Is it possible to control it with anything other than the touchscreen? I would probably get it on my sister’s iPad if I could use a pad/stick of some description.
I hope this game doesn’t get me as hype as others have and let me down
Now that i have access to this game, I’m gonna try to get into it. But SNK games have never really stuck with me.
This game is possibly the best game ever made, ever, in the universe. If this game was a person, i’d join a cult to worship it. If this game was a woman, i’d marry it.
I recently rediscovered how much fun I had with the KoF series and was wondering - what’s the likelihood of one more character being adding to KoFXIII? In particular Blue Mary. I find her chain grapple style alot of fun.
Man with the announcement UMvC3, KoF XIII might get ate up. God I hope not. You all better buy this game!
This here. KOFXIII may be fucked. UMvC3. SF X TK hype hell even MK9.
People be too busy else where to get this one.
Might not even matter if the game is good.
And Raiden is still some bullshit.
lol at umvc3, whats next umvc3t?
im still buying it, tbh umvc3 killed my interest on mvc3
UMvC3 doesnt look like it fixed any of the engine issues i had with it.
KOF on the iphone is fucking badass i cant wait for this game. i will buy 3 copies just to support the fact that its 2d sprites
this game reminds me of cvs2…hope it plays like it
I usually find rush oriented game unpleasant but at least KOFXIII handles it better than UMvC3. At least in KoFXIII you’ll have to work your meter to get big damage or make it safe. MvC3 design butcher this concept.
Edit: Off from mix up scenarios I mean
lmao, i like how you always dismmis the zoning game and spacing game on games that are more pro active with how you do your damage calling them as rush oriented games or similar crap as if those elements werent part of the game
you cant drive cancel on block. no fadcs in this game
Well, you can drive cancel on block if you’re in HD mode. But that’s a lot more dedication and makes the opponent well aware of their option to guard cancel roll, which can punish many specials you could cancel into.
I like how you just like making random attack but we digress.
well kof is rush orientated since kof 97, even since 96. sf4 series is a turtle fest, appart from 4 or so offensive characters, the rest of the cast is built around turtling. whats the problem with calling it rush orientated? ofcourse theres zoning in both games, but the way its handled makes one a trutle fest and the other a rusher.
I wouldn’t dare call either dominate towards aspect. How ever I do find offensive/aggressive action to have more advantage in this series. But I still blame that on my lack of understanding ( and the fact I can’t juggle multiple characters). The only real grip I had was how strict the jumping and cancel system is.
I am just hoping we can at least get a small crowd supporting this game.
Game is so fun. I like Hwa Jai even tho he is so clonish.
Not sure what you mean by how strict the jumping system is, could you explain?
Also, cancel system is not hard imo, hard compared to airdashers in ways but not really to anything else.