im not sure what you wrote but i think your saying he has different followups:wtf:
next time use english :wasted:
im not sure what you wrote but i think your saying he has different followups:wtf:
next time use english :wasted:
i wonder if a good 70% of ppl posting here ever played kofXI before complaining on tiers or/and movesets
LOL
Kim can’t really lock her down that well. DP+A trades with most of what Kim has, and she’s slightly better at zoning than he is.
ok i have some time to waste…
qcbC*3 (the one that have as finisher the double air kick) is the most useless move from kim’s set
if you want it to connect you have to be very close and delay a little each qcbC so it become:
qcbC little delay qcbC little delay qcbC to end
BUT there are high probabilities for the move to miss due to distance and opponent’s hitbox
and this can be troublesome 'cause kim is open to a bad punishment
you have to use this only if you want to supercancel the last hit into DM or LDM
or from lows using crB crA as starter that keep kim close enough to make it not miss
otherwise you can completely avoid this crappy move simply changing followup to the first qcbC doing ufK followed from dK (kim on the ufK raises opponent in air the with dK smashes him to the ground)
this connects better from 2k2 version but if you want you can delay between each hit to cover more distance or to be safe on block stopping at the ufK
But the best choice once landed is to followup the second qcbC to f,fA
this new followup leaves kim with some frame advantage so you can quicly zone and mixup on opponent’s wakeup
my favourite near corner is to use after the closeC the strong hangetsuzan (hcbD i got mistaken with hienzan in prev ost) and quickshift on the last hit to another chara that can juggle
now you got it?
Someone check this out if it works!!!
When I was playing in the arcade against another player, I did a Saving Shift with Oswald in the corner, and I was able to do a standing A after the shift.
Is it possible to do a LDM after that?
The standing A after a saving shift only works if the saving shift hits counterhit. Yes, you can do a LDM after the standing A.
duo lons ldm is dopeness. no other LDM does as much as his.
the two drawbacks are that it can be save shifted and the “standard” version doesnt work on crouching characters.
not too big of a drawback imo. just dont do the LDM when the opponent has 2 bars. doing c.lp, qcf+px3 after the palm will suffice, or even QS tag afterwards (huge stun and good damage). its basically the same concept as SS out before KGO combos into their LDM. the LDM is still safe to do even when they have 1 1/2 skill stock. skill meter builds slow when you are getting hit.
when opponent is crouching, just use a different variation.
EDIT: silbers LDM is actually really good. its the fastest ldm and possibly the fastest move in the game (pretty ironic since hes the slowest character in the game). he also has an unblockable setup. (unblockable, not unavoidable tho)
AA_Overmind…I will test that as soon as I can…
I was tryin to do standing close C, teleport, standing close C repeat with Duo-Lon’s LDM. I got it off but cant keep it going. Can anyone show me the ropes cause I woulndt mind pickin up Duo-Lon
dude, that variation is hard.
just use my variation.
qcf+lp, f+lk, qcb+hp xx LDM, qcf+lp, f+lk, lk teleport, c.lp, [qcf+lp, f+lk, qcb+hp]xn
repeat the brackets. this one doesnt work on crouching opponents (the qcf+lp, f+lk into teleport knocks them too far back)
however, this one works on crouching opponents:
[media=youtube]zJfXGlGFW0s[/media]
its done almost exactly the same as the one above except you replace qcf+lp, f+lk with a c.hp instead.
qcf+lp, f+lk, qcb+hp xx LDM, c.hp, lk teleport, c.lp, [qcf+lp, f+lk, qcb+hp]xn
kool. Ok what if u mess up and it is blocked. Should u stop completely or is there a good poke string usin his LDM
If its blocked man consider continuing it and also consider using his comamnd grab to get the whole thing going…Cam have you ever played Yun before in 3s???
If you have then you will understand what I am talking about.
I hate skaters, I hate Yun players, thus I hate Yun so no!!!
Okay then :lol: How about any V-Ism character in Alpha 3??
Damn the genei jin bastards! anywho Duo isn’t my cup of tea. Lizzie is, anyone got some advice on Lizzie?
Yeah there is some stuff I posted I think earlier in this thread and I think some other people did too…I will repost some little stuff in a bit…
Dont use her fireball for ending combos. Use dp + A since they can’t quick recover from it. Use the fireball as a poke or for her juggle combo in the corner. If u attempt one of her BnB combos
Standing close, f + B, f + A, dp + A
Crouching B, link crouching A, f + B, f + A, dp +A
but all is blocked, then replace the Dp + A with her fireball
Crouching LK is a great poke. Fast, lots of range, chains into itself and u can link a crouching A off of it.
You cannot juggle after dp + A at all not even on a counter hit
Her best jump in is B. Small hit-box but comes at a very deep angle and hard to AA properly. Keeps her close if blocked leading to mix-ups
Hyper-Hop back n forth A, C, D are all good. Good range good to use as hit-n-run pokes and for zoning.
her’s all of her worth combos…will most of them
http://www.shoryuken.com/wiki/index.php/Elisabeth_Branctorche_(KOF:XI)
I still have much to add to her page though.
Her LDM can hit as an unblockable on tagging out opponents. While I saw her juggle with her Grand Rafale after connecting a LDM in a combo vid but I have yet to pull it off
You can combo her super off it any time you have bar.
no u cant. I’ve tried several tiems it just whiffs
Which super are you trying to do? Her uppercut super has absolute juggle potential, it works every time.