I trolled myself man. I wouldn’t have posted that if I didn’t think it was legit.
Feel a little embarrassed I posted it to this day
I trolled myself man. I wouldn’t have posted that if I didn’t think it was legit.
Feel a little embarrassed I posted it to this day
I remember trying it shotos and urien a long time ago. I think the standard “flipping position” for most the shotos is when their back is inbetween parallel and perpendicular to the ground.
Is there any video so I can watch the inputs (KKZ+ Reset) being performed on a stick ? Like Nica K.O who demonstrated advanced combos in his Yun Tutorial youtube video?
I really want to learn Akuma seriously, but I need to master the best moves I can do with him.
Spend the time mastering True Kara Demon because the lp reset KKZ is really not that hard once you get the rhythm. Using two bars for that extra damage is often not worth it unless you’re closing out a round. TKD is the tough but very useful advanced Gouki move.
It’s timing specific on certain characters too (shoto’s probably easiest). So your best bet is practise in training on numerous characters in till you got the timing on lock.
Timing specific on certain chars?
I see. I need to practice more than I thought.
correct me if im wrong but I think characters have different fall speeds so you get leway on certain characters but others its very strict. also their hitbox in reset state seems to affect it. oro is very difficult for me to land this on
It’s not a video of my hands… but maybe this could help :xeye:
[media=youtube]iQgNsQlPfs4[/media]
Input display’s the best I can do right now.
telesniper you are a gift from the 3s gods
Yeah, that will do just fine. At least, in my case.
I am not implying that I will KKZ_Reset easily because I watched a video with detailed inputs.
I know it needs work. However, any help I can get is appreciated.
Telesniper the slow mo masta!
Oro, Ibuki, Remy, Twelve all need the Kara.
Also I take it back. KKZ is flash as fuck and feels great to land. Best of luck learning.
They only need it to make it easier. Regular way also works but is much more stricter than for shotos for example and require, at least for Remy and Twelve, to slightly delay LP.
yes I know I’ve done it to Remy w/o kara.
regarding the kara, so it is done with RH, is that cr.RH? and it seems like you can press the RH at the same time as the punches based on telesnipers inputs, no piano type technique required?
cr.RH or cr.MK so, you can piano those two.
Actually, pianoing is not that good here. For unknown reason, KKZ can’t cancel a normal if that normal is not held. So a better approach would be to try to “kara mk with hk” (and hold both), and then activate KKZ.
Also works with f.MP btw if you feel bored by too much ease!
Easiest inputs, Jab+Strong w/Roundhouse~ = Index, Middle and Ring fingers… or,
Forward~Strong+Fierce = Index, Middle and Ring fingers, respectfully.
I think that may be a slight bug with the scrolling input display I used, like the timing was a few milliseconds from being registered in-game as all together, but the lua script doesn’t show it that precisely… It looks funny as well that while holding down a button, then pressing a direction, the input display show the buttons all over again… I used this script over another, more precise one because it’s easier to tell what happened on screen, I mean the display is HUGE.
If anyone has a better input display script feel free to link/PM me.
It probably has something to do with the whole “dropped EX” fiasco. Any button that is negative edged on the same frame as the last input of 2 button Specials/Supers, negates one of the buttons, which in turn causes the Special to become normal instead of EX… And since there is no variation on KKZ, nothing comes out…
Hey ESN, when you tested the Kara KKZ negative edge issue, were you using a double or triple punch input? I ask because I’m curious as to whether the negative edged button removes just 1 punch input or 2.
PS, twd.Strong~KKZ is badass = )
Totally makes sense. Same for Oro EX SA2 and Urien EX SA3 btw.
Only two, but it doesn’t work with three either.
Also it doesn’t work with K + 2P or 3P.
I’m confused about the last couple posts. are you guys suggesting that when inputting ex moves it will consistently come out more if you hold the buttons after inputting the move?
We are referring to Kara’ing moves that require more than one of the same type of button pressed simultaneously , ie. 2P or 2K, but not throws/UOH/Taunts to my knowledge.
So, if you want to Kara an EX Special or Super, like KKZ, you MUST hold down the button you’re using to Kara for that extra frame, if you release the button at the same time you press the 2P/2K, the move will not be an EX.
This stems from the issue some people are having with OE, even though it’s present in emulations, example:
Ryu, cr.Forward->EX Fireball, if you release the cr.Forward at the incorrect time, the EX Fireball won’t come out. If you hold down the cr.Forward the entire time, the EX will ALWAYS come out if you have the meter.
what an annoying behavior! so counter intuitive!
So that is only required to kara ex specials and supers, not when trying to kara regular specials? Also, i take it whenever you cancel a normal to an ex then, you should always hold the cancelled normal.