Man, I really need to find more time to get in the lab. After not being in training mode for about 2 weeks, I finally had some time to kill this afternoon and within 15 mins of messing around, I had an idea for a combo that not only worked, but was also more reliable and potentially does more damage than this one. The downside? You lose style points because you don’t go into whip stance :shake:.
Here’s the combo, and why I said it can potentially do more damage than the Whip stance combo I listed:
Starting from Sword (low): c.LMH xx QCF+L, s.LM c.H xx Disc Stance, s.MH, t.H xx M Paper xx Level 3
Compared to the Whip stance combo, this combo is significantly more reliable, and you only lose 20k damage. However, you can technically do:
Starting from Sword (low): c.LMH xx QCF+L, s.LM c.H xx Disc Stance, s.MH, t.HHHHH xx M Paper xx Level 3
This does more damage than the Whip stance combo (though only by 6k lol). The reliability and ease of this combo depends on the character you’re hitting and your screen position. On some characters, it’s super easy in the corner, on some, it’s easy mid screen, and on some, it seems to be very difficult, or maybe impossible in the corner.
When doing the 5 t.H version midscreen, the key is delaying the s.M (and all the following hits) after you switch to Disc stance, so the opponent is low enough that you don’t pass under then when you start doing the t.H series. If you hit the 2nd t.H and don’t cross under the opponent, you’re home free.
I’ll probably wind up switching to the single t.H version as my standard level 3 combo, because it’s super easy to do, and I only lose 20k damage from the Whip combo. And I’ll use the 5 t.H version in the corner only until I figure out which characters are easy to hit midscreen with it.
I dunno though man…that Whip combo is so sexy :wasted:.