Keiji Inafune has resigned from Capcom and will leave at the end of the month

Are you saying that SF4 outsold RE5? Or that SF4 was a huge success ‘for a fighting game?’

DR didn’t flop. Neither did the first Lost Planet game.

Huge success for a fighting game. RE5 did net Capcom huge amount of money.

Cave SHMUPS are a great example of taking something as simple as a vertical shooter and turning it into a complex and challenging game.

Choose my response:

---- RESPONSE THE FIRST ----

You’re an idiot.

---- RESPONSE THE SECOND ----

This post is a miracle of modern reasoning.

I mean, if it wasn’t for this post, I’d have never learned that “deep” and “challenging” are the same thing, and that “piss-easy,” “shallow,” and “cinematic” all also mean the same thing.

I mean, after all, all challenging games are deep! Look at Superman 64: it’s a bitch to fly in that game, or accomplish anything, and it’s gone down in history as one of the most deep games of all time! Or how about Battletoads? Fuck, I mean, you don’t get much deeper than pixel perfect jumps and memorization traps.

And man, you hit the nail on the head about cinematics! After all, all games with cutscenes use those cutscenes in place of segments that demand player control! ALL of them! And fuck those piss-easy games, anyway! Look at Kirby’s Epic Yarn! What a piece of shit: there are no lives, and the brilliant level design is totally marred by the fact that it’s easy! What a terrible fucking game!

And thank you, good sir, for mentioning Cave shootemups as examples of great games. I mean, how can they NOT be? There’s like a million bullets! DEEP!

Fuck the “casuals” and the “idiots” who hate hard and therefore deep games and flock to easy and therefore shallow games. Why can’t they understand that Mario’s jump is just too easy, and therefore not deep? Fuck, Mario should totally have to press two buttons and UP to jump! That would suddenly make the games deep! And why is a Hadouken just a fucking QCF motion?

I’m going to personally ask Dr. B to B-bless you with his magnificent man-tits.

because everyone just laughs at him behind his back, since he went crazy after people hated Raiden in MGS2

Must not play many JRPGs if you actually believe that shit.

wah wah wah
Did you get hurt by me implying that some games you love are shitty? (Not that I find it a reason to be offended, as I like some shitty games too and I don’t feel like I need to justify it.

I wrote them in the same sentence with commas between them. Had I thought they are the same I would have not written a sentence like “It’s red, red and red”.

You can’t tell the difference between a game that is designed to be hard, and just shitty controls or broken design?

I didn’t talk about cutscenes actually. I meant stuff like GOW’s many QTE sequences. But who am I kidding- nowdays you can release a game that is 100% cutscenes and QTEs with no actual game in it and it will be praised. (Heavy Rain)

I didn’t play it but a game where you can’t die does sound horrible indeed.
Is Flower a good game? It sure looks beautiful, but is it a good game? Not at all.

I said they are not one and the same, but there is indeed a connection.

When the game is so hard that you need to learn the nuances of the system to play effectively, that’s depth. When you need to plan carefully and then execute that course of action (in the case of scoring in cave shmups, or in games like Ancient Domains of Mystery) that’s depth.
If the game can be beaten by mashing your way through, w/o taking advantage of the whole options you can have, that’s a shallow game and badly designed.

Pressing two buttons+up to jump won’t make it any deeper, just make the controls worse.(And controls always need to be tight, not clumsy)
But on the other hand, if the stages were designed in a way that you’d have to use mario’s various jumps and techniques to their max potential, then the game would be indeed a “deeper”(thus more interesting, more rewarding, more fun) platformer. Play sunsoft’s Batman for the NES and see how sometimes you need to, gasp, pause and think how are you going to pass your next obstacle.

Like I said, I have no problem admitting that I love some “shitty” games because of their aesthetics alone (which includes the storyline)

Man you guys really sent this thread down the fuicking shitter.

^Shrug. I’ll pour one for my homie Keiji.

Bitch please. Do you not remember what you wrote? You’re the one all hot and bothered that gamers apparently aren’t fond of game genres and philosophies you yourself find appealing.

Ah, so then you’re still an idiot, but of an entirely different cloth, what with thinking, individually, that “easy” equals bad, that “shallow” is anything that’s easy, and that “cinematic” isn’t fucking awesome like those Cave shooters you love so much. Gotcha.

For a guy who gets all hot and bothered about comma use, you sure can’t sense sarcasm well, can you?

Damn those quick time events! How dare a game be about timing your button presses in accordance to the circumstances presented on screen? Man I love how Cave shooters and no other game in the world is exactly like that. No, Heavy Rain has no game in it. No goals, no obstacles to overcome to reach the goal, no player character you act through in order to reach it; it isn’t a game at all. /rolleyes

I’d explain how Epic Yarn does have difficult levels, and the objective is to earn a good score in the levels, and that a lives system accomplishes fuck all, but the level of idiocy I’m seeing here precludes it from sinking in.

Explain how this is any different from having to do the same in Superman 64, or in a theoretical Super Mario Bros. where you can only jump when the frame is a multiple of 3. Actually, don’t, because there’s no difference.

“Depth” isn’t “difficulty.” Get that bullshit out of here. There are easy games with depth, and difficult games that are shallow. Your attempt to make a connection to push your agenda is obvious. And bunk.

Correct, but this doesn’t prove what you think it proves. A game where you have to use all your options isn’t automagically difficult or easy, so you using this argument is bullshit.

No sir, not by your logic. That makes the game harder, and therefore deeper, because it obviously requires more effort to jump with 2 buttons + holding up on the d-pad than a single button.

You are again both correct and clueless.

Man-moist : Dr. B :: You : Knowing shit about video games.

Actually yea Flower is pretty fucking awesome ass relaxing as hell game.

it happens.

a lot.

I bet he left to see how Megaman Legends 3 comes out without his guidance.

Like he’s going to go to the store, buy it and be like “Could’ve been better if I did”

Or maybe he knows his input wouldn’t have made a difference and it killed him, heh

wat?

He passes judgment on things he’s never expirenced.

I always thought Inafune was an alright guy, good luck to him!

Nigga what? With the advent of save points finishing a game is less about skill and more about having the patience to continue doing a task until accomplished. Dying is really kind of dramatic flair at this point. I guess I could argue that the developers of Flower figured this out and made something new and some other bullshit but meh. The thing was fantastic all around for different reasons but ya’ll are whack in many ways.

Instead of rolling with sites like SRk who are dedicated to fighting games and people who know the mechanics of them and who write lengthy articles and generally know what they are talking about. They went and rolled with Cap-com unity as far as community feedback. Now don’t get me wrong they are cool over there but they only seem to want new characters and new story there aren’t to many threads about then need for better net codes are discussions of how certain nerfs will completely make certain characters helpless . There is more threads for costumes, and characters than things that we really need. I can respect the real written blogs on there by the guy who criticize character design called big mex. Capcom will look at that first and not look at the things a dude like viscant post.

So who wants to know why Keiji really left? Get ready for one of the most candid interviews I have read with ANY developer.
It is seriously some enlightening shit being said here. Stuff I was saying to my friend last friday Inafune is repeating. He get’s an award for the smoking analogy because that’s exactly what Japan’s problem is.

From NeoGaf’s Cheesemaster (props to him for doing the translating) http://www.neogaf.com/forum/showthread.php?t=411847

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