Yes cr. mk xx mp palm combos. But after fadc u cant combo cr. mk. I use standing lp since its works on all chars and palm puts the opponent in a standing state.
Did you read cl.mk as cr.mk? I’m a little confused by the response, as I didn’t mention cr.mk after FADCing.
I was testing it out last night, and I’m almost 100% sure that Yang’s dive kicks deal less hit/blockstun than Yun’s. I discussed it with a few great so cal players and they agreed with me. One of them told me that Jwong wasn’t dive kicking that much, but apparently he was kicking ass.
I agree, Yang’s divekick seems to be a meaty attack option for the opponents wakeup rather than a viable pressure tool. But the problem is that Yang doesnt have any specials that you cant quick tech. maybe palm fadc st. lp crouching rh?
Basically. Why does everyone expect every character in the game to do damage like Akuma or Abel? People who can do that need to WORK for that damage. Yang puts in almost no effort at all and gets a very clean 15-20% per combo. Yang’s mobility and meterless confirms make those combos add up quickly - this his how he has been designed, and how he has played since 1997. Nothing has changed, he is still the same old Yang who keeps people blocking, and blocking, and blocking - keeping them on the defensive until he hits them by surprise, not letting them attack. He is harrassment character who stays on his opponent’s tail, not a baseball bat.
You all talk as if Yang is Seth or something. Good god…
It’s what? Two weeks into the release of AE, and you’re taking on VETERANS with a new character.
Perhaps you’re just more comfortable with Ken, and should stick with him instead.
I play against the best players available to me in my country. This includes occasional play time with the significantly better players in AUS who even manage to qualify for EVO and SBO. Don’t get me wrong, I’m an absolute scrub in the grand scheme of things - but never, ever, do I feel that my losses with Yang are the fault of damage.
If damage was a huge issue, you wouldn’t be considering him Top 10. His damage is not high, but it is obviously not an issue, otherwise people here wouldn’t be saying “oh, his damage sucks, I think it’s a downfall, but on the other hand I think that he’s still competitive in some way that I haven’t put my finger on just yet”.
I disagree that his pressure game is strong. Dive kicks aren’t a viable option for pressure, and his pokes into one hit of LP slash aren’t very good for pressure, because they leave you at a disadvantage and more distanced than you would like.
Also, so much is also dependent on having the opponent in the corner, or risk knocking them back too far for wakeup pressure. Not to mention that at least one of this throws knocks them too far away to do anything at all.
On block there isn’t any tick command throw setups that I’ve found yet that won’t get beaten by mashing jabs, OS Tech, or throw, so that isn’t too great of an option either.
Yang’s main tools as far as I can see are his crossup j.mk and his resets using the command dash.
The jab is amazing.
Yeah it’s great but it’s still short.
Please extrapolate as to why dive kicks cannot be used for pressure, when that is exactly one of the reasons they were put into the game. You cannot be punished after LP slash. Please clarify what you mean by “disadvantage”.
Yang WANTS people in the corner so he can keep them knocked down. This statement pretty much ignores Yang’s ideal play situations entirely. It is not hard for Yang to put someone in the corner. If this throw is giving you so much trouble, you’re using it wrong. Maybe you should stop using it and use the other version of the throw instead.
It’s a mixup tool. Don’t tick into it, just go for the damn thing. Ticking is the IDEAL bait for OS Tech/DP…
So you’re relying on crossups to do your work now, discounting moves that are proven to be safe, moves that put your opponent in the corner? j.MK is actually very good, I’ll admit, so are resets - but you want to try crossing people up on wakeup with normals now? When does that EVER work reliably against a learned player?
No it isn’t. Standing Jab has more distance than crouching Jab. What the hell are you expecting it to be? A jab with Standing Fierce range? Standing Jab has about the same distance as a Shoto jab.
Yang’s dive kicks will very often leave him at a frame disadvantage. I’ve hit people with dive kicks at chest level only to be hit out of any followup by a 3 frame jab or short. I believe you are also at minus frames after 1 hit of LP slash, since it seems that a lot of jabs will stuff mine afterwards. It’s safe, but not advantageous.
Exactly, he’s very dependent on having the opponent in the corner, which is not ideal. He has a harder time than most pressuring midscreen.
Also directional throws are extremely important. The fact that only one throw is worth using closes a lot of options.
What? If you can’t tick into it safely then how do you expect for me to land it? Just dash up command grab? Wakeup command grab? I highly doubt it.
Actually ambiguous crossups are used ALL the time in high level play.
The jab is short and almost definitely less range than a shoto jab (I mained Akuma for a year.).
I don’t expect it to be Ibuki greatness, but as a pressure tool with tick throw tricks, it does wonders.
oh im sry, did u think i was gunna tick throww? u got jab comboed foolz
Yang is not the stun monster he was in third strike. He has no damage without 2 meters(palm fadc combo or reset) or a super. He is alot better in the corner, but he has a very hard time getting you there(harder than dudley) because all of his special moves and throws complete reset his pressure game. I hope something is discovered to put him into the top tier or tourney tier chars. THere has even been rumors that he has unblockable setups for U2.
Sorry if this has been discussed before, but in everyone’s opinion who’s played AE, is Yang in a better or worse position than he was in 3S ?
I know it’s only been 2 weeks and all but I would just like to know an overall summary people who’s played him is and if he’s similar to his 3S version at all (Sorry…too lazy to backtrack the thread )
'preciate the response,
Densetsu
He has more ways to combo into things and more viable Super Attacks(Ultras compared to SAs), but his pressure game got a bit more limited(a bit harder to keep pressure after knockdowns) and utility of Ex Slashes went down.
I’d say the character itself is better in many regards, but the mechanics and opponents in 4 put him in a little harder position than he was in 3S. I have played him much less than I did 3S and have not tried him against that many characters, so for a truly clear picture, we have to wait till we can examine how he fares against every other character.
Hmm, what I really want someone to try is something like j.mk > c.hk with Seiei Enbu, to see if it’s unblockable or not (Yun/Yangs divekicks can be blocked low in AE, right? If not, then divekick > c.hk).
If one would be able to set up a safe jump as well, I imagine this would be a pretty awesome technique.
Pretty sure the shadows can be blocked regardless if the attack was high or low to not make unblockables. this applied to 3S cause if you blocked the divekick you would be to block his low attack and continue blocking the shadows attack.
ROM interview mostly about Yang
that nemo combo done a lot of damage but real talk there should be a lot more Japanese vids than this when sf4 hit arcades there was footage everyday
He’s just using light and medium moves, surely you can make a combo with only mediums or heavy/lights?
There is but he hasn’t got the option to hit training mode am sure there’s loads of combinations that will work better but seems pretty solid and easy and for that much damage