Just Rolling With It: Yang General Discussion Thread

don’t play ranked if you want to step up your game.

it’s basically you and you alone trying to play solid. had a zangief player on here straight do five command grabs on me. no tick throws or anything, just gh in and scoop lol. first time i played him and the only time he ever played me. people can’t block in ranked and their rush down is usually just “hope i guess right and when i win, i will never play you again!”

wish i was exaggerating but landing a command grab with yun or yang in ranked is close to impossible unless someone plays you for an extended set haha.

I suppose you’re right…I’m just trying to get my player points back up to a respectable amount at least. I have done a few endless matches though, and things seem to go better there. People seem to “troll” less in endless.

Played some more games, this time against a T. Hawk player. I think I did pretty well; kept him out for the most part by poking him with fst.mp, fst.mk, and the like. But when he did manage to get in (thanks in part to my inability to properly anti-air), that’s when the trouble started. It’s times like this that I wish they hadn’t removed the throw invincibility from his EX Command Grab…that would make fighting grapplers slightly less of a pain.

Anyone have any tips for fighting grapplers? I’m pretty sure that the general idea is to keep him out with long-ranged pokes, and not get reckless by dive-kicking in (which probably wasn’t as bad of an idea when we could EX Command Grab to avoid getting our head smashed into the ground, and our dive-kick wasn’t too unsafe), but is there any other advice anyone can give?

yang is going to get man handled and you should probably pick your sub against zangief/hawk/oilkan

palm and st.hk are like the only things i can think of and they don’t do too well. all three of these characters can grab yang whenever they want and have buttons they can just mindlessly throw out there that yang can’t even hope to whiff punish a good portion of the time.

The problem isn’t that divekick is unsafe, it’s that the risk-reward greatly favors the grappler due to our damage and their high hp. It’s actually really difficult to mess up a divekick so badly that it can be auto-punished by spd (on block at least). That said, practice your anti-airing if you’re making it too easy for them. T. Hawk should never, ever be able to condor dive safely once you have meter (of either kind), barring perfect positioning on his part (which you will walk around to mess with) so his best tool for getting in is essentially denied to him.

I guess the other advice would be to not play scared. If you always take the defensive option, never fish for divekick and neutral or back jump all the time you’ll find yourself in the corner eventually (where they will OS your ex teleport, natch) so take a risk sometimes. LP rekka is punishable, yeah, but I still throw it out off of a poke online sometimes just to see if they’re on point enough to do it. EX isn’t, but many of them don’t know that and they’ll try it anyway, which is a free punish for you. T. Hawk, especially, has a bunch of solid low pokes that you can hit with divekick and get a full combo on him, and Yang’s combos are, for once, pretty nice because if you hit him with one he’s lost all of his positioning and has to fight through the wall of feet again. Gief, on the other hand, will just st. mp and you lose pretty much all of the time, so I dunno.

In all honesty i’d recommend you play a different character.

Other than that, it’s like you said…make them pay while trying to get in. Poke to hold ground, antiair properly and cry if you lose the lead because you’re not getting it back. Hawk is very annoying to anti air, he has like no hitbox at all during his jump so pretty much every normal wiffs unless you have the perfect timing, so stick with lk rollkicks, air to air j.hp and as a last resource focus backdash, giving ground is better than blocking his jump in and having him in your face with heavy frame advantage.

It’s just a matter of learning the grapplers matchup really.

Oh yeah, and don’t be too afraid to pressure hawk on wakeup, he’s easier to pressure than gief. Even a gimmick like jump target combo and jump back mp annoys the fuck out of him and gives you a little extra damage.

Hawk is honestly not that bad, feels like a tough 4-6. You can run your standard dive-kick combos against Hawk, neutral jump fierce works well also. I like to to go for a lot of meaty crouching forward into palm on his wake-up - does nice damage and seems like a low risk option. Just mix it up and play kind of random, especially against Gief which feels like a hopeless 7-3. Honestly, I get the same feeling (maybe worse) when I use Bison and I’m playing a good Guile, the match clearly isn’t to your advantage so you have to be kind of random because the regular game-plan isn’t going to get it done.

Thanks for the input everyone. Thankfully, I do main a character that I feel handles grapplers nicely; Cody. He’s really, really good at keeping grapplers out, and his EX Criminal Upper is throw immune which helps to get the grappler off of him. So if I can’t beat the grappler with Yang, I have a backup plan. (Technically speaking, Cody is my main and Yang is my second, but I like Yang’s gameplay more than Cody’s so I’ve been playing Yang more).

