Lariat! The Zangief Wish-list thread

Give Gief a sonic boom its not too much to ask :slight_smile:

He’s talking about high damage piledriver :rolleyes:

I am not even going to anwser that you f*cking moron

normals
stand mp has more recovery frames, so its riskier to spam

lariat
lariat should be invincible to projectiles 100% of the time but in turn
after the first spin hit, lariats priority should turn to shit.

suffice to say, mashing it like a tard would be easy, but it would be way easier for a mid level player to punish.

(ps nerf sagat and buff every other character besides akuma).

a faster st.mk would be great. that move was sick in ST and its kinda shitty here.
stand mp is fine man. shoto low forward under that all day.

lariat is fine as it is. seriously. play against good people. you mistime a lariat or get baited to throw one out, you’re getting fucking punished haaaaaard. only scrubs complain about the lariat.

d.mk in the air would be solid.

better RBG or at least make it useful.

an ex lariat with less startup frames (think instant, hit on first frame) but doesnt do much damage and cant move.

please please only fix small things with gief. hes pretty good right now but a few small changes would suffice. he doesnt need major nerfing or major buffing. hes pretty fine.

an Air grab would be nice Cammy, Chun Li, and El Furte, has one he needs a grab too, the guy is a Wrestler…

Lariat needs to have lower body hittable…it shouldn’t beat some character’s ultra e.g. Fei Long & Honda’s ultra…

Give Gief’s RBG in HDR

The lariat’s broken. And that’s all I got to elaborate about that!

As for his PD: he used to be able to combo into it, in ‘IV’ he cannot. Yet it seems to have this inexplicable ‘quality’ of being able to pull you out combos without an ounce of timing, only n00bish stick twirling and button mashing. This is up-chuck. This is :lame:

He should be able to combo into PDs and they should have their old range(s) back. As a trade-off however, they MUST have less priority. At least, this is what has to happen if I’m to ever use him again. :coffee:

Methinks for the same reason Akuma looks like a troll; that Shin Shoryuken does girlie damage; that they only have one super and one Ultra, both often times being the same recycled move; that the game(s…?) will go down in the annuls known as Throw Spammer IV; that complex combo strings are punished (scaling) while random mashing is effectively rewarded; that no matter how proficient you are at execution, thanks to ‘shortcuts’ you’re pretty much just as likely to get moves you don’t intend as a n00b who’s never played a video game before; that the net-code is wack…

In a word: CRAPCOM. -_-

Gief is good as he is now, all he really needs is a good Anti Air. Crouching strong is kinda weak.

Whao! For a minute there I thought you were a some crazy scrub peeped up on goofballs! :lol:

(:wtf:)

Only nerf I ask for is that Lariat not do 30 chip damage each hit.

This isnt KoF. hes NEVER been able to combo into spd. only in CvS2 against dan and rolento and if he was in a groove and i think at the end of his customs in A3. That was it. never in st and never anywhere else besides those specific situations.

learn to reversal

The only croucher it should hit is Sagat. I’m fine with it missing against anyone else. Either that or make Sagat’s HK whiff on crouching opponents and f+HK whiff on all standing opponents. Zangief included.

This would make doing a standing spd near impossible without buffering…so no. at high levels you NEED to be able to do standing SPD and it has never been a full 360 or 720, why change it now?

dont really care about this as long as they do something about air throws. its bull how they beat EVERYTHING in air, yet only a few people have them…for my money just take them all out.

if they do his, then they need to speed up his cr. mp because he would have zero anti air then. dont see this happening tho

???

no…very powerful, yes…might be nerfed a bit for damage or hitting sweeps…maybe…broken? no

your misusing the word “combo” here. he has never been able to “combo” into spd (except marvel series where he can in air combos or maybe during custom combos, not sure). comboing means hitting someone while they are still in hitstun, thus leaving zero opportunity to get out of the hit. You cant do throws on somebody who is still in hitstun, thus its not a combo. what you are talking about are tick throws, where you throw someone right when they come out of hit stun. tick throws are escapeable, you can always jump out of a tick throw, they aren’t combos.

