KOF Maximum impact regulation a thread

Oh dear lord, you can fuxing SC her lvl2 now. I think that’s what the other command does.

Ok do u know there is 4 new characters in this MIA Piece of crap game?
Since MI2?
Japan Ranks Ash higher then rank S so they decided to call that Rank VIP.
Cuz of how he can do such high damage brainless combos!

Same with Wild Wolf he needs abit more skill to play then Ash but still powerful as hell.

Xiolon inorder to do great damage with her u gotta learn how to use all 3 of her stances and u gotta know how to change them in her combos. With one super bar Xiolon can do around 100 damage. No cancels needed.

Rock got toned down since MI2 because his combos were too damaging. Altho he got toned down his jabs r still really fast.

Mai not much of a change in her still rank S

Terry got toned down cuz his super is no longer like MI2 instead of blowing in a angle it goes stright up.

Kim got toned down he used to be able to pick enemys after he knocks them down. But this time they added a special cancel for him. Need abit of pratice to master that cancel.

Chae Lim got toned up a little bit still weak. Rank B

K’ got toned up more combos for u do play around with. K’ can turtle all day and just shoot air fireballs at u pretty annoying.

The end this game sucks cuz there is like no frame list to it it’s all about mashing and doing combos. Moves that looks like they’re in a disadvantage but once u block it u still can’t punish it. The only way to punish oppienents is by using that stupid parrying system!

Normally a 2D KOF Player would try this game out but they won’t understand the system so they’ll just give up on this piece of shit game!

Syxx ru the guy who plays lili in tekken that’s a moron that says u can’t play on the 2nd player side? LoL

There’s plenty of ways to punish moves… yes this game is about frames but it’s not discussed on here. There are even stylish arts that give you frame advantage. You just need to learn the frames on stylish arts and specials, or at least what is punishable and what isn’t. I don’t know what you mean about mashing, a lot of the high level stuff in the game definately requires a lot of timing within a few frames. And ash’s basic combo is brainless, fireball is whack too. Oh ya and I agree that mary is a lot stronger then she appears and I’m not sure why she is ranked so low on some lists. She does take hella skills to play and she has some messed up shit, especially high reversal.

I’m learning jiva right now.

Who is going to NEC and wants a MM

  1. What, because Ash has a 100% he’s considered god tier? So I guess Ralf and Duke are also considered god tier.

  2. Wild Wolf needs only a bit of skill to play? Bullshit, his damn break combos are hard as fuck to do. Not to mention as soon as he’s put on the defensive he’s worthless.

3.a: Everyone can do close to 100 damage with 1 [2 with SC] bar(s). That means nothing.

b: And no you don’t need to learn all three of her stance, it helps with some of the longer and more damaging combos that start off in her 3rd stance but it’s not necessary to learn all of the stance.

  1. Rock got toned down because he did too much? That’s a laugh, I think it’s the other way around.

  2. Mai is not fucking S tier. She’s good but I would have to say B tier and with the slight possibility of being LOW LOW A tier.

  3. Terry’s High-angle’s trajectory got moved around that that warrants a tone down? WTF mate?!?

  4. Bullshit that Kim is weak, in fact they gave him the damn wall combo which he couldn’t do in MI2 (trust, I’ve tried). And for the record, EVERYONE could pick-up the opponent after a knockdown, if your talking about a sweep then that’s because the fixed it so that you could tech out of a sweep. Hint: sweep =/= knockdown.

  5. Chae did get a boost but with the way that KDB plays her and pulls out all of her greatness, she’s no lower than A.

  6. K’ could do that anyways, that doesn’t mean he got a tone up. In fact from what I hear he sucks now because all he has really is Crimson Starload (I think that’s the name; the counter super) and Chain Drive. But even then those are both pretty easy to predict, and Chain Drive is hard to combo into and STILL get good damage off the dmg reduct.

  7. The game is no more mashing than the 2-d version. That means that if your new to it then learn and don’t mash. And yes there’s more than one way (the Sabaki) to punish a move.

  8. I guess your one of those “this suxorz bcuse it’s in 3-d!” people. Well all I have to say is, if you don’t like it don’t play it.

Oh and please don’t even try to respond to this. I don’t mean to be rude but your english isn’t the best.

I would sure love to c u do a 100 damage combo with chae Lim WITHOUT Canel! and with ONLY ONE SUPER BAR!

2D KOF isn’t all that great either just that 3D is even worse that’s all I have to say!

The ranks r from Japan Mai low tier u must be a moron!

Please, someone tell why I even bother…

I’m just going to stop here before I get myself banned.

you really didn;t do anything wrong, but a good idea still. Who likes MIRA??? (trying to break tension)

Cosign on DropGate’s post, Naok1, dude, I’m just gonna be honest, you should really lurk more and maybe review the thread thus far before posting anything else, because you’re really gonna derail things if you keep this up. Your opinion could go either way, but the truth is people who’ve been posting in this thread and / or keeping up with it since early on really aren’t gonna give a fuck.

And since you seem to think Mai sucks, see me at NEC, first to 5 for 20$, my Mai and two characters you can pick FOR ME versus whatever team you want, and if I don’t OCV you at least three times then i give you an extra 20.

Rez, s/he was saying that ‘I’ thought my was ‘low’ tier. Since when is B low?

GOD DAMN WHY IS KDB SUCH A FUCKING MONSTER.
[media=youtube]EcsZF0rs9dU[/media]

when you see what happens at 1:05, you’ll understand.