So…anyone find any new tech with Yang recently? I still feel there’s something to be found with Yang. The only thing I’ve found recently is meaty lv. 3 focus attack set-up in the corner off of HP rekkas (EX FA cancel the 3rd rekka, hold it) if the opponent quick stands…but that’s not too useful, and probably will only work once in a set. At the moment I’m still trying to figure out more cross-up set-ups.

is there a list of characters where U2 is preffered?

I think someone listed them before, but there isn’t a thread dedicated to which Ultra to use I don’t think. Generally speaking though, you use U2 against fireball characters (except maybe Guile because recovery on Booms are stupid) and U1 against most everyone else.

IdesofMarch should be able to give you a better answer. I believe he was the one who listed which Ultra to use against who.

Random thought for the day; if you U1 Dhalsim’s limbs do you get the full animation?

I use u2 vs fireball characters (except dj, guile and cody), bison (teleport os and devil’s reverse punish) and blanka (ball punish).

I used to use U2 almost exclusively in vanilla AE (easier FADC, more universal) but now that the start up was nerfed for 2012, it seems really difficult to time an U2 through fireballs. You have to be fairly close and almost predict the fireball and if you do it late you get punished hard. I’m not even sure if rekka FADC U2 is easier than U1 like it used to be. Feels about the same when I practice it.

I use U2 for the obvious punishes against T-Hawk, Honda, Blanka, etc. And also characters like Oni, Sakura and Gouken who charge fireballs. I probably use U1 60% of the time now.

The startup nerf only affects fadc combos, fireball punishing is still the same deal. They probably changed it due to palm fadc u2 dealing almost 600 damage.

U1:

Abel
Adon
Balrog
Cammy
C. Viper
Dan
Dee Jay
Dudley
Fei Long
Guile
Hakan
Makoto
Yang
Yun
Zangief

U2:

Akuma
Blanka
Chun-li
Cody
Dhalsim
E. Honda
El Fuerte
E. Ryu
Gen
Gouken
Guy
Ibuki
Juri
Ken
M. Bison
Oni
Rose
Rufus
Ryu
Sagat
Sakura
Seth
T.Hawk
Vega

This is what I posted before, mostly to spark debate. I don’t think any of these are flat-out wrong or anything, but many of them are debatable and the raw advantage you get from choosing one over the other in some matches is pretty small. Happy divekicking.

Hmm, I thought I read HAV saying it was more difficult. Anyway, I always seems to get punished so I stopped doing it. I guess I’m used to Bison’s much easier Psycho Punisher which can punish from full screen.

That’s what I thought, too, but HAV assures me this is not the case.

  • Ninja’d.

Well i could be wrong, but that’s how the changelog was worded (whether we can trust that or not is up for debate) and i don’t have issues punishing fireballs. Not sure how we could test this for ourselves unless someone ca record and compare frames.

so played my first t.hawk. that match does suck, but might not be worse than 6-4 hawk favor. you dont really get any room for error and he has tons of life to eat like 50 low forwards

my yang is progressing. execution is coming along. my main problem now is figuring out his answers to stupid shit. i do pretty good now against a thinking player, but the morons are difficult. not really completely comfortable with all his normals etc.

like i had a competitive set with a 4Kpp ryu, but then was getting smashed by a 2Kpp ryu who did random mid screen tatsus and empty jump dps with no meter

i really have to work on punishing neutral jumps and jump backs. especially in the corner

also before i started playing this dude, i never realized how few active frames the lk dp has, or how short the vertical range is

Yeah lk rollkicks is pretty bad, it is also terrible in autocorrecting, against crossups you’re better off just blocking.

And regarding neutral and back jumping, once you play the twins long enough you start buffering dp (or in case of yang launcher) on divekicks, daigo style. I don’t know what it is about divekick characters that people just love to neutral jump…i guess when you’re pressured you have the instinct to scrub it out and hold up back lol. My biggest problem for a long time was trying to walk forward slightly to get the launcher and getting an overhead and eating a full jump in combo =(

And I never quite figured what’s the most damage out of a corner raw launcher…iirc I used to do palm, cr.lk for the reset mixup, but you can launcher again, probably dp and then ex dp.

I usually go for launcher, hp.palm, st.hp reset but I think it’s character specific because the heavy punch whiffs half the time.