But when you dive kick, aren’t the amount of landing frames reduced?
Edit: nvm, I was wrong.
But you can OS reversals below 6 frames and how it works is that if they reversal you block, if they don’t, the OS comes out. Kinda hard to time, easier with motions that are backwars so you’re blocking. The only example that comes to mind is COdy’s EX CU after a backthrow against Fei Long…blocks FK and beats everything else.
[media=youtube]1xI1zt1ODlY[/media]
Could someone please explain what exactly happened at 1:56 in this match?
Lol no idea…haven’t seen that before.
I know for instance that Cody’s EX rocks wiff on sagat after a focus crumple…maybe he got weird hitboxes in this version.
Now with 2012 out who are the yangs to follow on xbl thats actually uploading their wins
Lets Keep Yang Alive!!!
little late but he tried to slash slash fadc ultra, mashed a bit, and got upkicks instead
Lol no, he’s referring to the cr.mk missing Sagat entirely.
oh LOL, didn’t watch that far.
it looks like the c.mk whiffed because the active frames overlapped with exactly when Sagat swapped sides after the whiffed autocorrected DP.
Hello, Yang players. Now with the 2012 patch out, how is Yang now? I’ve used him in AE, and he was a lot of fun to play. Good pressure and can get in pretty well. He doesn’t do too much damage, but that isn’t a big issue for me. I’m just curious as to how he is in 2012. I looked at the changes and it doesn’t look like his overall gameplay has changed too much.
He’s a really fun character to play. I hope to still keep using him in ver. 2012 when I finally get it on the PC.
By the way, out of curiosity, has anyone used lk teleport to go through fireballs? It moves you a pretty good distance and recovers pretty fast. I use it myself, and though the timing is a bit tight, it works pretty well. Seems better than the rolls in some situations, especially with the nerf to said rolls.
He’s average. Unless someone develops insane technology he’ll probably end up bad against grapplers and 5-5 against most of the cast. Sadly, I get the feeling that if he had just started this way we’d have a larger community right now, but it is what it is.
His teleports are mad punishable, so for the most part you have better options to get through zoning. The roll nerf isn’t really that crippling; if you get hit out of your roll by a fireball chances are good that you weren’t going to punish it anyway, so at least you’re taking 60 or 70 damage in all likelihood instead of spending 2 bars or eating 300+. You can’t do it on wakeup without EX (a rare thing anyway) and you get worse positioning off an FADC (much more important, but not insanely so) but otherwise it’s still better than roll in that capacity.
Happy divekicking.
Hehe, thanks. I guess then his teleports really are only useful for mix-ups, huh? I’ve been using lk teleports to go through fireballs from full-screen, and once I get a little closer I start using the rolls instead.
Speaking of his dive-kicks, is the dive-kick nerf really that bad? I don’t have AE 2012 (being a PC user, as I mentioned before), so I can’t really test stuff out.
Yeah, I only really use teleports when I’m at a massive frame advantage, though I was dicking around with lk teleport through fireballs earlier today and it’s workable against characters that can’t easily fullscreen punish it. The timing’s pretty tricky for no real gain though.
The divekick nerf is that bad. Yang’s divekick was unpunishable on block except at like Gief’s head before. Now you can get reversal shoryu’d at Ryu’s head and instead of automatically getting a combo into cr.lk on hit you have to hit them approximately in the stomach. The most frustrating thing I’ve found is that sometimes I’ll counterhit a poke and be unable to combo off of it because it moves their hurtbox too high. Either that or the crossup nerf is the worst, but I’d probably go with the crossup nerf personally.
I only use normal teleports when I fuck up the bnb and get a negative edge.
Ouch. That does sound really bad. Good thing I’ve been practicing my spacing to hit them below the waist consistently.
So, with the dive-kick nerf, the only “safe” pressure we have now is rekkas? That kinda hurts my game, but I guess I can adjust.
And as for the cross-up nerf…with the adjusted hit-box, is the cross-up as bad as Yun’s? Or worse? I was always able to hit with the cross-up with Yang, but almost never with Yun. If the cross-up has been nerfed that bad I may just try to use the dive-kicks as a cross-up. Don’t know how well that would work though.
Also, do EX rekkas have any use at all? The only thing I can see use with them is for combo videos due to the juggle property. They seem useless in an actual match due to the damage scaling.
One last thing. I’ve been testing meaty palm set-ups in the corner, and I’ve been doing standard BnB into HP rekkas, FADC the second rekka into close mk, then when they’re coming down I do standing HP xx HP palm. This would always work in AE and the palm would hit meaty, but with the active frames of the palm adjusted in ver. 2012 I’m not sure if this will work. Can anyone check this for me?
Yang’s crossup is now comparable to Rufus and Yun’s crossup. It works against some few characters or after specific setups.
EX Rekkas are safer on block (-1 on first). You’ll notice Sako uses most (well, for when he played Yang at least), if not all, of his meter ticking with ex rekka. On hit, he confirms the rest of the chain and on block you could do ex command grab, throw, or frame trap with s.lk (back then) so it’s actually a good way to start pressure. I also use it for wiff punishing because without 3 s.lk now with punishing with Yang is pretty bad.
The meaty setup doesn’t work. I’m most likely wrong, but no reset into meaty palm works anymore (like cr.lk xx palm after hitting a palm in the corner).
Ah, I see. That’s…annoying, to say the least.
Hmm…if you put it that way, EX rekkas sound more useful than I thought. I never bothered using them because I thought they were a waste of meter. Never thought to use them as a punish.
Now that I think about it, Yang’s playstyle seems to resemble how I play Cody. Get in the opponent’s face, stay there, and pressure them to do something stupid so I can combo and/or go for a reset, or tick throw them.
All of this info about Yang has made me somewhat disappointed, but has also encouraged me to learn Yang even more. He’s such a fun character to play and I don’t think it’s fair that Capcom dealt him the nerf bat even harder than they did Yun. I will practice Yang. I will get hate mail for using Yang once again. The world will tremble at the sound of my name…I think I’m going a bit too far now.
Don’t give up fellow Yang players! We must show the world that he can still be a threat!
Heck Yea, He is still a threat to some characters but Yang plays differently now.
U hear alot of people losing their PP and their BP points cause of Yang.He needs to overshadow his brother Yun, why couldnt Yang have divekicks just like Yun. If he did then, Yun wouldnt be used as much as people using him now.
You CAN hit meaty palms, just don’t cancel the cr.lk. Just wait for the cr.lk to recover and then do a palm.
I’ve also been messing with cr.lk xx lk teleport reset after the corner palm. And I have no clue how it works but sometimes it will cross under and sometimes it won’t.
But what do you guys think is his best ultra now? I still think u2 is better because it has more options to combo into.
But U1 is great for anti airing and does TONS of damage when you land it raw. And if you land a command grab you can st.lp, U1 and thats so fucking godlike (and hard). I think when I finally learn how to plink ultra’s I think I would pick U1 for that reason alone. It would make Yang alot more deadly
I think it’s still pretty matchup specific. Raw U2 still does a lot of damage and it really limits what, say, T. Hawk, Blanka and Fuerte can do in addition to the input fireball characters that it’s designed for.
I still find cl. mk > divekick > U1 easier than s.lp > U1 even with the divekick nerf and as far as I’m aware you can land cl. mk after a command throw on the whole cast, so I tend to go for that if I don’t have meter.