Just Rolling With It: Yang General Discussion Thread

i have noticed the missed second rekka. good point

[S]thoughts on this:[/S]

[S]first number is on hit, second is on block. dude said for yang you just add 1 to the first column, and 4 to the second[/S]

That seems outdated, i remember those charts were posted during old ae, but i can’t remember if the frame data is the same.

Adding +1 first column and 4 to second would lead to the bad divekicks in the row below to be safe/positive on block except against tall hitboxes or standing characters at the top of the opponent’s head, which isn’t the case anymore.

I’ll try to find the other post and compare to see if it’s still the same tomorrow. This is pretty useful stuff.

he just made a post about it today. like 10 min ago in the yun section. that’d be a dick move if the data is from O AE

LOL let’s give the man the benefit of doubt. +9 on hit and always safe dive kicks seems old ae stuff though, i’ll look into it or someone who knows better can clarify.

Don’t give the man his cookie yet.

EDIT:

Right so here’s the pic i was thinking about:

http://www.teyah.com/ae/Yun-3.jpg

Made by the same user in this post. That picture above is the third divekick of the bottom row in the new one, and he also mentions in his post the worse case scenario for yun is -6 on block, which is the last divekick showcased.

Now this still holds true for yun because they increased both the hitstun/blockstun by 2f and the recovery by 2, so it evens out. But yang got 2 extra frames of recovery and no change in hit/blockstun afaik, so to get his numbers you’d subtract -1 from the first number and add +1 to the second one (i’m going with his data regarding block and hitstun on the twins divekicks in the post above). This is also more in line with my play experience from ae to 2k12.

Interestingly neither srk nor eventhubs have updated frame data for the twins.h

ok. i’ll ask him about it to see if he is sure

Teyah’s second (and also hilarious) chart looks off by a bit on block. I don’t have any sort of capture software to go on, but Ken can punish a height 11 divekick with reversal dp for sure, and maybe a height 10 one as well. The hit data might be accurate though - cr. lk seems to connect from around height 9 and s.rh also connects from around height 3, but I’m not certain that I was exactly on target for either.

he re-did it after i checked him on the updated data. good catch otori

Yang in 2012 :frowning:

I want my cookie too. That chart is awesome, i’m saving it because it will eventually be lost in these huge threads.

As far as I know, Yang’s divekick in AE had a better frame advantage on block and on hit than Yun’s. And Yun’s divekick in AE 2012 was buffed in frames to become equal to Yang’s, so I don’t think that his divekick was nerfed in AE 2012.

Nah, both divekicks were nerfed, but Yun’s was also given +2 to hitstun and blockstun to compensate for the 2f of landing recovery, putting him at a net gain of 0. Yang simply got a 2f nerf to recovery, so his are now worse than they were, but still fairly difficult to punish.

The hitstun on the new chart seems slightly low based on my own attempts (I could swear I’ve gotten at least a height 2 divekick to connect into s.rh), but that’s probably user error.

I’m looking for a main. I’m around 1800pp but I play online like its offline. ( No stupid online gimmicks ). I want to pick up yang. I want a character which is fun to play but also isn’t low tier like my old 2 mains e.ryu and dudley. My execution is decent. ( 2~3 frame links arent a problem, can do cr.mk xx fb fadc-bnb’s with eryu online but not flawless.) How hard is yang and is he atleast decent? Would love to see a yang tutorial :frowning:

while that +/- chart is useful, you also have to remember that a big part of using a divekick [for any character] is to bait something on the ground by the opponent. Many characters’ best pokes are lows, meaning they’re crouching a lot. You catch someone crouching with a divekick, most of the time you’re at least going to get jabs [as long as you’re not doing rh divekick at retardedly close ranges]. They nerfed his divekick because the idea of a character with such a mixup game being able to combo from a super high divekick was insane. You could hit a standing shoto around his head and still get c.short in AE. That’s too buff.

Yang is/was not a divekick heavy character [even though his divekicks were ridiculous in AE]. The whole point to having a divekick is to play the ground game to get someone to whiff something, or at the very least not expect a divekick, and use it to get in.

To the guy above me: I think yang is still a good character, but he requires more work now with the removal of certain tools. He no longer can go balls out crazy like he could in AE, so you have to be much more careful.

agree. ive said before i dont really think of yang as a dive kick character. its there to compliment the ground game

and i dont think yang is low tier either. he’s good but requires a lot of character knowledge to be mid level competitive

there a bunch of other characters that are immediately mid level competitive out of the gate as soon as you touch them

high level competitive takes a ton of work no matter the character

I was just going to try out Lil Shell’s unblockable set-up on Seth and ended up just messing around and making up launcher resets and since I didn’t find a reset specific thread I’ll just share this here.

I don’t know if this is already known but in the corner when you do the launcher and don’t jump cancel it, then hit upforward and do a j. mk with a certain timing you’ll reset the opponent so that you’ll end up behind him in the corner but lose frame advantage but if you cancel the mk to a divekick you’ll land faster. But I found out with a certain timing at least against Seth if you do a non canceled launcher, then hold up forward and do the air target combo with a certain timing and hold down when you’re landing you’ll end up out of the corner so it’s kind of like the mid screen reset of launcher, jf. hp, dash and hold down.

tl;dr version: In the corner do a launcher without jump cancel, then jf. mk canceled into divekick and hold down while you’re landing.

Also a random j. mk target combo bonus: Against Guy at least it’s possible to hit him while standing with a j. mk cross-up that combos into the divekick.

well looks like im going back to gen. i dont like playing such a technical character, but he’s my best character right now, and im about to have my play time cut by a bunch. so i wont really be able to finish my yang development

i’ll still keep him as one of my alts tho

Shame. I think the old geezer is a better character overall, so i support your decision. I can’t main yang either…even during old ae i kind felt naked playing with him, maybe this “dive kick” archetype doesn’t really fit me, i’m much more confortable playing cody/e. ryu.

yeah, i think gen is better too. but he’s a bunch harder to play. id much rather keep things simple. not to say yang is simple, but he isnt gen’s level of complex

Good to hear Yang is still one of your alts at least. I think he’s too fun to ever truly drop

:crybaby: Another one bites the dust…:crybaby:

At least you’re keeping him as an alternate though. Fitting considering Gen is Yang’s teacher. :smiley:

Perhaps you could still help us find tech as well though; help keep these boards alive.

Though, is it just me or are there a lot of people dropping Yang? I’ve heard some top Yang players dropping him for other characters, and I have yet to encounter a single Yang player online.

Well, whatever the case is, I’ll keep playing Yang. I’ll keep playing him until I’m the last Yang player left on Earth; I will not let such a fun character be left by the wayside. :rock:

More room for me.