I’ve been fuckin up on his unblockable LDM lately. It has be doen pretty late it seems but yeah L Adel is the way to go. However I also use Reppuken in block strings instead of God Press sicne the God Press may whiff and leav ya open. Wish he had juggle to LDM like Kula lol. But Adel’s biggest problem is when he’s forced on the defense and has no bar. All u can do is run away, hope to switch out or get a reversal LDM or qcfx2 + B
Too bad Gai gets absolutely murdered by Clark and Kim.
And I would totally use leader Adel if leader Eiji wasn’t so fucking pimp.
Will being a ninja is an automatic declaration of pimpness
Gai getting raped by Clark? I see it the other way around, if you know what your doing.
Not sure about Kim though. Nobody really plays him >_>
Gai can’t dodge against Clark at all; Clark’s throws all beat Gai’s dodges, so no Gai Spider or dodge trickery whatsoever. Without the dodge, Gai is severely limited. No wakeup options + no air options = Clark pretty much runs this matchup.
Kim can keep Gai out all day with just well spaced HH E attacks. You can dodge all day and he’s still too far away to punish. Try anything else, and the j.E either hits or trades in Kim’s favor.
This is pretty much why I have Yuri interchangeable with Gai on my main team.
kim is strong 'cause he have all to handle every matchup…
air priority, air to ground options, fast sweep easy otg for additional damage and stun, great antiair and solid poking game…
even his fast overhead can lead to an high damaging combo simply tagging after it hits
i use him from 2k2 so if anyone needs strats feel free to ask
ah, i thought that the stC into strong hienzan was something pratical for vs… better to switch for something more useful
i always use in combo crA into stC maybe i can work to put hienzan in this…but i have to try…
i’m getting mad at this:
i use Kim Ash and Terry as main team
i dunno who i have to place as leader…here’s some problems:
Kim have the best leader between the 3 but i always choose him as first chara so i can pressure my opponent really fast and he can’t do anything to evade as cd or ab
but since he’s first he have the high prob to die first…so if he’s leader i surely lose the match by judgement
Terry is the second one with strong and pratical ldm…but i waste a lot of stocks to lock down my oppo with buster wolf so if i have to play as him trying to land an ldm surely i won’t have stocks at the moment i need
ash’s is powerful too but have very few and less pratical setups compared to the other 2
but for now it seems to be the most relyable one upon my order strat
any hint?
kim is tops because he got makotos axe kick, except its like 5x faster.
But Kim has lost the spot of best non-projectile character. in 02/03/SvC he was versatile yet deadly w/o a projectile. and he was a combo demon. He’s been considerably toned down from those games leaving Gai and Shen to steal his thunder as non-projectile characters…
are there really good projectile characters in 11? only a handfull and most need meter,i really like kof11 kim but his qcf+Cx3 whiffs even when it hits deep its hella gay.
are the sbo vids out?
seriously…better for you to play as chara instead of saying what someone probably post before
shen is shit compared to kim
and if you give a look to their overall matchups kim is still better than shen
and that’s why kim is ranked as S tier and shen is B
trust me i have played as shen for months before putting him as backup chara to ‘for fun teams’
if in kof games there is a well rounded chara it’s kim
and even if he’s toned down since 2k2 and his overhead BC combos were painful he’s still a beast the only 3 things i miss are the qcfP in air, the faster charging time and his qcf*2K DM speed…but talking of priorities kimXI>kim2k2
in 2k2 he had no air game here he have air C that can push to the ground everyone (ALOT faster than 2k2 version), air E that can beat almost everyone straight jump B can make you not miss the old charging times for the hienzan, D now can be used for an in deep crossup and mixes up well with the oldschool A
now he can chain crB crB crA and B hienzan or qcbP series in prev only 2 pokes were admitted and his new followup f,fA to the second qcbP can open you to some nice mixups once landed
speaking of defence his hienzan do not suffer from the low vulnerability to antiair introduced in XI and D version have some invincible frames on the startup
you can follow a d,dD from a sweep if your oppo don’t roll for additional damage and stun
did you see some pratical use for his LDM?if not just take a look
yes ok
and tell me why in the world you have to use qcbP*3 when you can choose from
Hienzan and tag for someone to juggle
qcpP ufK dK
qcbP qcbP f,fA
and if you still want to use qcbC*3 have you ever tried to delay it to connect better?
Ummm Ash/Jazu/King are projectile savy and don’t need meter.
