KOF Maximum impact regulation a thread

Ninon? Her new move I think is more of a two-part summon, were the first command will bring it out and it looks like the cloud actually follows her. And the second command releases it where as any opponent that touches it will take damage.

so far im liking this game its kick ass, i played with a friend for a long time yesterday and it was pretty fun:wgrin:

http://www.youtube.com/user/kijounokuuronn
^some newer japanese matches

Nice find.

edit: holy crap did they make Max Diamond Edge faster?

Well it follows her, but then I can make it explode on it’s own. So it can keep people away from u while it’s out cause u can explode it and it’ll hit them. Cause I made it touch the computer and it did nothing, so I had to explode it for it to hit. I like that character a lot. Her combo’s and setups are nice, but I can’t seem to link up into her huge fireball super she does. Like in order for your opponent to not be able to tech roll the ball has to hit them on it’s way up because it hits twice to stun, then it’ll shoot at them. So far I’ve only been able to only make it hit once while it’s going up, and they are able to get up afterwards.

[media=youtube]Hl9yMqB33ws&mode=related&search=[/media]

Ninon Combo at 0:44; that should solve your problem with the fireball.

Just got this game, and I am loving it.

Overall a nice upgrade to an already highly playable game.

The tech roll is what did it for me, in my experience you can tech roll anything not counting combos, and I just love that.

The new special arts and moves are great too.

I’m especially having a lot of fun with Mr. Karate. I’ve developed a lot of strats with him. I don’t even pick Ryo, Mr. Karate is so good.

But I have a question, his new move, Mr. Karate’s dp+HK. There is something very random about it.

It’s normally a knee thrust attack, but sometimes, doesn’t matter if in a combo or not, Ryo will extend his leg further after the knee and it will count as a second hit and more effects happen.

Anyone notice this? Is it totally random or is there a way to do it.

Have you tried to see if it’s just a difference from using B or D (lk or sk)?

Oh and I added a page on the SRK Wiki, so people can start adding in whatever.

Yes, you can only do it with D, Hard Kick.

There you go, B = knee only and D = added attack.

No, the move can only be done by dp+D.

Also seen here: http://game.snkplaymore.co.jp/official/kof-mi-ra/command/karate.html

But somtimes there is an added attack which is my question, if its random or done somehow.

Oh, ummm well maybe you can cancle it with another attack/stylish move. I’m sorry I can’t really be help, I don’t really use Ryo/Mr. Karate.

That answers many questions I had. Thanks:wink:

Me and my friends were playing and we loved it. Played it for 3 hours. This game is great, and when you learn your stuff it feels better.

hey does anyone know what Luise’s new super is, it’s command is like her Minuet of Damnation but kinda reversed, I don’t have the game so I don’t know

Sorry man, don’t have the game yet either.

GAH! I can almost do Ralf’s 100% XD.

edit: I CAN DO RALF’S 100%!! :devil:

I just tried both and they did the same super, unless I fucked up and did the same one twice in my motion. In the command list it’s listed right after the other, but the Japanese text block is preventing me from elaborating on it. I wonder if it’s a follow up during the other super. I’ll try some more, but that super is fucking hard to do cause of her multi air dash.

Not sure if he’s any good in this one, but Jivatmas new throw from his insect stance is nice, as is his new multi hit super.

Experimenting some more, post back in a bit.

After looking at the command list, I think I have to agree that it’s a follow up. Dunno if it cost bar or not. o.O

Wow, the AI is a prick bastard.

Reading moves, insane sabaki, plus level 1 supers doing 40% = fuck this shit.

Think I’ll strictly limit myself to 2 player mode for this one.

Ok after a little fiddling around i figured it out, his stylish art HP HP HP HK is the key the chain as you know knocks away but also end with MR karate doing a sort of charge, this charge is what adds extra fetures to his DP with HK.
Landing HPHPHP HK once will see Mr karate add an extra kick which sends them into the air, also you can now SC this move which basically is a level 2 version of his DP kick, landing HP HP HP HK two times gets DP HK too a level 3 state which causes ALOT of damage 55 points to be exact it also can be SC to for alot of damage 88 points SC into hoah sho ko ken, sorry if my explaination is long winded, or if you’ve allready figured it out

ok after a little more fucking around, you can power up the move with any chain ending with K when he does the charge like HPHPHP HK, or foward back HPHP hk, also can somebody confirm to me that Mr karates hk sweep is not tech rollable, cheers oh yeah you dont have to SC the level 3 DP hk with hoah sho ko ken, i was just using that as an example

KOF Regulation A

I like this game a lot so i decided to make a combo video for this game.
[media=youtube]-RmWgmqoqvM tel me what you guys think and one more thing, does this really work? http://www.youtube.com/watch?v=if_TVWD3c44[/media]