EDIT: OH SHIT straight comp son, KDB’s Kyo gets beat down by T.S.'s Kim!
[media=youtube]3AtovK2SlTA[/media]
watch KDB’s Terry break frametrap at the end, everyone should learn that shit! ( i know i’m gonna… )

I dunno

kyo vid should be up by tomorrow, i’m going to work really hard to finish it

i actually had thought up some variations of that wall bounce shit, you can do it off of several moves other then throw, in fact i posted up finding a similar combo over a month ago… i was on to that shit… oh you will see more shinanigans involving his hcb+k moves… kyo is just sick

Give me a few minuites (Lien normals coming up)

Thanks for the combo stuff, Dan.

My Ash is coming along very nicely. I might drop Nagase for Kula or Athena. I dunno just yet.

kula is way easy to play, i think it’s her b,b that launches. i dunno watch some vids

Lien Normals

Here’s a short breakdown of Lien’s normal moves. I’m going to keep this in a nutshell for now because I wanted to get this done by tonight. All combos were performed on Kyo in Dragon’s Lair. I don’t have frame data, so all advantages/disadvantages are based on my findings.

Lp- Okay speed and range, a shlightly bigger hitbox than you think. Has a slight disadvantage on block. This move is not cancelable, however, you can chain the lp into SM’s (stylish moves) 1-3.

Lk- A tad faster than lp imo. Has good range and is hard to counter from half to max range. It does not cancel and is a stand alone. Use this when you want to throw a good poke out there. Decent round opener due to its speed.

Hp- Nice range and moves Lien forward a bit. You have an advantage if the move is blocked. This move hits slightly above Lien’s head, so it can be used as a jump-in stopper in a sense. This move is cancelable and chains into SM’s 9&10. Try this at the opening of a round if your opponent likes to try and run first thing.

Hk- Nice range and also moves Lien forward. Disadvantage on block. This move cannot be cancelled. It can be chained into SM’s 16&17. Ok round opener.

Hp+Hk- A spinning backfist that is super safe on block and is cancelable to boot! If it is blocked, mix up between her qcf+lh/hk follow ups, or use harge back,f+hp and do qcf+hk or level2 as soon as you recover from that.

d+lp- Cancelable. Slight disadvantage on block. It combos into a few things such dp+lp/hp, or a level 2, but SM 6 is your best option damage-wise. Pretty quick.

d+lk- Lien’s fastest/best normal imo. Safe on block and it must be blocked low. A great round opener. If you land this, combo into lk, then level 1. Great way to start the day imo.

d+hp- A crouching upper that looks alot like Elizabeth’s from XI. Slightly moves her forward. Can be used as an anti-air and it hits above Lien’s head. Very punishable, but you can cancel it, so it isn’t all that bad.

d+hk- An upward launching kick. Not all that safe on block. Can be used as an anti-air. It cannot be canceled and must be blocked low. If this connects, your only good option is to plant a lp or hp laser.

db+hk- A sweep attack that must be blocked low. This sweep is techable, but you can cancel it, so in other works it’s untechable. This has a lot of recovery, but again it can be canceled. If need be, cancel the sweep into qcf+hk to get out of trouble. To ensure your knockdown, use either, qcf+lp, charge back,f+lp, or dp+lp/hp. If this is blocked, you are perfectly spaced to do a qcf+lk/hk,hp grab into juggle combo.:tup:

-All jump attacks were done from a high jump and connected as early/high as possible

j.lp- Cancelable and safe. On either hit or block, cancel into qcf+lk/hk to add pressure to your opponent while remaining safe. If the lp connects, you can do a couple of things:
1. qcf+lk/hk, land, qcf+lp sc level 1
2. qcf+lk/hk, land, qcf+lk, follow up of choice for added mixup

j.lk- Cancelable and safe as well. This is a good air to air/hyperhop move and it crosses up. On hit or block, use the same followups as j.lp. If you used this to cross up, you can use SM’s 1-3.

j.hp- Cancelable and super safe. Since this is so safe, this is a good air to gruond attack/hyperhop. Same followups as j.lp as well as j.hp, land, SM’s 1-3,6,8-10,& 14.

j.hk- Cancelable and safe. A GREAT HYPERHOP MOVE! It covers a lot of ground in front and a little above Lien. If this ever connects and you have a stock, 1/3 of your opponents life. This also crosses up. Same folowups as j.lp and j.hp.

j.hp+hk- A jumping straight kick. Super safe and cancelable. Can cross up as well, which leads to an easy level two if connected (you can do this without crossing up, but it’s a whole lot harder and you have to statt the j.hp+hk until the last minute). A great air to air and hyperhop attack (hooray for flying kick).

That’s it.:tup: Hope this is helping someone. How am I doing so far?

good, lots of good info, why can’t anyone else do this lol :slight_smile: make a faq and put it up on gamefaq as well please

Well, this is still up and I haven’t touched it in a while. I still don’t know how to make another article for some of the characters that are already listed (like Billy, Iori, K’, Leona, Maxima, Rock, Seth and Yuri)…

I did intend to transfer it as a faq and put it up on gamefaqs in some time, but I don’t like how cloe to unfinished it is.

Here’s the kyo combo vid! I finished it last night and uploaded this morning.

http://stage6.divx.com/user/syxx573/video/1796683/Kyo-Kusanagi-KOFMIA-combo-video

should be on youtube later, but I gotta go to work soon lol

enjoy

EDIT: Youtube link: [media=youtube]1Aqa8pcRw-c[/media]

Just found out that I can’t make NEC this year.

It turns out I’m going down to Florida to get Hombu certification in Aikido. I’m really stoked about this as it’s a serious increase in rank and prestige…so someone else is going to have to bring glory to Duke. :slight_smile:

Grats and sorry to hear you are not coming