Just Rolling With It: Yang General Discussion Thread

well obviously you dont want to try it when he has down charge

Ojisanboy’s playing Abel at the next Topanga tournament :frowning:

WHAT!?! NO NO NO NO NO NO NO NO NO NO NO
Ojisanboy was the best yang :frowning:

Edit: all right quick question, the previous topanga league was the pay per view event that got overhead greg in trouble right? I remember having to resort to obscure places in the internet to get a few matches, and didn’t even get to watch them all =(

yeah thats it. blackvegeta says this one is PPV too, and he wont be uploading

if youve got an obscure hook up to view it from, please PM me

Maybe he swapped to Abel because he has more favorable match-ups against the characters people use there? Or at least the popular ones?

I dunno, I don’t really follow the top players much.

First Dustlooper now Ojisan Boy…

Well he did play him in Vanilla but I don’t think Abel’s match-ups are that much better. Sure he probably dominates more characters than Yang but to me Yang seems more solid against a lot of characters. I guess he just went for the damage or something lol.

liking my switch to yang more and more. few weeks of hard grinding from being really competitive, but this character must have been ridiculous before the nerfs

I felt like that as well. He’s good now with all his tools but the tools he had in AE were even stronger. Doing 300 damage by chipping with super, super with resets doing over 800 damage, the active frames on the palms, the divekick’s hitstun all of this makes me almost understand his nerfs. Almost.

It was by far the most fun i had with this game.

[media=youtube]BfWxrB3HjYs[/media]

@2:12 Humanbomb does a clst. MP after a divekick to score a counter hit. Don’t know if it’s in the range for an ultra but it could work at least against some characters.

Found something else today. Remember the meaty palm set-ups in the corner from the good-ol days? Yeah, me too. Well, apparently, if you use EX palm instead of regular palm, all of the previous meaty set-ups that we have work perfectly. And while it is possible to perform a meaty-palm set-up the old fashion way by linking a st.lk (or cr.lk) into a palm, spending the bar for the EX version has a couple of extra perks. For one, it does a bit more damage (150 compared to 140) and more stun (250 compared to 200). Not only that, but the EX version “floats” the opponent, so you can combo into U1 or you could even try to go for another reset if you’re feeling bold. Also, while EX palm is -10 on block :wtf:, since you’re hitting it meaty, combined with the pushback on the move (and the relatively quick recovery which makes it difficult to react to unless you’re expecting it) seems to make it pretty safe.

As for the damage and stun off of a meaty EX palm…it’s pretty crazy. Let’s go through a full set-up:

Dive-kick, cr.lp xx st.lp xx cr.mk xx 2x HP rekkas xx FADC, clst.mk, clst.hp does 231 damage, 335 stun.

Cancel the clst.hp from the previous combo into EX Palm (meaty), U1 does 523 damage, 250 stun (factoring in auto-scaling at lower health)

So that’s a total of 754 damage, 585 stun for 3 bars.

Theoretically, you could sacrifice the damage for a possible dizzy if you go for another reset after the EX palm instead of comboing into ultra.

The only issue I really see with this is the meter required for it (though I think the possible damage more than makes up for that), DP mashers are an issue (it’ll trade in your favor and they won’t be able to combo afterwards since they will still get wallbounced though), and the fact that the timing for landing U1 in the corner after an EX Palm is…weird, to say the least. There seems to be a relatively tight window for actually landing the thing, as timing it way too early will cause them to land behind you, timing it a bit later will cause it to auto-correct but they sometimes will still end up “behind” you and back in the corner. And timing it too late will cause you to palm instead. Either way you need to time it so it auto-corrects. Fortunately however, the timing for it seems to be universal, so if you can get the timing down for one character it should be the same for everyone (though I think the window may be a bit more lenient on larger characters like Zangief or Hakan).

U2 is a little easier to land in this situation but the damage isn’t as good.

The problem with that set-up is that doing an ex palm is just a little too obvious. Palm resets are pretty obvious for me to begin with but when Yang’s flashing yellow it’s too easy to react to if you even remotely know the match-up. The other guy really needs to be practically sleeping if he gets hit by it.

ex palm setups are generally pretty gimmicky - they’re easy to see and will most likely just waste a bar that could have been used for something else.

also, the first combo is incomplete [launch into close fierce?], and you would never burn the fadc in that situation unless 1) you were going for a reset or 2) you need to kill him with it. the damage scales way too much for that to be worth it.

Yeah, there would have to be a fake EX palm for it to even be close to worthwhile, and even then Yang has better things to do with his bar most of the time.

just want to add a combo , it’s a special one if u have 4 bars
in the corner: hp xx mp palm FADC st lp,cl mk ex palm ,reverse ex senkyutai ( facing --> input 63214 ) it’s 410 damage , 610 stun
3 bars replace with hk senkutai for 399 damage

I suppose you’re right…I was just trying to add some new tech to our arsenal of tools. Can’t blame me for that. :stuck_out_tongue:

It does seem to do pretty decent chip damage though (38-40 I think it was, might have been more but I think auto-scaling screwed with the numbers last time I checked), but yeah, there are probably better ways to spend meter.

@De4dEyE The first combo isn’t incomplete…that’s the combo into the set-up if you’re in the corner. clst.mk is the launcher, which sets up for the reset with clst.hp (causes the flip), and you cancel the clst.hp into EX palm which will make it hit meaty.

Oops, there’s my problem right there…I didn’t mention cancelling the clst.hp. :stuck_out_tongue:

Oh, I’m not trying to dissuade you. This is constructive criticism. I really do appreciate the effort, man.

It’s very difficult to come up with tech for yang (like unblockables, fake crossups etc).

For one, he has bad tools to do it, since his normals don’t have a wide enough hitbox (j.mk was nerfed to oblivion) and his divekicks are really hard or impossible to follow up with the lower hitstun (at the height and angle for unblockables, like yun setups).

He also lacks good untechable knockdown options. Both throws don’t give you range to setup unblockables, sweep is unreliable due to distance and everything else is techable. That’s why the only really useful unblockable to come out so far was after non cinematic u2 in the corner. I know allioune had a few, but iirc you couldn’t followup the divekick and it required very specific spacing for the combo before the kd, making it not really reliable.

If anyone wants to look into it, my best guess would be after a s.lp, cr.hk after a command grab.

Also, maybe senei enbu has potential and it’s pretty underexplored. I know you can’t make the obvious high/low unblockables, but the left/right ones might have potential considering what acqua showed (though that was probably just a crossup), you also have more control over the sweep knockdown during senei enbu, making the following setup more reliable.

I understand. I just thought that I had actually found something useful…but then I remembered the EX flash…and easy how it is to react to that (which I’m guessing is why removing the initial flash from Adon’s EX Jaguar Tooth was a buff and not something useless). Still, maybe it’s something to use against trolls online who like to just press buttons. :wonder:

I guess I’ll keep looking for more cross-up set-ups. Hmm…perhaps there’s a set-up after s.lp, cr.hk like otori mentioned. I guess I’ll look into it.

I’m also going to set off on a quest to try and find a use for target combo 3. There has to be some use for it…Capcom wouldn’t just give him a tool that is completely useless…would they?

Maybe there’s a cross-up set-up with it or something…or some kind of set-up off the second hit of target combo 3 since you can jump cancel it…