You shouldn’t feel like a scrub for asking any questions but anyway I don’t know, if I were you I would just stick with the dbl Megacrash to Baroque combo since it will CERTAINLY 100% Karas even without the Ryu reset.
…or you can just BnB to assist Unblockable, repeat, launch, Megacrash reset, BnB combo to unblockable.
The infinite is awesome but the margin of error is immense compared to the Megacrash reset.
I’m kinda lazy right now but I’ll do some infinite testing on Karas to see wtf you’re talking about later because frankly I didn’t realize there was a problem with doing the infinite on Karas until you brought it up lol. If there is…then that’s gonna be a bit of a problem.
Yeah it’s very difficult to land the combo on karas when he’s in the corner, timing is super tight to make it combo even with the setup I posted. From full screen, carrying him to the corner, the infinite works like normal but yeah, starting in the corner, it gets weird. And as I said, you have to adjust for the side you started on when infiniting Karas for some reason too.
The slide infinite almost always has to be done in your opponent’s corner (Daimao, Joe, Megaman, and Roll can be done in either). Casshern will give you the same trouble as Karas if he’s already in his corner, but will also work fine if you carry him there first.
There’s links to all this stuff in the first post.:razz:
I was messing with the infinite on Karas and you’re right it’s pretty weird, luckily I don’t depend on it much because I tend to mess up after 15 or so hits anyway.
I don’t know but it seems a loooot easier to do the infinite from the middle to the edge, it’s like once I get to the edge it gets weird and the character just sorta slips out. The timing is too specific to risk in tournament so I think sticking with the Megacrash combo (for me, lower margin of error) will be better for me when I’m in the corner. I mean it’s all situational of course.
I will try the infinite if I have meter for sure so just incase I screw up I can mega crash because I’m definitely not 100% with the infinite yet.
By the way Samurai, are you sure you NEVER mess up the infinite? I remember you said that once and now after practicing the infinite for days and still being sub-par at it I’m having a hard time believing you’re perfect with it. No offense or anything but just wondering.
I mess it up on Karas all the time. But…now that I know this is why, maybe I’ll hit it more regularly.
Most everyone else, I hit it pretty damn consistently. One of the guys I play with tells me to reset the match if I get a hit early on usually because he knows he already lost a character. I use the time during 5C hit to mentally prepare myself to not fuck it up. That’s the way with any combo. Just mentally prepare yourself to do it when leading into it and you shouldn’t drop it.
The other infinite, I usually only drop it around the assist part. I usually use batsu as my assist and comboing into batsu assist and then comboing into 5A afterwards is reaaaaaaaaally hard. Think from now on I’ll just megacrash once in a combo and go into unblockable reset, seems a lot safer and does more damage anyway.
Anyway, practice till it’s all natural. You shouldn’t have to think about anything other than your opponent in a match, because that’s all you need devote your energy to.
Yah I’m at around 90% success rate with the Souki infinite so I’m pretty sure I can get to about the same with the Karas one, I guess I need more time/practice.
About the MC combo, I don’t really use assists at any part of it, Karas can do it alone if you subtract one rep.
Basically it’s; BnB, stun, j.A to j.B to 5A spam, BnB, Launch, Megacrash, j.B reset, rinse and repeat until you’re out of energy then you do a delayed 2C to the A version of his shoryuken, Baroque, Spam 5A, etc etc. By that time you should have enough red life from the 2-3 previous Megacrashes to 100% Ryu most of the time.
I think I’m gonna make a video of me repeating the rep to like 200 hits, it’s not really necessary since Kubo did it in his video but meh, I get bored. Might do it after work today.
I haven’t been paying much attention to this thread, so forgive me, but is the megacrash really worth it for that extra damage in a combo? Doesn’t it just give you one more rep of the AAAA B 2B C, or am I missing something? You might as well save the meter for a super or something.
you dont have to pay attention to this thread, just go to youtube and check the kubo vs gian videos. your missing a lot. say you have 4 bars hypothetically to start the combo, you can do the bla bla to launcher, megacrash, combo to launcher, megacrash, combo to baroque, then combo again, assist, then combo again, launch, finisher. i havent payed attention when i do it, but you may have two bars again by then to megacrash again.
the megacrash is for creating some nice baroque damage. its all very situational. save the meter for super? you will rarely see a karas use his supers, unless he is setting up his ch super, or finishing the opponent off. he has to many other options to kill his opponent, then by using his meter for anything other than megacrashing out of combos, or megacrashing in combos.
Depends on your playstyle. If you use supers alot then using a megacrash combo may not be your thing. I rarely use supers so megacrash combos are kinda my thing now.
If you’re using supers a lot with Karas then you’re probably playing a needlessly dangerous game, because he can generally do just as much, if not more damage with out them via his slide infinite or a rep of his MC/unblockable loop.
there is no reason to use his sword spin super, when you could infinite half the cast, and or slide infinite them to the corner, and proceed from there. there is no use to really use his ch super. his level 3 should only be used to kill an opponent, when you dont have any other options, or your just stylin. same can actually be said for his sword super. if for any reason you cant do his slide infinite, or you cant do any megacrash/baroque combos, then yes, i would go for damage with a super, but thats so rare with karas, that it really just doesnt happen.
to efficiently play karas, you need to being playing like kubo, marn, demon, etc… you need super bars for damage, and to make sure you can get out of combos that will rape karas for free. i consider playing him any other way to just be asking to play with a losing karas. he’s not a character you should be using his supers to inflict damage, because he has to many other options. hell, most level 3’s in this game are wasteful, and dont need to be used. the game is going to evolve to a more meter conscience game, even though i think it already is in my opinion.
His sword spin super is good for chip damage. It’s great for finishing an opponent off at range if they have a sliver of health left. Basically a free kill.
They can always time thier advacne guards to remove 90% of chip dmg, i do that quite often :s and rape karas afterwards, his supers really arent that good compared to covering mistakes and allowing for deadly crash combos. Tho he does have 1 super that might be of slight use which is his counter, however havent really seen much icy play with it :3 tho would be really cool
the whole point behind his sword spin super is that the hits are supposedly spaced out in such a way that it’s very difficult or impossible to advance guard them all. Or something like that.
About super management, the thing I don’t like about Kubo’s combo is that, unlike most big combos in the game, your opp gets bars for MegaCrash, and you don’t. If I’m Karas and do a huge combo against a Ryu that lives, Ryu may do a B&B with baroque and kill me afterwards. I love the infinite, but I’m still a little cautious with the MC combos.
Scrubby Karas question now: What’s the ideal combo to use after I hit someone with a VC?