Just Rolling With It: Yang General Discussion Thread

i’m still with u bro…i know he’s a better character than most people think…

yeah, i think yang is a lot better than most people think.

i just cant afford the time split if i want to try and be competitive

but he isnt bad at all

I never realized Yang’s lk->mk->hk target combo to ex roll kick did 250 damage. I know Yang has better uses for ex probably but it’s a really good whiff punish while corner pressuring. It also does 276 with a divekick though this probably pretty impractical though you can always jump cancel from the mk. I can’t believe I never checked how much damage this combo does. Does the target combo whiff on any crouchers?

It whiffs at max distance against most of the cast, but the distance restriction isn’t as severe as trying to combo s.lp into cl.mk.

You guys see the makoto bible that was made by the forum. We should do the same thing for yang. If anybody wants to work with me to all level up our games let me know.

Here is the link-http://shoryuken.com/2012/07/21/the-rindoukan-bible-a-makoto-sourcebook-for-super-street-fighter-iv-arcade-edition-ver-2012/

already downloading it!!! i’m in for any help…

How is the frame data with the + and - against somebody who is crouched either blocking or getting hit by a divekick. Is the data the same?

It’s the same.

Alright, thanks March!

Np. Happy divekicking.

What’s yangs primary anti-air? Coming from and ibuki player and my love for the b+mp, I’ve looked at all his moves and he doesn’t seem to have anything that hits “upward”. I’ve looked at his st.hp and st.hk but they don’t seem reliable. On one of the posts it said cr.hp but that doesn’t seem viable as the second hit seems to be the aa.

But after playing with him for a few days, he’s a lot of fun. His footsies are amazing compared to ibuki and his rushdown flow is great. I don’t like his damage potential but you get used to that and it doesn’t seem that bad. His crmk is a godsend of pokes.

But overall, what’s his main grounded aa? And is the only way to fadc into ultra 1 thrufadc the second slash? Also getting the mk after the fadc is really silly timing.

I wonder why this gets asked so much when he has an obvious anti-air in his dp. Besides that I’d add cl.mk. His launcher carries the most reward so ideally you want to aa with it. However you need to recognize the range where it activates and account for the startup (meaning some jump normals are nigh impossible to stuff), so it’s use is mostly limited to that sweet spot in the corner if they try to jump out and vs some characters with floaty jumps.

Rest are very situational, like s.hk, s.mp and cr.hp for farther jumps.

Regarding fadc u1, you can either go straight into it after a fadc (2 frame link iirc) or do a launcher, dash u1 (less damage than option one). You can get silly and maybe do mp palm, fadc, s.lp, u1 but i don’t think it’s even worth it, not to mention hard as fuck.

Well of course the obvious answer is always the dp. But that isn’t as “reliable” due to the imput air and spacing factor. So I was asking for more “safe” options due to the attempt to find a comparison to ibukis. His clmk doesn’t seem like it would very situation because it would lose to jump in because you have to wait for them to be x close. But risk to reward can go both ways.

But thank you for the response. Was just wondering if there was something I missed.

cst.MK is risky. It works well against people jumping in to cross you up, but I wouldn’t try it otherwise unless you’re really confident in your timing. If they aren’t trying to cross you up, it’d be better to use LK DP.
fst.MK, unlike Yun’s, is a very solid normal AA. fst.HK fits the same bill, except it’s slower. It’ll hit farther too, but it’s more prone to getting stuffed than fst.MK is.
I don’t know what cr.HP is used to AA, but I guess it could be good against dive kicks. fst.MP and cst.MP are outclassed by their MK counterparts.

Also Ultra 1 is a great anti air if timed correctly. I use it every time a fool tries to jump in on me.

i just found that yang has a kara-palm…not very useful at the moment but if u know it,tell me about it…u can do it with plinking hk with mp

But if you plink HK with MP you’ll get HK, and not Palm.

He means karaing not plinking you cancel the st hk startup frames into palm.

Specials take priority over normals. Sagat also karas with hk.

He can kara anything, even slashes. Veserius once said you can use it to punish blanka balls.

Hm it’s kinda hard to do (like Yun’s) because if you do HCB you’ll get a command throw