Just Rolling With It: Yang General Discussion Thread

I would love if you tested:
cl.MK-> air TC (j.MKxxdf. mk)
cl.MK-> whiff Dive-> cl.MK->???

The second combo is possible but you can’t really follow up with anything else after the second launcher. I believe the only thing that would connect after would be U2 (not full animation). Not 100% sure on that one. U1 does not connect if you try to land it after the second launcher.

i’m gonna be real with you guys and it pains me to say this but Yang just doesnt have the damage output to compete at a tournament level. I really hope i’m saying this prematurely and i’m eventually proven wrong but I am switching to Fei Long/Gief. I have given this character many runs at chinatown fair here in Ny vs many of the east coast best players and he just doesnt have IT. Yun has high damage output to compensate for his low health but yang has nothing going for him other than fun factor at a high level. Its fine if you want to play him for fun, he CAN compete up to a certain point, i’m not saying he sucks in any way, he’s probably top 15 in the game. But he’s not getting that fight money when its all said and done. Like i said i hope one day i’m proven wrong

After seeing much yang play I agree with you on most parts. I still think Yang will be able to be a tournament winner however at some point as long as people don’t sleep on him.

Damage problems? Yeah, still not seeing it.

Maybe you just aren’t playing good players then. I’m getting almost the exact same feeling over here in the many arcades of So Cal.

His damage is definitely a huge issue, although I wouldn’t say he’s top 15, he’s top 10 for sure in my book.

Yang’s damage output is definitely dependent on meter. That’s why I’m beginning to lean towards ending combos with EX slashes over hp slashes (especially in the corner since he can combo lk roll kick after). For one bar it’s well worth it. Gaining meter is also no problem for Yang, so lack of EX bars is hardly an issue. The only concern is whether to save meter for Seiei Enbu or EX slashes/FADC combos (I feel the usage of meter will be dependent on play style and MU). As far as non-meter combos go, his damage output is mediocre at best.

Either way, Yang is definitely fundamentally sound (more so than Yun) and he is very much tournament viable. He has all the tools to win and his lack of high damage output (which I don’t exactly agree with) is hardly a setback.

if you end combos with ex slashes(or regular slashes) ur giving up a fukton of positioning which plays right into the hands of some already bad matchups bison/rog. Im pretty sure the damage isnt worth it. But if u end ur combos with rolling kicks u get crap damage and decent positioning. YANGs char design is so bipolar.

After ex slashes in corner whats most effective juggle? ive seen stand fierce and lk roll kick? is it possible to get close stand medium kick for high jump reset

Yeah, Slashes knock so far damn back that you have to work to get in again…

Yang really shines with pressure. His jabs, safe slashes and divekick pressure can really push back opponents(where the knockback from slashes will not be not an issue anymore). It would help is his teleport recovered a bit faster(thus gain perfect positioning after a knockdown with little danger), but he can really cover distance much faster than most characters.
So, I do not think he suffers from his damage output much. A good Yang will connect many times and push to the corner quickly. Having quite a few good Ultra Setups also helps. Plus, his Super is much better than one would expect (compared from 3S)/
His groundgame is far too solid to not be one of the Top 10 characters. I am certain we will get a few Yang specialists that will shine.

I actually think his ground game is weaker than people are saying.

His pokes are fast as HELL, but they’re a bit on the short side.

when they talk about his ground game they are comparing to yun

While I agree that Yang’s damage is a bit low, I don’t see the huge difference between the rolling kick and fierce slashes ender. HP slashes definitely do more damage than the rolling kicks, but from all the games I’ve played I definitely haven’t thought that it does ‘crap’ damage.

If you’re confident about how to get back in, then use slashes. If you’re not, then use rolling kicks. They do relatively the same damage, and give way better positioning. Once you hit the corner though, then slashes definitely. Also, yangs pokes are fast and I’d say the range on them is about average. The only real stubby normal I found was low forward, s.jab/fierce/rh are all pretty far.

I think Yang has enough time to command dash in while the opponent is still in juggle animation. So you can still get in close after landing EX slashes. Not sure on this one though; I’ll see what’s up when I play the game again. I usually save the EX slashes for the corner though.

But regardless, I still don’t think his damage output (without meter) is THAT bad. To make the best out of the damage from Yang’s hit confirms, after st.lp, I always go for (assuming I’m close enough), cl.mp > cr.mk xx HP slashes. The damage is acceptable; at least for me. I do agree that roll kicks do set up proper positioning for cross up j.mk/dive kick mix ups on the opponents wake up…

I agree with Wonder Chef. Yangs main weakness I think is his relatively short range on his [otherwise good] pokes. His damage isn’t really what bothers me so much as his lack of range.

Something to look into: how about not using ex meter at all and saving all your meter for cr. mk palm, fadc combos.?? That should hurt like hell and u can end in rolling kicks to set up a nasty stun game

Wait, c.mk combos into mp palm?
In that case, you could do c.mk > mp palm > FADC > cl.mk > hp palm > EX roll kick at the corner if you feel like burning some meter for nice damage I guess.
Alternatively, you could ultra after the cl.mk as well of course.
(It’s all just theory, considering I don’t have access to an arcade)

I think Rahsaan is right about Yang’s damage for sure, but it’s too early for us to say Yang doesn’t have what it takes to be upper/top tier.
Desperate analogy time! - Chun is top tier in super but her damage is fairly low. She makes up for it with something else: her pokes. Now obviously Yang doesn’t have Chun’s pokes, but he may have something else that will push him to the top. It’s still early and I think we simply haven’t found that ‘thing’ yet. Maybe it’ll be stun setups, super setups, etc, but I think he will have a niche. All we need to do is keep looking for it.

since when is hit confirm sa2 low damage?

This.

I’ve sunk a TON into my local arcade to play this game and used Yang 90% of when I play. He’s very fun to play, and I feel he’s a competitive character when playing against the “normal” talent at my arcade. With that said, I’m switching to Ken. Man, when I play the better players at my arcade, Hsien(Yun), Viet(Sagat/Ryu/Gouki), it honestly feels helpless. It’s a weird feeling I don’t get when I’m using Ken and I think it stems from the damage Yang does. I’ll still use him from time to time, and I’m sure as the game progresses he’ll evolve, but I do agree with Evil Rahsaan and think, for now, he’s very limited.