Yeah against a lot of the cast Yang is too close to do the hp. If you’re using an ex you’re better of just doing launcher, hp palm, ex roll kicks. It’s 314 damage raw where as launcher, launcher, hk roll kicks, ex roll kicks is 286 damage. Or it was with the timings I found.
Meterless the best damage I found is either launcher, mp palm, mk roll kick or then launcher, hp palm then st. hp. They both do 270 damage.
i dont know how many times ive tried cross cut dp and gotten command grab or lk command dash
they should really make it so dp command has more priority than the other shit
and im thinking i should just hit mk whenever someone jumps in the corner. far mk seems pretty decent for AA. ive done the overhead get comboed thing too.lol
oh, almost forgot. whats the best thing to do if you fadc a dp forward on hit?
u2 or another rollkick. Depending on high and if in the corner you can follow up with another ex rollkick and it’s definetly worth the damage for the bar.
Man i usually have 0 meter management with yang, if i have two bars i’ll always go for the fadc launcher mixup or dive kick, roll kick vs dps if i don’t want to take the risk, i also use ex rekka a lot for ticks (not the best usage probably) but watching acqua play and how he always uses a senei enbu to great effect makes me wonder if i should be saving those bars.
can u guys help me? i want to list all mp counter hit setups that can lead to U1.so far i saw 666 do
ex rekka,mp CH ,U1.
cr lp,mk
i tested on ryu and yang hp ,lk senkyutai , lk TP,mp good against crouch tech i think…
feel free to post yours thank you guys…
After playing ranked today I have to say I really need to learn that command throw, launcher to ultra combo. I hit the link from command throw three times but every time I messed up either the dash or the ultra…
Okay, I’m starting to get really annoyed at Bison. I don’t mean skilled Bisons; they’re fine, since they play footsies properly and actually try to do well. I’m referring to trolling bisons. You know the kind;
Don’t think so…usually you want moves with lots of active frames, around 4-5. s.mp only has two, so you’re more likely to eat the sk during recovery and stuffing it is just pure luck (fun fact: ryu’s mp has 4 active frames, cody’s jab has 4 active frames and fucking yun, who also has better hitboxes than yang, has 5 active frames on standing and 4 crouching).
Best answer is neutral jump and stay either outside or inside sk range, don’t hover around it. If you’re getting cornered and eating s.hk while trying to neutral jump there it’s your fault in the first place for getting in the corner and then for being predictable and panicking. Just block in the corner, the nerfed pushback makes it so he can only do 2-3 times before he’s pushed out of range and bison can’t really threaten you if you’re just patient. I garantee 95% of bison players will dash and throw.
Could try to block two scissor kicks then throw out fst.lk xx LP Rekka. Theoretically if Bison tries to do anything that isn’t a little unusual (like an invincible move) his attempts at doing stuff will get stuffed. Otherwise you will start the momentum.
This is basically how Seth gets out of scissor kick pressure but since Yang’s st.LK is special cancelable with a slightly less awesome hit box it could do the trick.
There aren’t many characters who can actually just outright stuff scissor kick on reaction.
this fucking firefox bug.
Not many characters can throw out normals all day to avoid Scissor kicks either. You just end up getting whiff punished or predicted. Or you get tagged during your recovery frames. This is the only thing Dic is good at anyway so he kinda needs it haha.
If Cody is your other character he’s a pretty good counter-pick. Cr.mk stuffs the scissors haha.
But yeah I used to struggle with this match-up quite a bit. The only thing that reliably stuffs scissors is palm so if you hover just outside of scissor range and throw out a few palms that might make the Dictator player more hesitant to spam them. Also, you could try neutral jump fierce.
I used to think this was a crap match-up but I’m starting to think it might be okay for Yang. Ex. psycho can be option selected into ex. roll kick or u2 on reaction. Teleport can be option selected. Yang can pretty much dive kick Bison for free at certain ranges, just be careful of ex.psycho
so guile matchup seems like complete shit. might just be me, but ive not beaten a singular guile of any skill level with yang yet
outside of up close, does yang have any good spots on the screen against him?
like with fei, i know if i get to between 1/4 and half screen, risk reward is pretty good for me because of rekkas. and with gen, i can pick a spot where i can empty cross up his down fierce and make him guess AAs between front side mantis jumps, and crane empty jumps
yang have any good shit like that?
i guess my next step in development is to start really grinding match ups.
honestly i have a lot of trouble with guile as yang and yun. there doesn’t seem to be much to do other than focus through booms and look to hit something with cr.MK/st.MP (Yang/Yun.)
I try to bait wrong aa normals with wiffed divekicks and the only way you can win the matchup is putting him in the corner, so i use hp rekka finisher here.
Humanbomb gets to that mid-range where he can jump over sonic booms, and he used the sweep a lot from this range. He also AAed perfectly with lk.dp and used the jump in target combo quite a bit (which btw does 130 damage, pretty great for a jump-in that I hardly see anyone use). Basically, get Guile in the corner and then he’s screwed from there.
Just wondering, but what is Yang on block after the opponent blocks say a palm xx super or upkick xx super? I always wondered if the stand jab right after is a true blockstring.
ok. in that humanbomb replay, i see him playing from just outside sweep distance. aside from the guess jump ins, he neutral jumps a lot from there to fish for a boom. when he sees a boom he dives in. you can see a good example at around :46 seconds and at 1:02
Well, I haven’t faced the greatest Guile players, but it is an irritating match-up. My only suggestion is to play the match-up patiently. Guile’s damage output isn’t all that grand, so most Guile players I’ve faced will try and frame-trap you to get you to press buttons and then hit you with something that hurts. Try to get close to Guile, but don’t rush your approach; that’s the quickest way to get killed against him. Once you get in on him he’s kinda screwed since his only way out is flash kicks, which can be baited. Mix-up overheads and cr.lk to get him to guess which way to block, frame-trap him to death.
Oh, and if you’re facing those bad Guile players who do that sweep all day, I believe it’s possible to punish it with cr.lk xx rekkas before the second kick comes out.
Hmm…I think my issue against Bison was not playing patiently enough and constantly trying to stuff scissor kicks. I think it’s not a bad idea to try to stuff it at close range during its start-up, but I keep trying to do it at all ranges, and…well…things didn’t go exactly as planned.
Doesn’t help that I seem to have an inability to tech tick throws online.
Guile is much easier than dj, thank the heavens good deejays are 1 in a million.
I can only imagine how hard it must be for guile to antiair if you neutral jump a lot and mix up dive kicks, empty jumps and regular jump ins. But deejay’s normals are all much better against divekicks, plus his upkicks is retardedly good. You best bet at wakeup pressure is a meaty cr.lk probably and that sucks as a meaty.
Depends on range.
You can focus dash forward the second kick and punish with pretty much anything. Or you can just release a lvl 1 focus and backdash, timing is easier but it isn’t as strong a punish.
the problem is, any guile that knows -will- short flash kick you every time you jump within neutral jump within range. short flashkick hits further than it looks, so neutral jumping or whiffing divekicks will still get hit. If you forced him to lose his charge then it’s different, but if he has a charge you’re basically grounded.
also yeah, yang v grapplers is terrible. unlike AE where he had several things to counter command grabs/post grab setups, he’s effectively limited to a few normals and palm. thawk is not as bad as gief, gief kind of beats the crap out of yang most of the time.
also I don’t remember launch, fierce palm, s.fierce to be character specific. you just step back a little then press fierce so you don’t get the close version