It’s weird, I posted the exact same issue (same side even) like 6 or 7 months ago and got “train harder”. But I can tell you what I’ve settled on: basically from the left side I do the second rekka, tap forward to get the dash as early as possible (it’s really lenient) and immediately do about a 430 degree spin starting at down, as if you’re trying to do a really fast SPD or something. You should end roughly at forward or up-forward - it’s obviously ideal to end at forward, but err on the side of going further because if you overrotate but time the button press properly you’ll still get the ultra. Naturally if you try to exaggerate the 360 part you’ll probably end up going too slowly, but I found that if I just focus on speed and treat it as an SPD motion I don’t run into the previous issue of just getting EX Rekka that was plaguing me for so long.
yeah that makes sense. i’ll give it a run in training mode in a few. if i can scrub it out with the butter churn, i’ll take that over non self pleasing wrist exercises
Yeah, I found it by watching some online replays of top Yangs and looking at their inputs. Most of them are really precise, but a few looked something like
:qcf::uf::hcf:+:3p:
which has actually proven to be quite consistent in my experience. I know some people don’t believe in shortcuts because they promote laziness, so your mileage may vary.
Personally, I don’t even dash cancel the Focus attack. I just hold it down and combo into it, and then go into Ultra. It doesn’t do as much damage, but it’s a lot easier to do (at least for me) and I don’t end up breaking my controller in the process. I’m still practicing the FADC into ultra in training mode, but until I’m able to do it, I’ll stick with the more consistent option. Works better for me and uses the same amount of meter.
On a side note, I’ve been having a really frustrating time online recently. I’ve netted a couple of wins against decent players online, but against better players I have real issues getting in and maintaining pressure. My main issue is getting out-poked and getting frustrated as a result. Should I be doing lp rekkas during footsies? Noob question I know, but I keep finding myself trying to poke with cr.mk or cr.lk and I keep getting beat. Is cr.mp a good poke? I’ve seen some Yang players use it…
i wont have a ton of advice or anything, with my lack of yang exp, but what characters are out poking you? if we know the character we’ll have a better idea of what normals and space control tools youre trying to get around
on the ultra, i do the lvl 2 charge for right now, but it scales the ultra to shit if you do more than a single hit before rekkas
the input you gave me earlier is a bit better for me right now, but im still too sloppy. looks like i wont be able to shortcut the process
cr.mp is a terrible button, don’t ever press it outside of sen’ei enbu. Stick with s.mp, s.hp, s.mk, s.hk and cr.mk.
Yang isn’t a poking character though, you’re better off trying to dive kick in or playing footsies with his sweep for the knockdown and then starting from there.
being more specific outside of the buttons you already know:
fst.LK is an amazing footsie tool. Not quite as fast as it used to be but it stuffs tons of low options, special cancelable into Rekka (which can lead into ultra or reset ofc) Nobody is going to whiff punish this either unless you’re being really reckless.
st.MP is great for all sorts of reasons. Don’t get carried away with it though.
cr.MP is a nice long range poke. It doesn’t lead into much but like fst.LK at the right range it tends to stuff whatever comes your way.
st.LP is another amazing footsie tool like fst.LK, except instead of dealing with low options it’ll deal with high ones, but it does not work in some match ups because of it’s high hit box. Plus it’ll get blown up by good low options (and the few better standing ones.) But it can lead into a hit confirm sweep at close range which is really nice.
cr.LP is similar to st.LP with less awesome frames but a lower hit box. But it’s chainable so it’s very useful.
st.HK is okay for long range poking but it’s not going to get you much mileage and it’s pretty dangerous to whiff. Neeever do cst.HK though.
i dont have the patience for tip top level fei. not my style.
and gen is a bit too complex. i can play him really well, and i like the concept of his complexity, but its too much thought for what is already a thinking game.
i suck at the moment, but i can already tell that yang fits what i want to do better than them
Tell me why i’d ever press a button that has less range even than his short, is slower and pales in comparison to cr.mk, which covers the same space and carries a lot more reward? With the hitbox that low it’s even a terrible idea to crouch tech with it.
because it starts up faster, recovers faster, and has a better hit box for stuffing incoming low pokes? and has CH set up potential?
almost forgot that it hits for 20 more too. been a while since I used Yang.
actually are you looking at the right buttons? it doesn’t have less range than his short lol
slightly less than his crouching short (i guess?) but his crouching short doesn’t hit for as much and iirc at the range you’d use it in place of cr.mp, rekka will not connect.
I’d rather use cr.lk xx hp rekkas or s.lk xx rekkas, which also covers the low pokes, both carry way more reward and less risk.
And what do you mean ch setup potential? It’s -2 on block. If you’re in range to link a cr.lk after a ch cr.mp, then i’d rather just have used cr.lk in the first place.
It’s +2 on hit while doing 80 damage without CH (unless they nerfed the damage.) You don’t do the set up off it, you do one that leads into it. Even so, at -2 from the range it hits you can then almost always safely do a cr.MK buffered into rekka. I’m just theory fighting about set ups but I can already imagine some nice ones just based on similar stuff I do with Yun (ie blocked LP Shoulder then shove out a cr.MK which, while -3, will catch anything due to the distance and it’s stupid hit box…)
I’ve seen top Yang players use it so I have to imagine they see some stuff with it. Keep in mind that while you’d go for cr.LK xx Rekkas there are match ups and situations where you don’t want to do Rekkas. cr.MP is a better option in those scenarios.
edit: lmao they did nerf it. Well, still good for poking but yeah not as good (10 damage off is a pretty big deal for a poke…)
good luck man. it’s going to be an very harsh road lol. but you’re no stranger to hard work seeing as you put up with gen. maybe with you around, we’ll get discussion flowing around here and maybe, just maybe, we can actually discuss his new match ups which are very dated by the way.
Cr.mp is actually a pretty good button - the problem is it doesn’t lead into anything. It stuffs a ton of attacks though. I use it quite a bit to finish off opponents with low health
Well, I’m generally being outpoked by characters with good low pokes, like Ryu’s cr. mk. I usually whiff punish high pokes with rekkas, or focus through them (though sometimes I challenge them with a quick st.MK but that doesn’t always work out well).
Thanks for the advice. I’ll try these out, report back with more specific poking issues.
Also, what do you use for “normal” anti-airs? As in using a normal move as an anti-air and not lk roll kick. cl.hp seems to work pretty well, but misspacing it can be…problematic. st.mp seems to work okay against bad jump-ins, but I don’t think that it’s meant to be used as an anti-air…both close and far st.mk seem like they could be decent anti-airs judging by the position of the hitboxes though.