compared to how easy it is to do.

Maybe if you overuse Lariat, Zangief gets dizzy? Or falls down like a whiffed Dan Ultra. It really needs to be punishable.

Thing is, it needs to be more punishable on block, it doesn’t necessarily need to be more punishable when used to go through fireballs.

All it needs is a hit box change, mostly to let more characters duck under it. Which will let them sweep it. Unless they’re Chun, she has to get tricky, but that’s okay.

Make Running Bear Grab faster. I also like what Henaki said about the lariat. Leave it be for the first rotation, then make it at least not hit as low.

how on earth can you can SRK isn’t stupid good for ryu… that’s just…wow…the amount of damage you can do from landing (or trading) 1 srk is HUGE!

but your argument make zero sense… here is your argument

"lariat is overpowered because its too multi faceted."
so your saying if a move is multi faceted, its overpowered.

my rebuttal.

"SRK is as multi faceted as lariat"
so using your own logic, SRK is overpowered

your answer
"naw uh! you cant compare the two"

and i ask why not? when you think about it, they are actually very similar in application. no they aren’t the exact same move i know this, but they are surprisingly similar when you actually think about it.

but the point of my argument wasn’t to say “SRK is overpowered so nerf it too” I’m fine with SRK and i don’t think it should be nerfed. all i was trying to do was point of the flaw in your logic of saying “Move A is too multi faceted; therefore, it is overpowered.” that doesn’t make any sense, lots of people have moves that are usable in multiple situations. yes lariat is usable in many different situations, but if you take those away from gief, he would be crippled.

if it didn’t anti-air, gief would only have one, crappy! antiair move and basically you could just on gief for free.

as a wakeup mixup…dude this shit only works on the CPU…anyone decent could avoid this an punish

as a projectile passer…its always done that…its not very fast and only really usable full screen…anything closer can be punished by anyone who can throw a projectile…some can even punish full screen (akuma demon, sagat kara knee or another fireball thats hits as you finish larait)

as a chip tool…yea its a special move…they do that. yes 30 is a lot of chip, but you should only take 1 hit, after that you can duck the rest and punish. and as far as chipping goes, gief sucks, GH sucks unless they are pretty much dead, same goes for lariat, both are extremely punishable…and thats it! no other chipping moves…so don’t make it seem like gief is an excellent chipper.

focus breaker…only if it hits twice…but trying to do land focus attacks on gief is a bad idea anyways…hes a thrower…his main form of attack beats focus clean. and if your really trying to just land random focus attacks…then thats your fault frankly…

meter builder…yes…special moves do that.

corner trap…yea gief is a beast when he has you in the corner… but if he does this and you guess right and block and punish, you can get out of the corner…this move is not free!!! every character in the game has a way to either beat it or punish it.

cross up…yes…we already covered anti-air

i didn’t say “nobody” i said rarely. there is a difference. please don’t twist my words. and compared to the number of people who call for lariat nerf as opposed to the SRK nerf…theres waaaaaayyy more people calling for lariat nerf.

and again, i think SRK is fine, i just brought it up as an example.

@ Seventy2B.

Lol.