Dante combo thread, it hasn’t quite been updated to UMvC3 standards. I’ll get on that as soon as possible.
Layout given to me by Ikaru.
:l: = Light Attack
= Medium Attack
:h: = Heavy Attack
:s: = Special or Exchange
:a1:= Assist 1(2nd listed on your team)
:a2: = Assist 2(3rd Listed aka Anchor)
1 = Down Back
2 = Neutral Crouching
3 = Down Forward
4 = Back, blocking and walking backwards
5 = Stick is in a neutral state
6 = Forward, walking forward
7 = Up Back, jump backwards
8 = Up, Neutral jump
9 = Up Forward, jump forward
Examples: 214 = :qcb:, 236 = :qcf:, 623 = :dp:, 412 = :rdp:
Now, before we get to the actual combos there are a few things you should note. This is mostly for the advanced combos, but still just things you should know:
1. Acid Rain Loop: In order to start the Acid Rain loop off of Prop Shredder you have to super jump cancel the Prop Shredder into it. In order to do this your inputs should be :qcf::uf::l:xx:qcf::l:
2. Sky Dance: A lot of combos require that you make the last hit of Sky Dance whiff so that you can OTG the opponent to keep the combo going seeing as how if it hits it knocks them fullscreen and at best you can only get Million Dollars. In order to cause the last it of Sky Dance to whiff after you launch them, you have to delay something. There isn’t a specific thing, or a specific timing. Some people delay their super jump, others delay the activation of Sky Dance. One thing you must note though, is that depending how you long you delay can affect the amount of damage you get out of it.
**3.**Dante’s infinites: A few of you might have seen SmexyMillz videos showing off Dante’s infinites, well they all require Lvl2+ X-Factor, and other than that any combo you regularly have into the special move is a set up. Personally, I feel just landing Hammer or J.:s: to be pretty easy and going into the twister/tempest infinite.
4. Crazy Dance: The timing of landing Crazy Dance is pretty annoying regardless to which move you do it off of. Off of Reverb Shock you should be pressing it right as it ends, with Jet Stream you press it as the opponent begins to be knocked away, and I’m still trying to figure out the timing for it off of Revolver.
5. Isedelica Loop: The isedelica loop is the look you see in the isedelica combo #6 video, the loop is very spacing dependent and the notation for it is really quite simple it’s just: :s:,:h::h:. And then you just repeat for the desired amount of loops.
6. Teleport cancelling: I think I’ll leave this to Smexy Millz [media=youtube]Xv1LcgFcxq8[/media]
Day 1 Basic BnB:
- Basic Dante BnB
Dmg: 854k w/ Lvl1 X-factor
Requirements: 2 bars, X-Factor
Meter Gain: A little over 1 meter
:l:,,:h:,:s:, J.:l:, J.
, J.:h:, J.:qcf::l: (Killer Bee),:s:, J.
, J.:h:, J.:qcf::h: (Sky Dance), :qcb::l: (Reverb Shock),Mash :h:,:qcf::atk:+:atk:(Million Dollar),X-Factor Cancel,:qcf::atk:+:atk:(Million Dollar)
- Isedelica Combo
Dmg: Unknown
Requirements: 2 bars, X-Factor
Meter Gain: Unknown
:d::l:, , :d:
, :h:,:f::h: (Stinger),:h: Million Stab,:s:,:h: AA Charge Shot,:s: Prop Shredder,j.:qcf::h: (Sky Dance),:qcb::l: (Reverb Shock),:h: Fireworks,:qcf::atk:+:atk: (Million dollars),X-Factor Cancel,:qcf::atk:+:atk: (Million Dollars)
- Shine3rection Combo
Dmg:1.3m+
Requirements: Lvl 3 X-Factor, 1 meter
Meter Gain: 1.7 meters
:l:,,:h:,:qcb:
(Revolver),:h:,:s:,J:h:,J:qcf::h:(Sky dance),:qcb::l:(Reverb Shock),mash :h: (Fireworks),:qcf::atk:+:atk: Million Dollars
- Shine3rection Combo Variation
Dmg: 1,001,400
Requirements: 4 meter
Meter Gain: ???
:qcb:(Revolver),:h:,:s:,J:h:,J:qcf::h:(Sky Dance),:qcb::l:(Reverb Shock), mash :h:(Fireworks), :qcf::atk:+:atk:(Million Dollars), XFC, :dp::atk:+:atk:(Devil Must Die)
- Brady Guide Combo 1
Dmg: 537k
Requirements: 1 meter
Meter Gain:???
:d::l:,:l:,,:h:,:s:, J.
,J.
,J.:h:,J.:qcf:
(Air Play),J.
, Forward Double Jump, J.
,J.:h:,J.:qcf::l:(Killer Bee),:h:,:qcb::l:(Reverb Shock),:h: (Fireworks), :qcf::atk:+:atk: (Million Dollars)
- Brady Guide Combo 2
Dmg: 570k
Requirements: 1 meter
Meter Gain: ???
Notes: Works on grounded and aerial opponents
,:h:,:s:, J.
,J.
,J.:h:, J.:qcf:
(Air Play),J.
, Forward Double Jump, J.
, J.:h:, J.:qcf::l: (Killer Bee),:h:,:qcb::l:(Reverb Shock),:h: (Fireworks),:qcf::atk:+:atk: (Million Dollars)
- Brady Guide Combo 3
Dmg: 559k
Requirements: 1 meter
Meter Gain: ???
J.:l:,J.,Double Jump, J.
,J.:h:,J.:qcf::l:(Killer Bee),:h:,:s:,J.
,J.
,J.:h:,J.:qcf::h: (Sky Dance),:qcf::atk:+:atk: (Million Dollars)
- Brady Guide Combo 4
Dmg:429k
Requirements: 1 meter
Meter Gain: ???
:f:+:h:(Stinger),:h::h::h:(Million Stab),:s:,J.,J.
,J.:h:,J.:qcf:
(Air Play),J.
, Forward Double Jump, J.
,J.:h:, J.:qcf::l: (Killer Bee),:h:, :qcb::l: (Reverb Shock),:h: (Fireworks), :qcf::atk:+:atk: (Million Dollars)
- Brady Guide Combo 5
Dmg:110k
Requirements: None
Meter Gain: ???
Notes: Yea, it’s really in the guide as a combo.
Air Throw, mash :h: (Rainstorm)
- Brady Guide Combo 6
Dmg: ???
Requirements: 1 meter
Meter Gain: ???
Counterhit :h:xx:b::h: (Weasel Shot), Forward Dash,,:s:,J.
,J.
,J.:h:,J.:qcf:
(Air Play), J.
, Forward Double Jump, J.
,J.:h:, J.:qcf::l:,:h:,:qcb::l: (Reverb Shock),:h: (Fireworks),:qcf::atk:+:atk: (Million Dolllars)