The only way I pull off Acid rain loop is after I DHC Million dollars into Trish’s Round harvest then switch back to Dante and Acid rain 3x-4x times then Jump S for extended combos…
I was experimenting with what Ice is talking about, but for whatever reason inputting Acid Rain just seems so odd when I can’t see Dante.
When I bold cancel into teleport from Stinger, the input notation is right, H, down, down, H, S. The teleport only comes out if the S directly follows the H–it can’t be at the same time or too long after. So I stagger the right trigger with A. With the timing down, I get it most of the time.
Thanks for the tips guys. Sometimes, I’m mildly retarded. I fucking knew that already…I don’t even know why I asked. It was one of the first things I learned with dante. I was just doing it wrong and didn’t realize it.
Hey guys, I just picked up Dante and after some forum browsing for helpful tips, I managed to get the bold cancel down relatively consistent. The problem is, I’m still missing some elements to his combos pieces. For example, after I bold => volcano => my j.H, air play => next j.H doesn’t come out … It’ll be incredibly inconsistent in terms of how often it connects.
Also Beehive is a really difficult cancel for me even though in principle it sounds so easy but I ALWAYS get a jc’d second Volcano for some reason … (I also suspect my grip on the stick is really sub optimal for motions on the 1P side).
For my helpful addition, I should point out, one of the easiest ways to get a Dance Macabre off if you have fast fingers is just mashing S near the end of any of the three moves.
You could try airdash J.H after airplay. Might work better for you.
As for getting a second volcano, you’re doing it too slow and you’re TKing it. Try putting inputs on in training mode. If i’m right, there should be a up arrow somewhere in your motion.
- Either you’re doing it too fast or too slow, that’s pretty much the only thing I can say is wrong. If you’re performing the Air Play bnb midscreen and you’re having a hard time connecting the second j.H, you might want to try performing the initial j.H xx Air Play faster, as at midscreen if you do it too slow the opponent will get pushed back too far from the first j.H and either Air Play won’t connect or it will but you’ll be too far to continue the combo.
If that’s not the case, try air dashing after Air Play like Nini Heart suggested.
- A suggestion for Volcano xx Beehive that I’ve seen mentioned is to actually try to perform the inputs slower. People tend to try to perform his cancels at a ridiculous pace and end up messing them it up because they get too sloppy, but for the most part you can do them at a comfortable pace and it will be much easier to do.
hmm … maybe the explanation I gave was a bit crappy because I’m actually having two separate problems with the air play combo. Basically if I hit the H, I sometimes end up doing either his air gunshot cancel or if I hit S, he does his j. S. Other times, he just does nothing and drops on the ground. (I assume in the second situation I pressed H too early) It’s probably a timing thing so not sure what I’m doing wrong there =\
edit: nevermind I figured it out. Was holding the M sometimes on the air play shot … x_X beehives still suck =(
Its kinda hard outside of the Corner, but it is possible. But inside of the corner after Trish’s Round harvest, u switch to Dante and IMMEDIATLY Dash once but cancel it halfway (press down). Then input Acid Rain. Without the Use of another one of Dante’s super, I’ve been able to pull off about 900k, Which is pretty decent Damage for dante using 2 bars no DHC trick.
Whats the timing for the reverb shock > crazy dance? I cant seem to get it out without mashing…
Dante can pull about 750-850 by himself with 1 bar without too much work.
It’s near when he finishes saying “blink”. It’s really hard to describe exactly when you can perform crazy dance.
Just try doing it a ton of times near when he finishes what he’s saying, and you’ll get a better idea of it.
Which won’t help anyways because it’s still hard to do consistently
Ah, thanks. Sound cues work a lot better than visual ones so it ended up being quite useful. I get it a heck of a lot more often now
Don’t know why this never occurred to me… awesome idea.
Is there a reason people are using j.H xx Air Play instead of j.MH xx Air Play?
The j.M is unnecessary and just leads to more damage scaling that can just be avoided. In some cases dong the j.M can actually make it harder to continue the combo (especially in the corner so I’ve noticed, but maybe I just suck). The only time you absolutely need to do j.MH xx Air Play is against Sentinel. Doing just j.H and he’ll fall out of the combo because of his wonky hitbox.
Isn’t that the case with every character in the game. Why don’t we just LMH into HC with everyone
Because s.LMH xx HC is still only like 350k
No, but I get what you’re trying to say, it’s just something that’s been found to work out the most efficiently I suppose.
yo guys just out of curiosity im wondering how you all start the acid rain loop in the corner because i may have found some slightly new tech but i want to refrain from sharing it till i make sure it is reliable (and because im a dick ;))
starter > 623B > j.C > j.236B > j.C > 5C > 3CC > S > 2369A > [236A ]x3 > 5S > j.S > ender