Eh, the reason why I posted that about Clark being an okay matchup against Gai is because the j.E attack becomes basically useless when they fight against me. When they j.E in, Dodge into u+p ALWAYS connects. Then for those who like to use dp+K as wake ups and anti-airs, just empty jump-in into a spider. Not to mention that when you wakeup Clark is either gonna instant grab or go for the poke into grab. Gai has a few things he can do when he wakes up, so it all becomes a mind game to both players.
Seriously, I can kill Clark with my Gai. Its just a matter of getting them to guess wrong, not yourself. When playing against a Clark, I dont use many attacks. The spider is enough to kill them as is. Clark players like to use guardcancels, so there isn’t a better option than to grab them to death. Beat them at their own game, I say.
The Clarks I play don’t use j.E, they use j.B, and it beats out like everything Gai can do.
They know they can grab me out of the dodges, so they can pretty much do it every time since Clark’s throws are much faster than dodge -> anything. I get knocked down, and now I have Clark’s mixup to deal with (and again, his dodge options are too slow against the threat of a grab: I’ve even had other characters normal grab me out of spider attempts on their jump-in). They also know not to roll too much, so nothing to do there.
If I jump at them at all (empty or not), I get grabbed or j.B’ed out of the air. If I turtle (which Gai absolutely cannot do vs. Clark), I get rushed.
Without his dodges, Gai can’t do much to Clark on wakeup. Hyperhop anything gets grabbed, poke/blockstring from too close gets grabbed, so I’m forced to keep my distance.
Unless the Clark players are unfamiliar with Gai’s dodge properties, I don’t see how this is remotely winnable unless the Clark player fucks up enough to allow me to land a few bread and butter combos, and that hasn’t been happening. It’s a terrible matchup: a decent Clark has all the tools to take care of a decent Gai, it’s just a matter of whether or not they know it.
My Yuri, however, rapes Clark and Kim. =P
^ Yo Azagtoth you mind posting some Yuri strats? I was messing around with her and figured I’d pick her up.
AF, he can post up some stuff and I can too…AF do you know how to play Iori???
If you do Yuri is pretty damn similar. I would type some stuff up now but I’m in a hurry…work is killing me…
I gotta get back home…
awww fuck it…I’ll post some basic stuff quick for now and let Azagoth take the rest…
-Yuri has Iori’s crossover back+b.
-Yuri has Iori’s backdash glitch back,back+b
-Her 2k2 bnb combo is cr.bx2,cr.axDP+Cxxdp+C follow up.
-Cr. C is a decent uppercut.
Karacancels- Cr.C, St.E, Cr. D sweep.
Corner combo without meter- I’ll let Azagoth take it from here I’m tired and gtg.
Sure, I’ll post some stuff.
Crossup j.B is really good, HH j.C/D is really good, cr.C or dp+A is great against hyper hoppers. As DG mentioned, she has Iori’s crossup and Iori’s backdash cancel B.
Like Kensou, you can cancel her cr.D into whatever. I tend to use cr.D -> kohohken (you can fuck with holding the charge for different times to bait responses), or long distance cr.D -> command grab.
For combos, my midscreen bread and butter without meter is j.C/crossup j.B, cr.Bx2, cr.A, dp+C, dp+C. If it’s blocked, just replace the dps with df+A or cr.D into whatever.
I don’t usually use a lot of meter with her, but you can combo her qcfhcb+k super off of df+B, and I think the df+B links off of cr.Bx2.
When I get them in the corner, I basically go for highlowthrow mixup until I land a j.C or st.C, which leads to this gem (you can also go for crossup j.B into this if you’re close enough to the corner):
Crossup j.B or j.C/D, st.C, df.D, qcb+C, dp+C (as early as possible), dp+C (land deep, should come out as the first Chou Upper), dp+C (followup). If you have meter, supercancel the last dp into her Shinsho for some extra damage.
I find air qcf+k to be pretty useful for zoning purposes. On someone elses wakeup, try an early backdash cancelled qcf+k. HH qcf+K is pretty nice too, especially vs. characters with good DPs.
If anybody else knows something I’m forgetting, please post. =P
^ Thanks. Nobody uses Yuri out here except when they get her in a random select. The only thing they will do is run awya and do Cr.B DF+B into Kick DM. Is her LDM any good? I read somewhere that her F+A can combo into her LDM.
You can dreamcancel it from the cr.Bx2, df.B, qcfhcb+k combo for decent damage. I don’t know much more about it than that; I never really tried her as leader.
beating out clark is believable (cause thats one of clark’s worst matchups), but kim? i dont really see how.