Dash canceling is simply canceling a normal into julia’s qcb+p move, holding the p (which starts to charge it) and then while still holding p inputting a dash. The combo in the link you provided cancels the forward dash out of her qcb+ p move into party crasher(forward forward mp or forward dash mp).
So in total the command would be whatever normal -> qcb+p(hold p) -> forward dash-> mp during the dash.
use it on meaty (after tiger strike for example). It’s effective, especially if you mix with LP version -> low attack. Because dont forget that you can EX CADC PC your boost combo.
Those names…
I actually haven’t checked combos with it yet, was practicing like crazy (with no results) on the s.lk 4.mp link. probably a waste of time relaying on those 1 frame links.
That kind of answers one question I had: “What are some good low starting combos” Granted, it’s a chain and I suppose that works but the combo into PC makes it work decently
Actually, I think you still should be able to combo st.:lk:, cr.:lp:, b.:mp: fine. It works with cr.:lp:, cr.:lp:, b.:mp: fine so I don’t see why the first combo shouldn’t work unless st.:lk: really pushes them too far.
When you look at it like this…
Anyway I was young and eager, needed the confirm and didn’t have frame data
Other then this, s.lk got some nice range so you can footises with it quite nicely, but when you show frames, there is really no reason to use it on pressure string (aka after jump in) over c.lp
Does Julia have any low hit confirm combos? The advantage on her cr.:lk: doesn’t look like it’s enough to even combo into anything besides special. Is the extent of low starter combos just a low hit into a special?
Yeah, I wish we had hitbox data so we could see move ranges. Raw data points to cr.lp but if st.lk has much more range it might be more consistent overall. Gotta do some testing.
You can do cr.lk xx cr.mk as a hit confirm. It feels safe on block (couldn’t punish with ken fp.dp). Downside is it only leads to a chain combo or ex special.
And that’s a downside that bugs me. I guess they want to make Julia more threatening only if she has meter. I just wish her cr.:lk: had like 1 or 2 more frames so could combo into cr.:lp: