Keiji Inafune has resigned from Capcom and will leave at the end of the month

Here’s the second post. I hope you guys are really taking the time to read what he is saying.

Post 2

Spoiler

I bet the Clover guys were happy to move on. If Capcom is this bad imagine how god awful it must be at Square Enix! No wonder we can’t get new shit.

Post 3

Spoiler

When did I say save points are bad? But you do need to know how to spread them well. Too frequent, and you’d get something like save states and the game becomes too easy.
And for some games - The longer ones. Arcades are only like 2 hours or less long from beginning to end - too rare is problematic as well.
MM1 didn’t have a save function at all, and that was a bit too much. MM2 with the password system+the limited lives did just fine IMO. (Not fine for 8 year olds, fine for gamers)

I don’t like this point of view. Games are challenges by definition. Beating those challenges is what fun comes from.
In flower, “failing” only means taking longer to beat the game, wasting more of your time. And THAT sounds more like what you have described:

They wanted to make “artsy art” for non-gamers, and they did.

What you may call “relaxing” I call boring. Just like I consider the game of flipping a coin to be boring.(Even if it had an amazing presentation)

BTW there’s nothing relaxing about missing a petal then turning around so sloooooooooooooowly to get it, not to mention parts where the wind blows you away and prevents you from grabbing it. How relaxed were you at that specific stage?

You are either misunderstanding or willingly ignore what I have pointed out to you. It is not all that valid to criticize Flower for not having hazards that stop gameplay when dying is, at best, a one way trip to the load screen so you can do it all again. In a regular game, failing means taking an large amount of time longer to beat it than flower because you have to go through the hassle of loading. Welcome to save points: turning the game into a journey rather than a challenge since NES RPGs.

Well the challenge would be to finish as fast as possible and not miss the petals, grabbing as many as possible in the parts where you can’t return but I guess since you can’t die it’s all too fuckin complicated to understand. Man Flower is such a simple to understand game it’s amazing you don’t understand the point of it.

Except… that’s exactly what happens when you fail in any video game…

Not necessarily, there’s a lot more to a game than merely the challenge of it. In fact, a game that’s just hard for the sake of being hard with little else included is usually a bad game.

No one read the interview?

I did, it was pretty interesting. Kenji Inafune hates communism.

That was actually pretty funny.

I did. It is just a bit hard to comment on some of the aspects of the interview. Have to re-read and formulate some thoughts on it.

I told yaw that Inafune was all about dat doe.

Nothing wrong with wanting to copyright your ideas to protect them as your own, but to solely copyright them to insure that you get money (even though you work for a Corp.) is “selfish” and Inafune is apparently a selfish person since he’s a creator. Didn’t anyone ever tell him to never give anyone your best idea in the first place?

I bet he’s been salty all these years over megaman and zero not being his legally.

i give him props for wanting to be independent but IMO he should’ve done that 10 years ago.

Not being able to die or spawning exactly where you died with infinite lives is the equivalent of using a save stats before every enemy or pit in a platform game. The fact that you need to do a bunch of stuff between the save points and not just one makes sure you advance with by improving your skill rather than by pure luck.
Because you can’t get lucky again and again and again through a whole stage of Megaman. It’s statistically impossible. Yet it’s very practical to get lucky one jump at a time, then save the state and grind your way to the next lucky jump.

This does not contradict the sentence you quoted.
Of course there’s more to the game than its difficulty, but being too easy is a generally a bad thing. It’s not bad when it’s hiding crappy mechanics that could have broken the game were it any harder. For example if Flower did became some race against the clock type of game, then (even while becoming more interesting) the not-so-tight-and-accurate sixaxis controls would ruin all the fun you could have had with it.

So you wouldn’t want to have partial ownership of something you created and get residuals on what you made? Didn’t you make beats at one point? What if you went to work for a company that made shirts and gave you your own imprint, wouldn’t you want to make residuals off of that instead of letting the corporation own everything?

Don’t be retarded.

Well thats kinud of what makes flower neat. You play it however you want. I do indeed try to finish a course as fast as possible with as few petals missed as possible. And to the coment about turning slowly…I just move on and come back later. Yay for not going slow!

ANyway the point is that Flower is a game thats not for everyone which is quite different from it being a bad game. Besides the point answer me this. How the fuck can Shatter Star call it a bad game if he’s never even fucking played it?

Of course I would but doing that for game company is too different (plus, I make designs. beats was a hobby). KI wanted full, 100% credit for everything he cranked out, but how VG companies go, that wasn’t going to fly.

KI was comparing VGs to Manga, or himself to Toriyamma. “Why are they not the same when it comes to ownership?” I do not know nore do I not understand why it’s like that. BUT, to be in KI’s shoes knowing good and well that it does not work like that I would have personally on purpose would not have given Capcom my best ideas.

In a perfect world, I would have told CAP (if I was KI) that, “hey, you pay me for my ideas. so, what’s mine is mine. You want to use my ideas then pay me for it, but you can’t claim it for yourself. I want full ownership”. And we already know that it would not go down like that. They’d fire my Black ass on spot.

That was a just job and he knew what he was involved in. I know and realize that KI isn’t an idiot (judging by that article), and his NOV1 decision proves it. Make your own shit, keep your shit and get credit/paid for it. It’s the westerner way.

99% of Mangakas lose ownership of the Manga they write to the people who publish their content FYI. Hence why you have Trigun and Trigun Maximum. Why there is worry that the writer of BAA will not get to finish due to the squabble between him and his publisher and him not owning his content. This is how most of japan works. This is how most buisness transactions work. Need a good lawyer and good buisness sense in order to continue to own your IP. A lot of musicians around the world have started going Independent for this very reason.

I can also play it with my eyes closed but the game wasn’t built for that. Just like it’s not built for anything other than the “you can’t fail” approach.

Arcade games don’t have save points yet they are a “journey” as well. Actually in my opinion, when the player himself changes (becomes more knowledgeable and skillful at the game, turning from a total noob to an expert) it’s even more meaningful of a journey than mashing his way with kratos or kirby through a pretty world.

^Case in point.

It’s a bitch to be Indie but CAP had to start out somehow by someone sitting down one day and saying, “I want to do my own thing, my own way, and get paid to do it”. KI is proof of that and the mentality. You have to be hungry about something, and willing to do whatever it takes to satisfy it. KI just wants it more now.

it’ll be interesting how this all turns out(I wonder who’s going to fill the void),eh?!

You can fail to get all the Petals and thus not make a large flower which then keeps you from unlocking new flower courses. So yes you can indeed fail in Flower. You just can’t die. Sadly that seems to be your only berometer for for sucess, like you’re incapable of thinking outside the box. Are you this boring in real life to?