also the flipside is gief cant throw you out of combos. if you are doing a true combo, like i said, there is zero opportunity to do anything until the combo is over. what you are talking about is being thrown when you leave a hole in your combo or blockstring. if you do them correctly (ie without holes) he cant throw you out of a combo. you see this mostly online, where tight combos and blockstrings are harder to pull off with lag. you also see with with shotos who SRK loose combos or blockstrings, so this isn’t just a gief issue.

no…he should not be able to combo into a throw, gief has never been a combo driven character, he relies on big damage in a few throws rather than chipping up lots of combo damage. comboing into throws would completely break him and make him grossly overpowered. imagine everytime you land a jab it can lead into a an SPD. the only thing i can mmmaaaybe see along these lines is lariat to EXFADC to his rumored new air 720 ultra…though i doubt this.

gotta say its super frustrasting as a gief player to actually learns the character and doesn’t just spam lariat seeing stuff like this that just isn’t true. anyone who knows what they are talking about knows geif isn’t broken, lariat isnt broken. could lariat get some nerfing? maybe it wouldn’t shock me, i know i want nerfs for some other characters so i cant say mine wont get any nerfs, but as it is now it isn’t BROKEN. just like sagat isn’t BROKEN. theres a difference between broken and might need some slight nerfing. but here’s hoping that capcom isn’t reading post like this when they take players comments into consideration…pretty sure they are smarter than that tho :chat:

Just you wait, they’re gonna nerf shotos, Sagat, and Zangief to hell since the “fans” (i.e. casual randoms on forums) were screaming for it. Seriously though, what you said is absolutely true, and thus I hope that nobody gets nerfed to hell. Heck, I’m fine with Sagat, Akuma and Seth remaining crappy matchups for Gief.

I dont main gief, but I thought going into lariat from a crouching position works as a pretty damn good anti-air. At least when I use it i can beat out almost anything coming from the air. :smokin:

i know… everyone needs bad matchups. of course a perfect game would be everyone is 5-5…but we all know thats impossible, so characters will have bad matchups, and thats fine! but yea with ono in charge i think well be alright cuz he knows whats up, but yea it would totally suck if some higher up guy just read the forums and was like wow we have to nerf the shit outta everyone!!! gotta make the fans happy.

yea its great anti air…beats or trades most air attacks, and trades lead to exGH for extra 80 damage so its a win win for gief unles hes low on life. the only air normals that seem to beat it consistently is boxers jump in (not sure which one but if he spaces it right , lariat is no good) and sakura’s RH, though this may be due to lag online cuz i dont face too many sakura’s offline. but yea its great anti air and i wouldnt be surprised to see something done to it…i just hope they dont neuter the shit out of it.

I’m not a (good :wonder:) gief player, but i vaguely recall in SF2 the diff in Lariats…

pp= slow spin, hi invincibility; less chip hits, more 1 hit dmg.

kk= fast spin, lo invincibility; more chip hits, less 1 hit dmg.

I’m not saying SF4 lariat is broken, head is still vulnerable, but perhaps any nerfs to it should go in the direction of SF2 style. Maybe leave pp with its 30 chip damage each and make kk do 20 chip damage each. PP would still make a good AA, and a faster kk could punish or even juggle for his pending airthrow.

He could use a better FA though…

His lariat is too multi faceted.

It’s an anti air. It’s a wakeup mixup. It’s a projectile pass-through-er. It’s a chip tool. It’s a focus breaker. It’s a meter builder. It’s a corner trap. It’s a crossup stuffer.

…and why I suggest splitting the strengths between the two. :coffee: I’m just not Russian hugger enough the elaborate on it. :wonder: will someone else pontificate in my absents?